Mastering UDK Game Development:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2013
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Engage Thrusters Table of Contents; Mastering UDK Game Development Hotsht; Mastering UDK Game Development Hotsht; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Task 1; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Reader feedback; Customer support Downloading the example codeDownloading the color images of this book; Errata; Piracy; Questions; 1. Advanced Kismet -- Creating a Third-person Platformer; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Level and camera creation; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding player functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Platforms? In a platformer?; Engage Thrusters; Objective Complete -- Mini Debriefing; Collecting collectables; Engage Thrusters Objective Complete -- Mini DebriefingClassified Intel; Making the world come alive; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 2. Terror in Deep Space; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating our level and camera; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding ship functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Ship particles; Engage Thrusters; Objective Complete -- Mini Debriefing Avoiding obstaclesEngage Thrusters; Objective Complete -- Mini Debriefing; Shooting and screen shaking; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 3. Terror in Deep Space 2: Even Deeper; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating multiple asteroids; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Spawning enemies; Engage Thrusters; Objective Complete -- Mini Debriefing; Opening cutscene; Engage Thrusters Objective Complete -- Mini DebriefingPlayer's health/HUD; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 4. Creating a Custom HUD; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Setting up Flash; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Creating our HUD; Prepare for Lift Off; Flash 101: an introduction; Stage; Properties inspector; Tools panel; Timeline; Engage Thrusters; Objective Complete -- Mini Debriefing; Importing Flash files into UDK. Mastering UDK Game Development |
Beschreibung: | 433 pages |
ISBN: | 9781849695619 184969561X 9781849695602 1849695601 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043775063 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 160920s2013 |||| o||u| ||||||eng d | ||
020 | |a 9781849695619 |9 978-1-84969-561-9 | ||
020 | |a 184969561X |9 1-84969-561-X | ||
020 | |a 9781849695602 |9 978-1-84969-560-2 | ||
020 | |a 1849695601 |9 1-84969-560-1 | ||
035 | |a (ZDB-4-EBA)ocn831120918 | ||
035 | |a (OCoLC)831120918 | ||
035 | |a (DE-599)BVBBV043775063 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 793.9 | |
100 | 1 | |a Doran, John P. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Mastering UDK Game Development |
264 | 1 | |a Birmingham |b Packt Pub. |c 2013 | |
300 | |a 433 pages | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Engage Thrusters | ||
500 | |a Table of Contents; Mastering UDK Game Development Hotsht; Mastering UDK Game Development Hotsht; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Task 1; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Reader feedback; Customer support | ||
500 | |a Downloading the example codeDownloading the color images of this book; Errata; Piracy; Questions; 1. Advanced Kismet -- Creating a Third-person Platformer; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Level and camera creation; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding player functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Platforms? In a platformer?; Engage Thrusters; Objective Complete -- Mini Debriefing; Collecting collectables; Engage Thrusters | ||
500 | |a Objective Complete -- Mini DebriefingClassified Intel; Making the world come alive; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 2. Terror in Deep Space; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating our level and camera; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding ship functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Ship particles; Engage Thrusters; Objective Complete -- Mini Debriefing | ||
500 | |a Avoiding obstaclesEngage Thrusters; Objective Complete -- Mini Debriefing; Shooting and screen shaking; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 3. Terror in Deep Space 2: Even Deeper; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating multiple asteroids; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Spawning enemies; Engage Thrusters; Objective Complete -- Mini Debriefing; Opening cutscene; Engage Thrusters | ||
500 | |a Objective Complete -- Mini DebriefingPlayer's health/HUD; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 4. Creating a Custom HUD; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Setting up Flash; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Creating our HUD; Prepare for Lift Off; Flash 101: an introduction; Stage; Properties inspector; Tools panel; Timeline; Engage Thrusters; Objective Complete -- Mini Debriefing; Importing Flash files into UDK. | ||
500 | |a Mastering UDK Game Development | ||
650 | 7 | |a GAMES / Reference |2 bisacsh | |
650 | 7 | |a GAMES / Travel Games |2 bisacsh | |
650 | 7 | |a Computer games / Design |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029186122 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=551859 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=551859 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804176600518885376 |
---|---|
any_adam_object | |
author | Doran, John P. |
author_facet | Doran, John P. |
author_role | aut |
author_sort | Doran, John P. |
author_variant | j p d jp jpd |
building | Verbundindex |
bvnumber | BV043775063 |
collection | ZDB-4-EBA |
ctrlnum | (ZDB-4-EBA)ocn831120918 (OCoLC)831120918 (DE-599)BVBBV043775063 |
dewey-full | 793.9 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.9 |
dewey-search | 793.9 |
dewey-sort | 3793.9 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04588nmm a2200505zc 4500</leader><controlfield tag="001">BV043775063</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">160920s2013 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849695619</subfield><subfield code="9">978-1-84969-561-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">184969561X</subfield><subfield code="9">1-84969-561-X</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849695602</subfield><subfield code="9">978-1-84969-560-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1849695601</subfield><subfield code="9">1-84969-560-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-EBA)ocn831120918</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)831120918</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043775063</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">793.9</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Doran, John P.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Mastering UDK Game Development</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham</subfield><subfield code="b">Packt Pub.</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">433 pages</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Engage Thrusters</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Table of Contents; Mastering UDK Game Development Hotsht; Mastering UDK Game Development Hotsht; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Task 1; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Reader feedback; Customer support</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Downloading the example codeDownloading the color images of this book; Errata; Piracy; Questions; 1. Advanced Kismet -- Creating a Third-person Platformer; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Level and camera creation; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding player functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Platforms? In a platformer?; Engage Thrusters; Objective Complete -- Mini Debriefing; Collecting collectables; Engage Thrusters</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Objective Complete -- Mini DebriefingClassified Intel; Making the world come alive; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 2. Terror in Deep Space; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating our level and camera; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding ship functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Ship particles; Engage Thrusters; Objective Complete -- Mini Debriefing</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Avoiding obstaclesEngage Thrusters; Objective Complete -- Mini Debriefing; Shooting and screen shaking; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 3. Terror in Deep Space 2: Even Deeper; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating multiple asteroids; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Spawning enemies; Engage Thrusters; Objective Complete -- Mini Debriefing; Opening cutscene; Engage Thrusters</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Objective Complete -- Mini DebriefingPlayer's health/HUD; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 4. Creating a Custom HUD; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Setting up Flash; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Creating our HUD; Prepare for Lift Off; Flash 101: an introduction; Stage; Properties inspector; Tools panel; Timeline; Engage Thrusters; Objective Complete -- Mini Debriefing; Importing Flash files into UDK.</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Mastering UDK Game Development</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Reference</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Travel Games</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029186122</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=551859</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=551859</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043775063 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:34:46Z |
institution | BVB |
isbn | 9781849695619 184969561X 9781849695602 1849695601 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029186122 |
oclc_num | 831120918 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 433 pages |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Pub. |
record_format | marc |
spelling | Doran, John P. Verfasser aut Mastering UDK Game Development Birmingham Packt Pub. 2013 433 pages txt rdacontent c rdamedia cr rdacarrier Engage Thrusters Table of Contents; Mastering UDK Game Development Hotsht; Mastering UDK Game Development Hotsht; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Task 1; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Reader feedback; Customer support Downloading the example codeDownloading the color images of this book; Errata; Piracy; Questions; 1. Advanced Kismet -- Creating a Third-person Platformer; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Level and camera creation; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding player functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Platforms? In a platformer?; Engage Thrusters; Objective Complete -- Mini Debriefing; Collecting collectables; Engage Thrusters Objective Complete -- Mini DebriefingClassified Intel; Making the world come alive; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 2. Terror in Deep Space; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating our level and camera; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding ship functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Ship particles; Engage Thrusters; Objective Complete -- Mini Debriefing Avoiding obstaclesEngage Thrusters; Objective Complete -- Mini Debriefing; Shooting and screen shaking; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 3. Terror in Deep Space 2: Even Deeper; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating multiple asteroids; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Spawning enemies; Engage Thrusters; Objective Complete -- Mini Debriefing; Opening cutscene; Engage Thrusters Objective Complete -- Mini DebriefingPlayer's health/HUD; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 4. Creating a Custom HUD; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Setting up Flash; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Creating our HUD; Prepare for Lift Off; Flash 101: an introduction; Stage; Properties inspector; Tools panel; Timeline; Engage Thrusters; Objective Complete -- Mini Debriefing; Importing Flash files into UDK. GAMES / Reference bisacsh GAMES / Travel Games bisacsh Computer games / Design fast Computer games / Programming fast Computer games Design Computer games Programming |
spellingShingle | Doran, John P. Mastering UDK Game Development GAMES / Reference bisacsh GAMES / Travel Games bisacsh Computer games / Design fast Computer games / Programming fast Computer games Design Computer games Programming |
title | Mastering UDK Game Development |
title_auth | Mastering UDK Game Development |
title_exact_search | Mastering UDK Game Development |
title_full | Mastering UDK Game Development |
title_fullStr | Mastering UDK Game Development |
title_full_unstemmed | Mastering UDK Game Development |
title_short | Mastering UDK Game Development |
title_sort | mastering udk game development |
topic | GAMES / Reference bisacsh GAMES / Travel Games bisacsh Computer games / Design fast Computer games / Programming fast Computer games Design Computer games Programming |
topic_facet | GAMES / Reference GAMES / Travel Games Computer games / Design Computer games / Programming Computer games Design Computer games Programming |
work_keys_str_mv | AT doranjohnp masteringudkgamedevelopment |