Microsoft XNA 4.0 Game Development Cookbook: over 35 intermediate-advanced recipes for taking your XNA development arsenal further
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Pub.
2012
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Schriftenreihe: | Quick answers to common problems
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 |
Beschreibung: | Includes index. - 5. Non-Player Characters Microsoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more .. See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more .. Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometric maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Importing and displaying 3D isometric maps; Getting ready; How to do it ... ; How it works ... ; Generating 3D height maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating block worlds within the Reach profile Getting readyHow to do it ... ; How it works ... ; There's more ... ; Textures; Creating block worlds within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 3. Procedural Modeling; Introduction; Modeling triangles; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Dynamic vertex buffers; See also; Modeling discs; Getting ready; How to do it ... ; How it works ... ; See also ... ; Modeling spheres; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Modeling tori; Getting ready; How to do it ... ; How it works ... ; See also Modeling treesGetting ready; How to do it ... ; How it works ... ; There's more ... ; 4. Creating Water and Sky; Introduction; Creating water within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Shallow water; Deep water; Building skyboxes within the Reach profile; Getting ready; How to do it ... ; How it works ... ; Building skyboxes within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Cloud generation within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Billboarding; See also Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book |
ISBN: | 9781849691994 1849691991 1849691983 9781849691987 |
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245 | 1 | 0 | |a Microsoft XNA 4.0 Game Development Cookbook |b over 35 intermediate-advanced recipes for taking your XNA development arsenal further |c Luke Drumm |
264 | 1 | |a Birmingham |b Packt Pub. |c 2012 | |
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Quick answers to common problems | |
500 | |a Includes index. - 5. Non-Player Characters | ||
500 | |a Microsoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more .. | ||
500 | |a See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more .. | ||
500 | |a Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometric maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Importing and displaying 3D isometric maps; Getting ready; How to do it ... ; How it works ... ; Generating 3D height maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating block worlds within the Reach profile | ||
500 | |a Getting readyHow to do it ... ; How it works ... ; There's more ... ; Textures; Creating block worlds within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 3. Procedural Modeling; Introduction; Modeling triangles; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Dynamic vertex buffers; See also; Modeling discs; Getting ready; How to do it ... ; How it works ... ; See also ... ; Modeling spheres; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Modeling tori; Getting ready; How to do it ... ; How it works ... ; See also | ||
500 | |a Modeling treesGetting ready; How to do it ... ; How it works ... ; There's more ... ; 4. Creating Water and Sky; Introduction; Creating water within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Shallow water; Deep water; Building skyboxes within the Reach profile; Getting ready; How to do it ... ; How it works ... ; Building skyboxes within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Cloud generation within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Billboarding; See also | ||
500 | |a Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book | ||
630 | 0 | 4 | |a Microsoft XNA (Computer file) |
650 | 7 | |a Microsoft XNA (Computer file) |2 fast | |
650 | 4 | |a Application software / Development | |
650 | 4 | |a Smartphones / Programming | |
650 | 4 | |a Windows phone (Computer file) | |
650 | 4 | |a Electrical engineering | |
650 | 4 | |a Computer science | |
650 | 4 | |a Engineering | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Informatik | |
650 | 4 | |a Ingenieurwissenschaften | |
650 | 4 | |a Computer games |x Programming | |
912 | |a ZDB-4-EBA |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029185161 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=466006 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Drumm, Luke |
author_facet | Drumm, Luke |
author_role | aut |
author_sort | Drumm, Luke |
author_variant | l d ld |
building | Verbundindex |
bvnumber | BV043774101 |
collection | ZDB-4-EBA ZDB-4-ITC |
ctrlnum | (ZDB-4-EBA)ocn798535910 (ZDB-4-ITC)ocn798535910 (OCoLC)798535910 (DE-599)BVBBV043774101 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Drumm, Luke Verfasser aut Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm Birmingham Packt Pub. 2012 txt rdacontent c rdamedia cr rdacarrier Quick answers to common problems Includes index. - 5. Non-Player Characters Microsoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more .. See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more .. Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometric maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Importing and displaying 3D isometric maps; Getting ready; How to do it ... ; How it works ... ; Generating 3D height maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating block worlds within the Reach profile Getting readyHow to do it ... ; How it works ... ; There's more ... ; Textures; Creating block worlds within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 3. Procedural Modeling; Introduction; Modeling triangles; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Dynamic vertex buffers; See also; Modeling discs; Getting ready; How to do it ... ; How it works ... ; See also ... ; Modeling spheres; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Modeling tori; Getting ready; How to do it ... ; How it works ... ; See also Modeling treesGetting ready; How to do it ... ; How it works ... ; There's more ... ; 4. Creating Water and Sky; Introduction; Creating water within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Shallow water; Deep water; Building skyboxes within the Reach profile; Getting ready; How to do it ... ; How it works ... ; Building skyboxes within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Cloud generation within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Billboarding; See also Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book Microsoft XNA (Computer file) Microsoft XNA (Computer file) fast Application software / Development Smartphones / Programming Windows phone (Computer file) Electrical engineering Computer science Engineering GAMES / Video & Electronic bisacsh Computer games / Programming fast Informatik Ingenieurwissenschaften Computer games Programming |
spellingShingle | Drumm, Luke Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further Microsoft XNA (Computer file) Microsoft XNA (Computer file) fast Application software / Development Smartphones / Programming Windows phone (Computer file) Electrical engineering Computer science Engineering GAMES / Video & Electronic bisacsh Computer games / Programming fast Informatik Ingenieurwissenschaften Computer games Programming |
title | Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further |
title_auth | Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further |
title_exact_search | Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further |
title_full | Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm |
title_fullStr | Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm |
title_full_unstemmed | Microsoft XNA 4.0 Game Development Cookbook over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm |
title_short | Microsoft XNA 4.0 Game Development Cookbook |
title_sort | microsoft xna 4 0 game development cookbook over 35 intermediate advanced recipes for taking your xna development arsenal further |
title_sub | over 35 intermediate-advanced recipes for taking your XNA development arsenal further |
topic | Microsoft XNA (Computer file) Microsoft XNA (Computer file) fast Application software / Development Smartphones / Programming Windows phone (Computer file) Electrical engineering Computer science Engineering GAMES / Video & Electronic bisacsh Computer games / Programming fast Informatik Ingenieurwissenschaften Computer games Programming |
topic_facet | Microsoft XNA (Computer file) Application software / Development Smartphones / Programming Windows phone (Computer file) Electrical engineering Computer science Engineering GAMES / Video & Electronic Computer games / Programming Informatik Ingenieurwissenschaften Computer games Programming |
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