Game Testing: all in one
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Dulles, Virginia ; Boston, Massachusetts ; New Delhi
Mercury Learning and Information
[2017]
|
Ausgabe: | Third edition |
Schlagworte: | |
Online-Zugang: | Ausführliche Beschreibung Inhaltsverzeichnis |
Beschreibung: | xiv, 415 Seiten Illustrationen, Diagramme 1 DVD (12 cm) |
ISBN: | 9781942270768 1942270763 |
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245 | 1 | 0 | |a Game Testing |b all in one |c Charles P. Schultz, Robert Denton Bryant |
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264 | 1 | |a Dulles, Virginia ; Boston, Massachusetts ; New Delhi |b Mercury Learning and Information |c [2017] | |
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650 | 7 | |a Video games / Design |2 fast | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Video games |x Design | |
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Datensatz im Suchindex
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---|---|
adam_text | Contents
Preface..................................................... xiii
Acknowledgments.............................................. xv
Chapter 1 Two Rules of Game Testing............................ 1
Don t Panic.............................................. 1
Unfamiliar............................................. 2
Unprepared............................................. 3
Under Pressure....................................... 3
Unrested............................................. S
Late Night Testing Checklist........................... 6
Pre-Test............................................... 6
Post-Test.............................................. 6
Nearsighted............................................ 7
Trust No One............................................. 7
Balancing Act.......................................... 8
Word Games............................................. 9
Last Chance........................................... 10
Trust Fund........................................... 11
Give and Take........................................... 11
The Rest of the Story................................... 12
Summary................................................. 13
Chapter 2 Being a Game Tester................................ 15
Playing Games........................................... 16
Identifying Bugs........................................ 21
Here Comes the Judge.................................. 21
Amplifying Problems..................................... 23
Early Bird............................................ 24
Places Everyone....................................... 24
vi · Game Testing
Notifying the Team........................................ 25
Describe................................................ 26
Pick a Severity......................................... 28
Prioritize.............................................. 29
Be Helpful.............................................. 33
Pass or Fail?......................................... 35
Testify to Others......................................... 35
Verify the Fix............................................ 37
Exercises................................................. 37
References................................................ 39
Chapter 3 Why Testing is Important.............................. 41
Who Cares?................................................ 42
Defect Typing............................................. 43
Functions............................................... 45
Assignments........................................... 46
Checking................................................ 48
Timing.................................................. 49
Build/Package/Merge..................................... 50
Algorithms.............................................. 53
Documentation......................................... 57
Interfaces.............................................. 59
Testing Happens........................................... 61
Exercises................................................. 62
Chapter 4 Software Quality...................................... 65
Game Quality Factors.................................... 65
Game Quality Appraisal.................................... 67
Walkthroughs.......................................... 67
Reviews................................................. 70
Checklist-based Reviews................................. 70
Inspections............................................. 71
Game Standards............................................ 73
User Interface Standards................................ 73
Coding Standards........................................ 75
Game Quality Measurements................................ 76
Six Sigma Software...................................... 77
Phase Containment....................................... 79
Quality Plans............................................. 82
QA Personnel............................................ 83
Contents · vii
Standards................................................ 84
Reviews and Audits....................................... 84
Feedback and Reports..................................... 85
Problem Reporting and Corrective Action.................. 85
Tools, Techniques, and Methods........................... 86
Supplier Control......................................... 89
Training................................................. 89
Risk Management.......................................... 90
Summary.................................................... 90
Exercises.................................................. 91
References................................................. 92
Chapter 5 Test Phases............................................ 93
Pre-Production............................................ 94
Planning Tasks.......................................... 95
Determine the Scope of Testing the Project Will Require... 95
Assign a Lead Tester................................. 97
Determine Phase Acceptance Criteria.................. 97
Participate in Game Design Reviews................... 98
Set Up the Defect Tracking Database.................. 98
Draft Test Plans and Design Tests...................101
Testing Before Testing Begins............................102
Test Kickoffs............................................102
Alpha Testing.............................................108
Alpha Phase Entry Criteria..............................108
Beta Testing..............................................110
Beta Phase Entry Criteria...............................110
Design Lock.............................................111
Letting Bugs Go.........................................112
Gold Testing..............................................113
Last-Minute Defects................................. 114
Release Certification...................................115
Post-Release Testing...................................... 116
“Live Teams”............................................ 116
Exercises.................................................118
Chapter 6 The Game Testing Process..............................119
“Black Box” Testing.......................................120
“White Box” Testing.......................................122
The Life Cycle of a Build.................................124
viii · Game Testing
Test Cases and Test Suites.............................125
Entry Criteria.........................................127
Configuration Preparation..............................129
Smoke Testing........................................ 131
Regression Testing.....................................132
Testing “Around” a Bug.................................133
On Writing Bugs Well....................................134
Just the Facts, Ma’am..................................135
Brief Description......................................135
Full Description.......................................136
Great Expectations.....................................138
Habits to Avoid........................................140
Exercises................................................141
Chapter 7 Testing by the Numbers...............................143
Testing Progress.........................................143
Testing Effectiveness....................................147
Tester Performance.......................................149
Exercises................................................152
Chapter 8 Combinatorial Testing...............................153
Parameters..............................................154
Values...................................................154
Defaults...............................................154
Enumerations...........................................155
Ranges.................................................155
Boundaries............................................157
Constructing Tables.....................................158
Combinatorial Templates..................................178
Combinatorial Test Generation............................181
Combinatorial Economics................................. 185
Exercises................................................186
Chapter 9 Test Flow Diagrams...................................189
TFD Elements............................................ 190
Flows................................................ 190
Events.................................................190
Actions................................................191
Contents · ix
States.................................................191
Primitives.............................................191
Terminators............................................ 192
TFD Design Activities......................................192
Preparation..............................................192
Allocation...............................................192
Construction.............................................193
A TFD Example............................................195
Data Dictionary............................................203
Data Dictionary Application..............................203
Data Dictionary Reuse....................................203
Data Dictionary Example..................................204
TFD Paths..................................................208
Minimum Path Generation................................ 209
Baseline Path Method.....................................210
Expert Constructed Paths.................................212
Combining Path Strategies................................214
Producing Test Cases from Paths............................214
TFD Templates............................................ 219
To TFD or Not to TFD?......................................219
Exercises................................................ 220
Chapter 10 Cleanroom Testing.....................................223
Usage Probabilities........................................224
Mode-Based Usage........................................ 224
Player Type Usage........................................225
Real-Life Usage..........................................227
Cleanroom Test Generation..................................229
Cleanroom Combinatorial Tables...........................229
Cleanroom Combinatorial Example..........................232
TFD Cleanroom Paths......................................237
TFD Cleanroom Path Example...............................238
Flow Usage Maintenance...................................241
Flow Usage Profiles......................................244
Inverted Usage.............................................246
Calculating Inverted Usage...............................246
Combinatorial Table Usage Inversion......................247
TFD Flow Usage Inversion.................................249
Exercises..................................................252
X · Game Testing
Chapter 11 Test Trees..........................................255
Test Case Trees........................................ 255
Tree Feature Tests.......................................258
Test Tree Designs........................................263
Exercises................................................271
Chapter 12 Ad Hoc Testing and Gameplay Testing.................273
Ad Hoc Testing...........................................273
Free Testing Comes From the Right Side of Your Brain..274
“Fresh Eyes”...........................................275
Directed Testing Makes Order Out of Chaos..............276
Set Goals and Stick to Them.........................276
If You’re Not Recording, You’re Not Testing.........278
Avoid Groupthink....................................279
Testing as Detective Work..............................281
How to Be a Repro Man (or Woman)....................281
The Scientific Method...............................283
Gameplay Testing.........................................284
A Balancing Act........................................285
“It’s Just a Suggestion”...............................287
Making a Game Easy Is Hard Work...................... 288
External Testing.......................................289
Subject Matter Testing..............................289
External Beta Testing...............................290
Who Decides?...........................................292
Exercises................................................292
Chapter 13 Defect Triggers.....................................295
Operating Regions....................................... 295
Pre-Game Operating Region..............................296
Game Start Operating Region............................296
In-Game Operating Region...............................297
Post-Game Operating Region.............................297
The Triggers.............................................297
The Configuration Trigger..............................297
The Startup Trigger.......Л...........................299
The Exception Trigger..................................300
The Stress Trigger................................... 301
The Normal Trigger................................... 301
The Restart Trigger.................................. 302
Contents · xi
Classifying Defects......................................302
Defect Triggers and Test Designs.........................305
Combinatorial Design Trigger Examples..................306
TFD Trigger Examples...................................311
Exercises................................................318
Chapter 14 Regression Testing and Test Reuse...................321
Regression Testing.......................................321
A-B-C’s................................................322
Defect Modeling........................................325
Time Keeps on Ticking..................................327
Expanding Possibilities................................329
Test Reuse...............................................330
TFD Design Patterns....................................330
Looking Back and Forth.................................334
Combinatorial Expansion................................336
Exercises................................................343
Chapter 15 Exploratory Game Testing...........................·. 345
Exploratory Testing Overview.............................345
Sports.................................................346
Stadium Tour........................................346
Player Tour ........................................346
Manager Tour........................................347
Combat.................................................347
Military Tour.......................................347
Side-Scroller Tour..................................347
Medic Tour..........................................347
Energy Tour.........................................348
The Couch Potato Tour...................................348
The Rained Out Tour.....................................350
The Taxi Cab Tour.......................................350
The Prior Version Tour..................................351
The Obsessive-Compulsive Tour...........................351
Recording Exploratory Tests..............................352
Exploration Tips...................................... 354
Reporting Exploratory Results.......................355
Filing Bug Reports.....................................357
Session Based Testing....................................358
References...............................................360
xii · Game Testing
Appendix A Odd-Numbered Answers to Exercises......361
Appendix B Basic Test Plan Template...............375
Appendix C Combinatorial Test Templates...........383
Appendix D Test Flow Diagram (TFD) Templates.......391
Appendix E On the Companion Disc......................401
Index..............................................409
|
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language | English |
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spelling | Schultz, Charles P. aut Game Testing all in one Charles P. Schultz, Robert Denton Bryant Third edition Dulles, Virginia ; Boston, Massachusetts ; New Delhi Mercury Learning and Information [2017] © 2017 xiv, 415 Seiten Illustrationen, Diagramme 1 DVD (12 cm) txt rdacontent n rdamedia nc rdacarrier Computer games / Design fast Computer games / Programming fast Video games / Design fast GAMES / Video & Electronic bisacsh Computer games Design Video games Design Computer games Programming Computerspiel (DE-588)4010457-6 gnd rswk-swf Testen (DE-588)4367264-4 gnd rswk-swf Software (DE-588)4055382-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Software (DE-588)4055382-6 s Testen (DE-588)4367264-4 s DE-604 Bryant, Robert Denton aut text/html http://www.merclearning.com/titles/Game_Testing_All_in_One_Third_Edition.html Ausführliche Beschreibung Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029109451&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Schultz, Charles P. Bryant, Robert Denton Game Testing all in one Computer games / Design fast Computer games / Programming fast Video games / Design fast GAMES / Video & Electronic bisacsh Computer games Design Video games Design Computer games Programming Computerspiel (DE-588)4010457-6 gnd Testen (DE-588)4367264-4 gnd Software (DE-588)4055382-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4367264-4 (DE-588)4055382-6 |
title | Game Testing all in one |
title_auth | Game Testing all in one |
title_exact_search | Game Testing all in one |
title_full | Game Testing all in one Charles P. Schultz, Robert Denton Bryant |
title_fullStr | Game Testing all in one Charles P. Schultz, Robert Denton Bryant |
title_full_unstemmed | Game Testing all in one Charles P. Schultz, Robert Denton Bryant |
title_short | Game Testing |
title_sort | game testing all in one |
title_sub | all in one |
topic | Computer games / Design fast Computer games / Programming fast Video games / Design fast GAMES / Video & Electronic bisacsh Computer games Design Video games Design Computer games Programming Computerspiel (DE-588)4010457-6 gnd Testen (DE-588)4367264-4 gnd Software (DE-588)4055382-6 gnd |
topic_facet | Computer games / Design Computer games / Programming Video games / Design GAMES / Video & Electronic Computer games Design Video games Design Computer games Programming Computerspiel Testen Software |
url | http://www.merclearning.com/titles/Game_Testing_All_in_One_Third_Edition.html http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029109451&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT schultzcharlesp gametestingallinone AT bryantrobertdenton gametestingallinone |