Human-experiential design of presence in everyday blended reality: living in the here and now
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
[Cham]
Springer
[2016]
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Schriftenreihe: | Human-computer interaction series
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | xi, 105 Seiten Illustrationen |
ISBN: | 9783319303321 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
Part I Living in Mixed Reality
1 Introduction: Divided Presence in Mixed Reality....................... 3
Introduction......................................................... 3
Feeling Present in Mixed Reality..................................... 5
Presence and Mediated Presence..................................... 5
Fragmented Presence in Mixed Reality............................... 7
Integrated Presence in Blended Reality Spaces........................ 9
References.......................................................... 11
2 The Problems of Design............................................... 13
Introduction..................................................... 13
Objective Versus Subjective Views of Design......................... 15
The Cognition-Action Dichotomy...................................... 16
The Human-User Dichotomy............................................ 18
Users and User-Centred Systems Design............................. 20
What Is a Customer?............................................... 21
Human-Centred and Human-Experiential Design....................... 22
The Virtual-Physical Dichotomy...................................... 24
References.......................................................... 26
Part II Human-Experiential Design
3 The Foundations of Human-Experiential Design ........................ 31
Introduction........................................................ 31
Design as Mediator.................................................. 32
Issues in Design Science and Research............................... 36
Design Knowledge in Design Practice............................... 36
Design Knowledge in a Problem-Solving Paradigm.................... 39
Theoretical Models................................................ 41
Integrated Design Science: Towards Human-Experiential Design........ 42
References.......................................................... 44
vii
Contents
viii
4 Designing with Blends............................................... 47
introduction: Combining the Physical and the Virtual .............. 47
Metaphors and Design............................................... 48
Image Schemata and Metaphorical Projection............................ 50
Image Schemata................................................... 50
Metaphorical Projections.......................................... 54
Implications for Human-Experiential Design ........................ 55
Blends and What They Add to Metaphors.............................. 56
Desktop Interface as Blend......................................... 57
References............................................................ 59
5 Bridging Contextual Gaps with Blended Reality Spaces............... 61
Introduction.......................................................... 61
The Importance of Context............................................. 62
The Contextual Reality Framework...................................... 63
Contextual Reality Gaps............................................ 65
Bridging Contextual Gaps Through Blended Reality Spaces............... 67
Tangibility and Co-presence in Blended Reality Space.................. 69
References.......................................................... 71
Part III Blending Reality
6 Designing Blended Reality Spaces ..................................... 75
Introduction.......................................................... 75
A Blended Reality Game ............................................... 76
Physiotherapy for Children.......................................... 80
A Blended Reality Space for Socially Isolated Older People............ 83
Blending Ambient Displays and Tangible Objects..................... 85
References............................................................ 90
7 Acting and Interacting in the Here and Now............................ 93
Introduction.......................................................... 93
Designing for Humans.................................................. 94
Acting and Interacting in the Here and Now............................ 96
In Conclusion......................................................... 98
References......................................................... 100
Author Index........................................................... 101
Subject Index
103
This book explores how our lives and social interactions have become split between
two intertwined, but not integrated, realities: the physical and the digital. Our sense of
W
presence in the here and now has become fragmented, and yet earlier design approaches
reinforced the problem, rather than leading to improvements. The authors address
these issues by laying out a new human computer interaction (HCI) design approach
- human-experiential design - rooted in a return to first principles of how people
understand the world, both consciously and unconsciously. The application of this
approach to the design of blended reality spaces is described in detail. Examples and
scenarios of designing them to overcome the problems inherent in a variety of mixed
reality settings are provided. y
Human-Experiential Design of Presence in Everyday Blended Reality will appeal to
undergraduate and graduate students and researchers in interaction design, psychology,
HCI and computer application studies, as well as practicing interaction designers and
computer professionals. It will also be of interes t to communication, media and urban
design students, and to all readers with an interest in the technology-mediated future.
|
any_adam_object | 1 |
author | Waterworth, John Hoshi, Kei |
author_GND | (DE-588)1108822142 |
author_facet | Waterworth, John Hoshi, Kei |
author_role | aut aut |
author_sort | Waterworth, John |
author_variant | j w jw k h kh |
building | Verbundindex |
bvnumber | BV043659955 |
classification_rvk | ST 323 |
ctrlnum | (OCoLC)951068569 (DE-599)GBV860150313 |
dewey-full | 005.437 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.437 |
dewey-search | 005.437 |
dewey-sort | 15.437 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:31:47Z |
institution | BVB |
isbn | 9783319303321 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029073337 |
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physical | xi, 105 Seiten Illustrationen |
publishDate | 2016 |
publishDateSearch | 2016 |
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publisher | Springer |
record_format | marc |
series2 | Human-computer interaction series |
spelling | Waterworth, John Verfasser aut Human-experiential design of presence in everyday blended reality living in the here and now John Waterworth, Kei Hoshi [Cham] Springer [2016] xi, 105 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Human-computer interaction series Design (DE-588)4011510-0 gnd rswk-swf Wirklichkeit (DE-588)4066380-2 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Wirklichkeit (DE-588)4066380-2 s Virtuelle Realität (DE-588)4399931-1 s Design (DE-588)4011510-0 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s DE-604 Hoshi, Kei Verfasser (DE-588)1108822142 aut Erscheint auch als Online-Ausgabe 978-3-319-30334-5 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029073337&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029073337&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Waterworth, John Hoshi, Kei Human-experiential design of presence in everyday blended reality living in the here and now Design (DE-588)4011510-0 gnd Wirklichkeit (DE-588)4066380-2 gnd Virtuelle Realität (DE-588)4399931-1 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4011510-0 (DE-588)4066380-2 (DE-588)4399931-1 (DE-588)4125909-9 |
title | Human-experiential design of presence in everyday blended reality living in the here and now |
title_auth | Human-experiential design of presence in everyday blended reality living in the here and now |
title_exact_search | Human-experiential design of presence in everyday blended reality living in the here and now |
title_full | Human-experiential design of presence in everyday blended reality living in the here and now John Waterworth, Kei Hoshi |
title_fullStr | Human-experiential design of presence in everyday blended reality living in the here and now John Waterworth, Kei Hoshi |
title_full_unstemmed | Human-experiential design of presence in everyday blended reality living in the here and now John Waterworth, Kei Hoshi |
title_short | Human-experiential design of presence in everyday blended reality |
title_sort | human experiential design of presence in everyday blended reality living in the here and now |
title_sub | living in the here and now |
topic | Design (DE-588)4011510-0 gnd Wirklichkeit (DE-588)4066380-2 gnd Virtuelle Realität (DE-588)4399931-1 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Design Wirklichkeit Virtuelle Realität Mensch-Maschine-Kommunikation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029073337&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029073337&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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