Knowledge games: how playing games can solve problems, create insight, and make change
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Baltimore
Johns Hopkins University Press
[2016]
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Schriftenreihe: | Tech.edu
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | x, 270 Seiten Illustrationen |
ISBN: | 1421419203 9781421419206 |
Internformat
MARC
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245 | 1 | 0 | |a Knowledge games |b how playing games can solve problems, create insight, and make change |c Karen Schrier |
264 | 1 | |a Baltimore |b Johns Hopkins University Press |c [2016] | |
300 | |a x, 270 Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
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490 | 0 | |a Tech.edu | |
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650 | 4 | |a Gesellschaft | |
650 | 4 | |a Psychologie | |
650 | 4 | |a Games |x Psychological aspects | |
650 | 4 | |a Games |x Social aspects | |
650 | 4 | |a Educational games | |
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Datensatz im Suchindex
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adam_text | Titel: Knowledge games
Autor: Schrier, Karen
Jahr: 2016
CONTENTS
Acknowledgtnents ix
Introduction 1
PART I WHAT ARE KNOWLEDGE GAMES?
i Contribution 15
2 Design 32
PART II WHY KNOWLEDGE GAMES?
3 Problem Solving 51
4 Motivation 74
5 Social Interaction 95
PART III PERSPECTIVES, POTENTIALS, AND PITFALLS
6 Amateurs 121
7 Participation 140
8 Data 163
9 Knowledge 180
Appendix A. Categories and Examples 201
Appendix B. Design Principles, Recommendations, Considerations,
and Implications 212
Appendix C. Guiding Questions 218
Notes 221
Index 263
|
any_adam_object | 1 |
author | Schrier, Karen |
author_facet | Schrier, Karen |
author_role | aut |
author_sort | Schrier, Karen |
author_variant | k s ks |
building | Verbundindex |
bvnumber | BV043651108 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1201 |
callnumber-raw | GV1201.37 |
callnumber-search | GV1201.37 |
callnumber-sort | GV 41201.37 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 ST 324 |
ctrlnum | (OCoLC)952545411 (DE-599)BVBBV043651108 |
dewey-full | 793.01 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.01 |
dewey-search | 793.01 |
dewey-sort | 3793.01 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:31:34Z |
institution | BVB |
isbn | 1421419203 9781421419206 |
language | English |
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physical | x, 270 Seiten Illustrationen |
publishDate | 2016 |
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publisher | Johns Hopkins University Press |
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series2 | Tech.edu |
spelling | Schrier, Karen Verfasser aut Knowledge games how playing games can solve problems, create insight, and make change Karen Schrier Baltimore Johns Hopkins University Press [2016] x, 270 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Tech.edu Includes bibliographical references and index Gesellschaft Psychologie Games Psychological aspects Games Social aspects Educational games Lernspiel (DE-588)4074167-9 gnd rswk-swf E-Learning (DE-588)4727098-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Lernspiel (DE-588)4074167-9 s Computerspiel (DE-588)4010457-6 s E-Learning (DE-588)4727098-6 s DE-604 Erscheint auch als Online-Ausgabe 1-4214-1921-1 Erscheint auch als Online-Ausgabe 978-1-4214-1921-3 HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029064707&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Schrier, Karen Knowledge games how playing games can solve problems, create insight, and make change Gesellschaft Psychologie Games Psychological aspects Games Social aspects Educational games Lernspiel (DE-588)4074167-9 gnd E-Learning (DE-588)4727098-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4074167-9 (DE-588)4727098-6 (DE-588)4010457-6 |
title | Knowledge games how playing games can solve problems, create insight, and make change |
title_auth | Knowledge games how playing games can solve problems, create insight, and make change |
title_exact_search | Knowledge games how playing games can solve problems, create insight, and make change |
title_full | Knowledge games how playing games can solve problems, create insight, and make change Karen Schrier |
title_fullStr | Knowledge games how playing games can solve problems, create insight, and make change Karen Schrier |
title_full_unstemmed | Knowledge games how playing games can solve problems, create insight, and make change Karen Schrier |
title_short | Knowledge games |
title_sort | knowledge games how playing games can solve problems create insight and make change |
title_sub | how playing games can solve problems, create insight, and make change |
topic | Gesellschaft Psychologie Games Psychological aspects Games Social aspects Educational games Lernspiel (DE-588)4074167-9 gnd E-Learning (DE-588)4727098-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gesellschaft Psychologie Games Psychological aspects Games Social aspects Educational games Lernspiel E-Learning Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029064707&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT schrierkaren knowledgegameshowplayinggamescansolveproblemscreateinsightandmakechange |