Essential mathematics for games and interactive applications:
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton
Taylor & Francis, CRC Press
[2016]
|
Ausgabe: | Third edition |
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xxxi, 585 Seiten Illustrationen, Diagramme |
ISBN: | 9781482250923 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV043638337 | ||
003 | DE-604 | ||
005 | 20231115 | ||
007 | t | ||
008 | 160623s2016 xxua||| |||| 00||| eng d | ||
010 | |a 015033146 | ||
020 | |a 9781482250923 |c hardback |9 978-1-4822-5092-3 | ||
035 | |a (OCoLC)960933822 | ||
035 | |a (DE-599)BVBBV043638337 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-703 |a DE-473 | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/1526 |2 23 | |
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Van Verth, James M. |e Verfasser |0 (DE-588)1109808593 |4 aut | |
245 | 1 | 0 | |a Essential mathematics for games and interactive applications |c James M. Van Verth, Lars M. Bishop |
250 | |a Third edition | ||
264 | 1 | |a Boca Raton |b Taylor & Francis, CRC Press |c [2016] | |
300 | |a xxxi, 585 Seiten |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Mathematik | |
650 | 4 | |a Computer games |x Programming |x Mathematics | |
650 | 4 | |a Three-dimensional display systems |x Mathematics | |
650 | 4 | |a Computer graphics |x Mathematics | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 0 | 2 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Bishop, Lars M. |e Verfasser |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 9781482250954 |
999 | |a oai:aleph.bib-bvb.de:BVB01-029052214 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Van Verth, James M. Bishop, Lars M. |
author_GND | (DE-588)1109808593 |
author_facet | Van Verth, James M. Bishop, Lars M. |
author_role | aut aut |
author_sort | Van Verth, James M. |
author_variant | v j m v vjm vjmv l m b lm lmb |
building | Verbundindex |
bvnumber | BV043638337 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)960933822 (DE-599)BVBBV043638337 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
edition | Third edition |
format | Book |
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id | DE-604.BV043638337 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:31:13Z |
institution | BVB |
isbn | 9781482250923 |
language | English |
lccn | 015033146 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029052214 |
oclc_num | 960933822 |
open_access_boolean | |
owner | DE-703 DE-473 DE-BY-UBG |
owner_facet | DE-703 DE-473 DE-BY-UBG |
physical | xxxi, 585 Seiten Illustrationen, Diagramme |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Taylor & Francis, CRC Press |
record_format | marc |
spelling | Van Verth, James M. Verfasser (DE-588)1109808593 aut Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop Third edition Boca Raton Taylor & Francis, CRC Press [2016] xxxi, 585 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Mathematik Computer games Programming Mathematics Three-dimensional display systems Mathematics Computer graphics Mathematics Computerspiel (DE-588)4010457-6 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Dreidimensionale Computergrafik (DE-588)4133691-4 s Programmierung (DE-588)4076370-5 s DE-604 Bishop, Lars M. Verfasser aut Erscheint auch als Online-Ausgabe 9781482250954 |
spellingShingle | Van Verth, James M. Bishop, Lars M. Essential mathematics for games and interactive applications Mathematik Computer games Programming Mathematics Three-dimensional display systems Mathematics Computer graphics Mathematics Computerspiel (DE-588)4010457-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4133691-4 (DE-588)4076370-5 |
title | Essential mathematics for games and interactive applications |
title_auth | Essential mathematics for games and interactive applications |
title_exact_search | Essential mathematics for games and interactive applications |
title_full | Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop |
title_fullStr | Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop |
title_full_unstemmed | Essential mathematics for games and interactive applications James M. Van Verth, Lars M. Bishop |
title_short | Essential mathematics for games and interactive applications |
title_sort | essential mathematics for games and interactive applications |
topic | Mathematik Computer games Programming Mathematics Three-dimensional display systems Mathematics Computer graphics Mathematics Computerspiel (DE-588)4010457-6 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Mathematik Computer games Programming Mathematics Three-dimensional display systems Mathematics Computer graphics Mathematics Computerspiel Dreidimensionale Computergrafik Programmierung |
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