Learning iPhone Game Development with Cocos2D 3.0:
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you w...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Olton Birmingham
Packt Publishing
2014
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Schlagworte: | |
Zusammenfassung: | This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later) |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 online resource (518 pages) |
ISBN: | 9781782160151 9781782160144 |
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Datensatz im Suchindex
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any_adam_object | |
author | Muzykov, Kirill |
author_facet | Muzykov, Kirill |
author_role | aut |
author_sort | Muzykov, Kirill |
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dewey-full | 004.167 |
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dewey-ones | 004 - Computer science |
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dewey-search | 004.167 |
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discipline | Informatik |
format | Electronic eBook |
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indexdate | 2024-07-10T07:30:52Z |
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language | English |
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spelling | Muzykov, Kirill Verfasser aut Learning iPhone Game Development with Cocos2D 3.0 Olton Birmingham Packt Publishing 2014 © 2014 1 online resource (518 pages) txt rdacontent c rdamedia cr rdacarrier Description based on publisher supplied metadata and other sources This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later) iOS (Electronic resource) iPhone (Smartphone) -- Programming Mobile games -- Design Erscheint auch als Druck-Ausgabe Muzykov, Kirill Learning iPhone Game Development with Cocos2D 3.0 |
spellingShingle | Muzykov, Kirill Learning iPhone Game Development with Cocos2D 3.0 iOS (Electronic resource) iPhone (Smartphone) -- Programming Mobile games -- Design |
title | Learning iPhone Game Development with Cocos2D 3.0 |
title_auth | Learning iPhone Game Development with Cocos2D 3.0 |
title_exact_search | Learning iPhone Game Development with Cocos2D 3.0 |
title_full | Learning iPhone Game Development with Cocos2D 3.0 |
title_fullStr | Learning iPhone Game Development with Cocos2D 3.0 |
title_full_unstemmed | Learning iPhone Game Development with Cocos2D 3.0 |
title_short | Learning iPhone Game Development with Cocos2D 3.0 |
title_sort | learning iphone game development with cocos2d 3 0 |
topic | iOS (Electronic resource) iPhone (Smartphone) -- Programming Mobile games -- Design |
topic_facet | iOS (Electronic resource) iPhone (Smartphone) -- Programming Mobile games -- Design |
work_keys_str_mv | AT muzykovkirill learningiphonegamedevelopmentwithcocos2d30 |