Playing with religion in digital games:

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyl...

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Bibliographic Details
Other Authors: Campbell, Heidi 1970- (Editor), Grieve, Gregory Price 1964- (Editor)
Format: Electronic eBook
Language:English
Published: Bloomington & Indianapolis Indiana University Press [2014]
Series:Digital game studies
Subjects:
Online Access:DE-188
Summary:Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world
Item Description:Description based on publisher supplied metadata and other sources
Physical Description:1 Online-Ressource (XII, 301 Seiten)
ISBN:9780253012630

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection!