Playing with religion in digital games:
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyl...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bloomington & Indianapolis
Indiana University Press
[2014]
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Schriftenreihe: | Digital game studies
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Schlagworte: | |
Online-Zugang: | FUBA1 |
Zusammenfassung: | Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world |
Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | 1 Online-Ressource (XII, 301 Seiten) |
ISBN: | 9780253012630 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
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author_GND | (DE-588)13937499X (DE-588)1048408191 |
author_facet | Campbell, Heidi 1970- Grieve, Gregory Price 1964- |
building | Verbundindex |
bvnumber | BV043609006 |
classification_rvk | BE 2260 |
collection | ZDB-30-PQE ZDB-39-JBK |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Theologie / Religionswissenschaften |
format | Electronic eBook |
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isbn | 9780253012630 |
language | English |
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spelling | Playing with religion in digital games edited by Heidi A. Campbell and Gregory Price Grieve Bloomington & Indianapolis Indiana University Press [2014] © 2014 1 Online-Ressource (XII, 301 Seiten) txt rdacontent c rdamedia cr rdacarrier Digital game studies Description based on publisher supplied metadata and other sources Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world Religion Video games -- Religious aspects Religion (DE-588)4049396-9 gnd rswk-swf Spielkonsole (DE-588)4509575-9 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Religion (DE-588)4049396-9 s Spielkonsole (DE-588)4509575-9 s Videospiel (DE-588)4063465-6 s 2\p DE-604 Campbell, Heidi 1970- (DE-588)13937499X edt Grieve, Gregory Price 1964- (DE-588)1048408191 edt Erscheint auch als Campbell, Heidi A. Playing with Religion in Digital Games Druck-Ausgabe 978-0-253-01253-1, paperback Erscheint auch als Campbell, Heidi A. Playing with Religion in Digital Games Druck-Ausgabe 978-0-253-01244-9, Cloth 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Playing with religion in digital games Religion Video games -- Religious aspects Religion (DE-588)4049396-9 gnd Spielkonsole (DE-588)4509575-9 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4049396-9 (DE-588)4509575-9 (DE-588)4063465-6 (DE-588)4143413-4 |
title | Playing with religion in digital games |
title_auth | Playing with religion in digital games |
title_exact_search | Playing with religion in digital games |
title_full | Playing with religion in digital games edited by Heidi A. Campbell and Gregory Price Grieve |
title_fullStr | Playing with religion in digital games edited by Heidi A. Campbell and Gregory Price Grieve |
title_full_unstemmed | Playing with religion in digital games edited by Heidi A. Campbell and Gregory Price Grieve |
title_short | Playing with religion in digital games |
title_sort | playing with religion in digital games |
topic | Religion Video games -- Religious aspects Religion (DE-588)4049396-9 gnd Spielkonsole (DE-588)4509575-9 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Religion Video games -- Religious aspects Spielkonsole Videospiel Aufsatzsammlung |
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