Playing with religion in digital games:

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyl...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Weitere Verfasser: Campbell, Heidi 1970- (HerausgeberIn), Grieve, Gregory Price 1964- (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Bloomington & Indianapolis Indiana University Press [2014]
Schriftenreihe:Digital game studies
Schlagworte:
Online-Zugang:FUBA1
Zusammenfassung:Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world
Beschreibung:Description based on publisher supplied metadata and other sources
Beschreibung:1 Online-Ressource (XII, 301 Seiten)
ISBN:9780253012630

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