GameMaker Game Programming with GML:

A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment.If you are a GameMaker Studio developer who...

Ausführliche Beschreibung

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Bibliographische Detailangaben
1. Verfasser: DeLucas, Matthew (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Olton Birmingham Packt Publishing 2014
Schlagworte:
Zusammenfassung:A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment.If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented
Beschreibung:Description based on publisher supplied metadata and other sources
Beschreibung:1 online resource (366 pages)
ISBN:9781783559459
9781783559442

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