How video games impact players: the pitfalls and benefits of a gaming society
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Lanham ; Boulder ; New York ; London
Lexington Books
[2016]
|
Schlagworte: | |
Beschreibung: | xvii, 153 Seiten |
ISBN: | 9781498513074 9781498513098 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV043599763 | ||
003 | DE-604 | ||
005 | 20191105 | ||
007 | t | ||
008 | 160614s2016 xxu |||| 00||| eng d | ||
010 | |a 016011886 | ||
020 | |a 9781498513074 |c hardback |9 978-1-4985-1307-4 | ||
020 | |a 9781498513098 |c pbk |9 978-1-4985-1309-8 | ||
035 | |a (OCoLC)953112316 | ||
035 | |a (DE-599)BVBBV043599763 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-12 |a DE-11 |a DE-473 |a DE-739 |a DE-188 |a DE-703 | ||
050 | 0 | |a GV1469.17.S63 | |
082 | 0 | |a 794.8 |2 23 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
100 | 1 | |a Rogers, Ryan |e Verfasser |0 (DE-588)1105421791 |4 aut | |
245 | 1 | 0 | |a How video games impact players |b the pitfalls and benefits of a gaming society |c Ryan Rogers |
264 | 1 | |a Lanham ; Boulder ; New York ; London |b Lexington Books |c [2016] | |
264 | 4 | |c © 2016 | |
300 | |a xvii, 153 Seiten | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Video games |x Social aspects | |
650 | 0 | 7 | |a Vorteil |0 (DE-588)4188732-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Wirkung |0 (DE-588)4190021-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Nachteil |0 (DE-588)4440395-1 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Wirkung |0 (DE-588)4190021-2 |D s |
689 | 0 | 2 | |a Vorteil |0 (DE-588)4188732-3 |D s |
689 | 0 | 3 | |a Nachteil |0 (DE-588)4440395-1 |D s |
689 | 0 | |5 DE-604 | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-4985-1308-1 |
999 | |a oai:aleph.bib-bvb.de:BVB01-029013974 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Rogers, Ryan |
author_GND | (DE-588)1105421791 |
author_facet | Rogers, Ryan |
author_role | aut |
author_sort | Rogers, Ryan |
author_variant | r r rr |
building | Verbundindex |
bvnumber | BV043599763 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 |
callnumber-search | GV1469.17.S63 |
callnumber-sort | GV 41469.17 S63 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)953112316 (DE-599)BVBBV043599763 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Book |
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id | DE-604.BV043599763 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:30:40Z |
institution | BVB |
isbn | 9781498513074 9781498513098 |
language | English |
lccn | 016011886 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029013974 |
oclc_num | 953112316 |
open_access_boolean | |
owner | DE-12 DE-11 DE-473 DE-BY-UBG DE-739 DE-188 DE-703 |
owner_facet | DE-12 DE-11 DE-473 DE-BY-UBG DE-739 DE-188 DE-703 |
physical | xvii, 153 Seiten |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Lexington Books |
record_format | marc |
spelling | Rogers, Ryan Verfasser (DE-588)1105421791 aut How video games impact players the pitfalls and benefits of a gaming society Ryan Rogers Lanham ; Boulder ; New York ; London Lexington Books [2016] © 2016 xvii, 153 Seiten txt rdacontent n rdamedia nc rdacarrier Gesellschaft Video games Social aspects Vorteil (DE-588)4188732-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Wirkung (DE-588)4190021-2 gnd rswk-swf Nachteil (DE-588)4440395-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Wirkung (DE-588)4190021-2 s Vorteil (DE-588)4188732-3 s Nachteil (DE-588)4440395-1 s DE-604 Erscheint auch als Online-Ausgabe 978-1-4985-1308-1 |
spellingShingle | Rogers, Ryan How video games impact players the pitfalls and benefits of a gaming society Gesellschaft Video games Social aspects Vorteil (DE-588)4188732-3 gnd Computerspiel (DE-588)4010457-6 gnd Wirkung (DE-588)4190021-2 gnd Nachteil (DE-588)4440395-1 gnd |
subject_GND | (DE-588)4188732-3 (DE-588)4010457-6 (DE-588)4190021-2 (DE-588)4440395-1 |
title | How video games impact players the pitfalls and benefits of a gaming society |
title_auth | How video games impact players the pitfalls and benefits of a gaming society |
title_exact_search | How video games impact players the pitfalls and benefits of a gaming society |
title_full | How video games impact players the pitfalls and benefits of a gaming society Ryan Rogers |
title_fullStr | How video games impact players the pitfalls and benefits of a gaming society Ryan Rogers |
title_full_unstemmed | How video games impact players the pitfalls and benefits of a gaming society Ryan Rogers |
title_short | How video games impact players |
title_sort | how video games impact players the pitfalls and benefits of a gaming society |
title_sub | the pitfalls and benefits of a gaming society |
topic | Gesellschaft Video games Social aspects Vorteil (DE-588)4188732-3 gnd Computerspiel (DE-588)4010457-6 gnd Wirkung (DE-588)4190021-2 gnd Nachteil (DE-588)4440395-1 gnd |
topic_facet | Gesellschaft Video games Social aspects Vorteil Computerspiel Wirkung Nachteil |
work_keys_str_mv | AT rogersryan howvideogamesimpactplayersthepitfallsandbenefitsofagamingsociety |