Retrogame archeology: exploring old computer games
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Switzerland
Springer
[2016]
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Schlagworte: | |
Online-Zugang: | DE-634 DE-Aug4 DE-573 DE-M347 DE-92 DE-898 DE-859 DE-861 DE-188 DE-523 DE-473 DE-19 DE-355 DE-703 DE-20 DE-29 DE-739 Volltext Inhaltsverzeichnis Abstract |
Beschreibung: | 1 Online-Ressource (XIX, 222 Seiten) 192 Illustrationen |
ISBN: | 9783319300047 |
DOI: | 10.1007/978-3-319-30004-7 |
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Datensatz im Suchindex
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adam_text |
RETROGAME ARCHEOLOGY
/ AYCOCK, JOHN
: 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
INTRODUCTION
MEMORY MANAGEMENT
SLOW, WILDLY INCOMPATIBLE I/O
INTERPRETERS
DATA COMPRESSION
PROCEDURAL CONTENT GENERATION
PROTECTION
OBFUSCATION AND OPTIMIZATION
ENDGAME
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
RETROGAME ARCHEOLOGY
/ AYCOCK, JOHN
: 2016
ABSTRACT / INHALTSTEXT
DRAWING ON EXTENSIVE RESEARCH, THIS BOOK EXPLORES THE TECHNIQUES THAT
OLD COMPUTER GAMES USED TO RUN ON TIGHTLY-CONSTRAINED PLATFORMS.
RETROGAME DEVELOPERS FACED INCREDIBLE CHALLENGES OF LIMITED SPACE,
COMPUTING POWER, RUDIMENTARY TOOLS, AND THE LACK OF HOMOGENEOUS
ENVIRONMENTS. USING EXAMPLES FROM OVER 100 RETROGAMES, THIS BOOK
EXAMINES THE CLEVER IMPLEMENTATION TRICKS THAT GAME DESIGNERS EMPLOYED
TO MAKE THEIR CREATIONS POSSIBLE, DOCUMENTING THESE TECHNIQUES THAT ARE
BEING LOST. HOWEVER, THESE RETROGAME TECHNIQUES HAVE MODERN ANALOGUES
AND APPLICATIONS IN GENERAL COMPUTER SYSTEMS, NOT JUST GAMES, AND THIS
BOOK MAKES THESE CONTEMPORARY CONNECTIONS. IT ALSO USES RETROGAMES'
IMPLEMENTATION TO INTRODUCE A WIDE VARIETY OF TOPICS IN COMPUTER SYSTEMS
INCLUDING MEMORY MANAGEMENT, INTERPRETATION, DATA COMPRESSION,
PROCEDURAL CONTENT GENERATION, AND SOFTWARE PROTECTION. RETROGAME
ARCHEOLOGY TARGETS PROFESSIONALS AND ADVANCED-LEVEL STUDENTS IN COMPUTER
SCIENCE, ENGINEERING, AND MATHEMATICS BUT WOULD ALSO BE OF INTEREST TO
RETROGAME ENTHUSIASTS, COMPUTER HISTORIANS, AND GAME STUDIES RESEARCHERS
IN THE HUMANITIES.
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT. |
any_adam_object | 1 |
author | Aycock, John Daniel 1970- |
author_GND | (DE-588)142895202 |
author_facet | Aycock, John Daniel 1970- |
author_role | aut |
author_sort | Aycock, John Daniel 1970- |
author_variant | j d a jd jda |
building | Verbundindex |
bvnumber | BV043579721 |
classification_rvk | AP 15963 ST 324 |
collection | ZDB-2-SCS ZDB-30-PQE |
ctrlnum | (ZDB-2-SCS)978-3-319-30004-7 (OCoLC)951079157 (DE-599)BVBBV043579721 |
dewey-full | 005.11 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.11 |
dewey-search | 005.11 |
dewey-sort | 15.11 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Allgemeines Informatik |
doi_str_mv | 10.1007/978-3-319-30004-7 |
format | Electronic eBook |
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id | DE-604.BV043579721 |
illustrated | Illustrated |
indexdate | 2025-01-29T11:05:17Z |
institution | BVB |
isbn | 9783319300047 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028994394 |
oclc_num | 951079157 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-19 DE-BY-UBM DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-20 DE-92 DE-573 DE-M347 DE-703 DE-739 DE-634 DE-188 |
owner_facet | DE-355 DE-BY-UBR DE-19 DE-BY-UBM DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-20 DE-92 DE-573 DE-M347 DE-703 DE-739 DE-634 DE-188 |
physical | 1 Online-Ressource (XIX, 222 Seiten) 192 Illustrationen |
psigel | ZDB-2-SCS ZDB-30-PQE ZDB-2-SCS_2016 |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Springer |
record_format | marc |
spelling | Aycock, John Daniel 1970- Verfasser (DE-588)142895202 aut Retrogame archeology exploring old computer games John Aycock Switzerland Springer [2016] 1 Online-Ressource (XIX, 222 Seiten) 192 Illustrationen txt rdacontent c rdamedia cr rdacarrier Computer science Computer programming Multimedia information systems Computers Communication Sociology Mass media Computer Science Programming Techniques History of Computing Media Research Multimedia Information Systems Informatik Massenmedien Computerspiel (DE-588)4010457-6 gnd rswk-swf Software Engineering (DE-588)4116521-4 gnd rswk-swf Retrocomputing (DE-588)1298858054 gnd rswk-swf Medienkultur (DE-588)7622329-2 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Software Engineering (DE-588)4116521-4 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Medienkultur (DE-588)7622329-2 s DE-604 Retrocomputing (DE-588)1298858054 s Erscheint auch als Druck-Ausgabe 978-3-319-30002-3 https://doi.org/10.1007/978-3-319-30004-7 Verlag URL des Erstveröffentlichers Volltext Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028994394&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028994394&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Abstract |
spellingShingle | Aycock, John Daniel 1970- Retrogame archeology exploring old computer games Computer science Computer programming Multimedia information systems Computers Communication Sociology Mass media Computer Science Programming Techniques History of Computing Media Research Multimedia Information Systems Informatik Massenmedien Computerspiel (DE-588)4010457-6 gnd Software Engineering (DE-588)4116521-4 gnd Retrocomputing (DE-588)1298858054 gnd Medienkultur (DE-588)7622329-2 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4116521-4 (DE-588)1298858054 (DE-588)7622329-2 (DE-588)4076370-5 |
title | Retrogame archeology exploring old computer games |
title_auth | Retrogame archeology exploring old computer games |
title_exact_search | Retrogame archeology exploring old computer games |
title_full | Retrogame archeology exploring old computer games John Aycock |
title_fullStr | Retrogame archeology exploring old computer games John Aycock |
title_full_unstemmed | Retrogame archeology exploring old computer games John Aycock |
title_short | Retrogame archeology |
title_sort | retrogame archeology exploring old computer games |
title_sub | exploring old computer games |
topic | Computer science Computer programming Multimedia information systems Computers Communication Sociology Mass media Computer Science Programming Techniques History of Computing Media Research Multimedia Information Systems Informatik Massenmedien Computerspiel (DE-588)4010457-6 gnd Software Engineering (DE-588)4116521-4 gnd Retrocomputing (DE-588)1298858054 gnd Medienkultur (DE-588)7622329-2 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer science Computer programming Multimedia information systems Computers Communication Sociology Mass media Computer Science Programming Techniques History of Computing Media Research Multimedia Information Systems Informatik Massenmedien Computerspiel Software Engineering Retrocomputing Medienkultur Programmierung |
url | https://doi.org/10.1007/978-3-319-30004-7 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028994394&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028994394&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT aycockjohndaniel retrogamearcheologyexploringoldcomputergames |