Emerging research and trends in gamification:
"This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"...
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hershey PA, USA
Information Science Reference, an imprint of IGI Global
[2016]
|
Schriftenreihe: | Advances in multimedia and interactive technologies (AMIT) book series
Premier reference source |
Schlagworte: | |
Online-Zugang: | DE-12 DE-1050 DE-573 DE-898 DE-1049 DE-91 DE-20 DE-706 DE-83 Volltext |
Zusammenfassung: | "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"... |
Beschreibung: | Includes bibliographical references (pages 384-446) and index |
Beschreibung: | 1 Online-Ressource (xxii, 455 Seiten) |
ISBN: | 9781466686526 |
DOI: | 10.4018/978-1-4666-8651-9 |
Internformat
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author2 | Gangadharbatla, Harsha |
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building | Verbundindex |
bvnumber | BV043528621 |
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discipline | Sport |
doi_str_mv | 10.4018/978-1-4666-8651-9 |
format | Electronic eBook |
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isbn | 9781466686526 |
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spelling | Emerging research and trends in gamification Harsha Gangadharbatla (University of Colorado Boulder, USA), Donna Z. Davis (University of Oregon, USA) Hershey PA, USA Information Science Reference, an imprint of IGI Global [2016] © 2016 1 Online-Ressource (xxii, 455 Seiten) txt rdacontent c rdamedia cr rdacarrier Advances in multimedia and interactive technologies (AMIT) book series Premier reference source Includes bibliographical references (pages 384-446) and index "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"... Gesellschaft Games Social aspects Research Computer games Social aspects Research Gamification (DE-588)1082245879 gnd rswk-swf Interaktive Medien (DE-588)4642838-0 gnd rswk-swf Gesellschaft (DE-588)4020588-5 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Gamification (DE-588)1082245879 s Gesellschaft (DE-588)4020588-5 s Interaktive Medien (DE-588)4642838-0 s DE-604 Gangadharbatla, Harsha edt Erscheint auch als Druck-Ausgabe 978-1-4666-8651-9 Erscheint auch als Druck-Ausgabe 1-4666-8651-0 https://doi.org/10.4018/978-1-4666-8651-9 Verlag URL des Erstveröffentlichers Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Emerging research and trends in gamification Gesellschaft Games Social aspects Research Computer games Social aspects Research Gamification (DE-588)1082245879 gnd Interaktive Medien (DE-588)4642838-0 gnd Gesellschaft (DE-588)4020588-5 gnd |
subject_GND | (DE-588)1082245879 (DE-588)4642838-0 (DE-588)4020588-5 (DE-588)4143413-4 |
title | Emerging research and trends in gamification |
title_auth | Emerging research and trends in gamification |
title_exact_search | Emerging research and trends in gamification |
title_full | Emerging research and trends in gamification Harsha Gangadharbatla (University of Colorado Boulder, USA), Donna Z. Davis (University of Oregon, USA) |
title_fullStr | Emerging research and trends in gamification Harsha Gangadharbatla (University of Colorado Boulder, USA), Donna Z. Davis (University of Oregon, USA) |
title_full_unstemmed | Emerging research and trends in gamification Harsha Gangadharbatla (University of Colorado Boulder, USA), Donna Z. Davis (University of Oregon, USA) |
title_short | Emerging research and trends in gamification |
title_sort | emerging research and trends in gamification |
topic | Gesellschaft Games Social aspects Research Computer games Social aspects Research Gamification (DE-588)1082245879 gnd Interaktive Medien (DE-588)4642838-0 gnd Gesellschaft (DE-588)4020588-5 gnd |
topic_facet | Gesellschaft Games Social aspects Research Computer games Social aspects Research Gamification Interaktive Medien Aufsatzsammlung |
url | https://doi.org/10.4018/978-1-4666-8651-9 |
work_keys_str_mv | AT gangadharbatlaharsha emergingresearchandtrendsingamification |