Social, casual and mobile games: the changing gaming landscape
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Bloomsbury
2016
|
Schlagworte: | |
Online-Zugang: | Volltext Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | first paperback edition 2017 |
Beschreibung: | xviii, 297 Seiten Illustrationen |
ISBN: | 9781501310607 9781501320194 9781501310584 9781501310577 |
Internformat
MARC
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Datensatz im Suchindex
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---|---|
adam_text |
SOCIAL, CASUAL AND MOBILE GAMES
/ / / /
: : : : 2016
TABLE OF CONTENTS / INHALTSVERZEICHNIS
^^ - CHAPTER 16 - GAMBLING AND ADDICTION? SOCIAL CASINO APPS AND DIGITAL
MEDIA PRACTICES, CESAR ALBARRAN-TORRES (THE UNIVERSITY OF SYDNEY,
AUSTRALIA)CHAPTER 17 - CHEATING IN CANDY CRUSH SAGA, MARCUS CARTER (THE
UNIVERSITY OF MELBOURNE, AUSTRALIA) & STAFFAN BJOERK (GOETEBORG
UNIVERSITY, SWEDEN)AFTERWORD: PLAYERS AND THE QUESTION OF GENDER AFTER
GAMERGATE?, ADRIENNE SHAW (TEMPLE UNIVERSITY, USA) & SHIRA CHESS
(UNIVERSITY OF GEORGIA, USA)BIBLIOGRAPHY
INDEX
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
Contents
List of illustrations xi
Notes on contributors xiii
Acknowledgements xix
1 Social networks, casual games and mobile devices:
The shifting contexts of gamers and gaming 1
Tama Leaver and Michele Willson
PART ONE The (new?) gaming landscape 13
2 Who are the casual gamers? Gender tropes and tokenism
in game culture 15
Lina Eklund
3 Between aliens, hackers and birds: Non-casual mobile
games and casual game design 31
Brendan Keogh
4 Casual gaming: The changing role of the designer 47
Laureline Chiapello
5 Discussions with developers: F2P and the changing
landscape of games business development 61
Tom Phillips
CONTENTS
viii
PART TWO Reasons to play 75
6 The sociality of asynchronous gameplay: Social network
games, dead-time and family bonding 11
Kelly Boudreau and Mia Consalvo
7 Digital affection games: Cultural lens and
critical reflection 89
Lindsay Grace
8 Mobile games and ambient play 105
Larissa Hjorth and Ingrid Richardson
9 Affect and social value in freemium games 117
Fanny Ramirez
PART THREE Locative play 133
10 Riding in cars with strangers: A cross-cultural
comparison of privacy and safety in Ingress 135
Stacy Blasiola, Miao Feng and Adrienne Massanari
11 Playful places: Uncovering hidden heritage with Ingress 149
Erin Stark
12 Rewriting neighbourhoods: Zombies, Run! and
the runner as rhetor 165
Jamie Fienthorn
13 The de-gamification of Foursquare? 179
Rowan Wilken
PART FOUR New markets 193
14 Social games and game-based revenue models 195
Mark Balnaves and Gary Madden
15 Angry Birds as a social network market 213
Tama Leaver
CONTENTS
ix
16 From premium to freemium: The political
economy of the app 225
David Nieborg
PART FIVE Cheating, gambling and addiction 241
17 Social casino apps and digital media practices:
New paradigms of consumption 243
César Albarrán-Torres
18 Cheating in Candy Crush Saga 261
Marcus Carter and Stajfan Bjórk
Afterword 275
19 Reflections on the casual games market in a
post-GamerGate world 211
Adrienne Shaw and Shira Chess
index 291 |
any_adam_object | 1 |
author2 | Leaver, Tama Willson, Michele 1964- |
author2_role | edt edt |
author2_variant | t l tl m w mw |
author_GND | (DE-588)106435226X (DE-588)1023375230 |
author_facet | Leaver, Tama Willson, Michele 1964- |
building | Verbundindex |
bvnumber | BV043527317 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik |
format | Book |
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spellingShingle | Social, casual and mobile games the changing gaming landscape GAMES / General bisacsh SOCIAL SCIENCE / Media Studies bisacsh Mobile games GAMES / General SOCIAL SCIENCE / Media Studies Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4143413-4 |
title | Social, casual and mobile games the changing gaming landscape |
title_auth | Social, casual and mobile games the changing gaming landscape |
title_exact_search | Social, casual and mobile games the changing gaming landscape |
title_full | Social, casual and mobile games the changing gaming landscape edited by Tama Leaver and Michele Willson |
title_fullStr | Social, casual and mobile games the changing gaming landscape edited by Tama Leaver and Michele Willson |
title_full_unstemmed | Social, casual and mobile games the changing gaming landscape edited by Tama Leaver and Michele Willson |
title_short | Social, casual and mobile games |
title_sort | social casual and mobile games the changing gaming landscape |
title_sub | the changing gaming landscape |
topic | GAMES / General bisacsh SOCIAL SCIENCE / Media Studies bisacsh Mobile games GAMES / General SOCIAL SCIENCE / Media Studies Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / General SOCIAL SCIENCE / Media Studies Mobile games Computerspiel Aufsatzsammlung |
url | https://www.bloomsburycollections.com/book/social-casual-and-mobile-games-the-changing-gaming-landscape/ http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028943100&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028943100&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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