Watkins, R. (2016). Procedural content generation for Unity game development: Harness the power of procedural content generation to design unique games with Unity. Packt Publishing.
Chicago-Zitierstil (17. Ausg.)Watkins, Ryan. Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity. Birmingham ; Mumbai: Packt Publishing, 2016.
MLA-Zitierstil (9. Ausg.)Watkins, Ryan. Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity. Packt Publishing, 2016.
Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.