Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Birmingham ; Mumbai
Packt Publishing
January 2016
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Schriftenreihe: | Community experience distilled
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Schlagworte: | |
Beschreibung: | x, 234 Seiten Illustrationen |
ISBN: | 9781785287473 |
Internformat
MARC
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084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
100 | 1 | |a Watkins, Ryan |e Verfasser |4 aut | |
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300 | |a x, 234 Seiten |b Illustrationen | ||
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490 | 0 | |a Community experience distilled | |
650 | 0 | 7 | |a Prozedurale Generierung |0 (DE-588)1048578739 |2 gnd |9 rswk-swf |
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999 | |a oai:aleph.bib-bvb.de:BVB01-028926414 |
Datensatz im Suchindex
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any_adam_object | |
author | Watkins, Ryan |
author_facet | Watkins, Ryan |
author_role | aut |
author_sort | Watkins, Ryan |
author_variant | r w rw |
building | Verbundindex |
bvnumber | BV043510200 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)962098959 (DE-599)BVBBV043510200 |
discipline | Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T07:27:37Z |
institution | BVB |
isbn | 9781785287473 |
language | English |
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physical | x, 234 Seiten Illustrationen |
publishDate | 2016 |
publishDateSearch | 2016 |
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publisher | Packt Publishing |
record_format | marc |
series2 | Community experience distilled |
spelling | Watkins, Ryan Verfasser aut Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity Ryan Watkins Birmingham ; Mumbai Packt Publishing January 2016 x, 234 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Community experience distilled Prozedurale Generierung (DE-588)1048578739 gnd rswk-swf Unity Spiel-Engine (DE-588)1034374524 gnd rswk-swf Unity Spiel-Engine (DE-588)1034374524 s Prozedurale Generierung (DE-588)1048578739 s DE-604 |
spellingShingle | Watkins, Ryan Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity Prozedurale Generierung (DE-588)1048578739 gnd Unity Spiel-Engine (DE-588)1034374524 gnd |
subject_GND | (DE-588)1048578739 (DE-588)1034374524 |
title | Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity |
title_auth | Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity |
title_exact_search | Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity |
title_full | Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity Ryan Watkins |
title_fullStr | Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity Ryan Watkins |
title_full_unstemmed | Procedural content generation for Unity game development harness the power of procedural content generation to design unique games with Unity Ryan Watkins |
title_short | Procedural content generation for Unity game development |
title_sort | procedural content generation for unity game development harness the power of procedural content generation to design unique games with unity |
title_sub | harness the power of procedural content generation to design unique games with Unity |
topic | Prozedurale Generierung (DE-588)1048578739 gnd Unity Spiel-Engine (DE-588)1034374524 gnd |
topic_facet | Prozedurale Generierung Unity Spiel-Engine |
work_keys_str_mv | AT watkinsryan proceduralcontentgenerationforunitygamedevelopmentharnessthepowerofproceduralcontentgenerationtodesignuniquegameswithunity |