Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Basingstoke
Palgrave Macmillan
2016
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Schlagworte: | |
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Beschreibung: | Softcover reprint of the hardcover 1st edition 2016 978-1-137-44896-5 |
Beschreibung: | 1 Online-Ressource (xvii, 215 Seiten) |
ISBN: | 9781137448989 |
DOI: | 10.1057/9781137448989 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | 615252 |
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adam_text | WHY GAMES ARE GOOD FOR BUSINESS
/ ROUTLEDGE, HELEN
: 2016
ABSTRACT / INHALTSTEXT
BY TAPPING INTO THE SAME PSYCHOLOGY THAT KEEPS GAMERS GLUED TO MINECRAFT
OR WORLD OF WARCRAFT, INNOVATIVE ORGANIZATIONS ARE CREATING THEIR OWN
ENGAGING AND FLEXIBLE LEARNING EXPERIENCES. THEY RE CALLED SERIOUS
GAMES. THIS IS A PRACTICAL TOOLKIT FOR THOSE WHO WANT TO LEARN ABOUT
MORE SERIOUS GAMES AND HOW TO APPLY THEM IN THE WORKPLACE
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Routledge, Helen |
author_facet | Routledge, Helen |
author_role | aut |
author_sort | Routledge, Helen |
author_variant | h r hr |
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dewey-full | 658 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658 |
dewey-search | 658 |
dewey-sort | 3658 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Allgemeines Wirtschaftswissenschaften |
doi_str_mv | 10.1057/9781137448989 |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-08-01T12:13:37Z |
institution | BVB |
isbn | 9781137448989 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028919762 |
oclc_num | 965083682 |
open_access_boolean | |
owner | DE-634 DE-1043 DE-1046 DE-Aug4 DE-573 DE-M347 DE-92 DE-898 DE-BY-UBR DE-859 DE-1049 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-2070s DE-83 DE-473 DE-BY-UBG DE-355 DE-BY-UBR DE-703 DE-706 DE-824 DE-29 DE-739 |
owner_facet | DE-634 DE-1043 DE-1046 DE-Aug4 DE-573 DE-M347 DE-92 DE-898 DE-BY-UBR DE-859 DE-1049 DE-861 DE-863 DE-BY-FWS DE-862 DE-BY-FWS DE-523 DE-2070s DE-83 DE-473 DE-BY-UBG DE-355 DE-BY-UBR DE-703 DE-706 DE-824 DE-29 DE-739 |
physical | 1 Online-Ressource (xvii, 215 Seiten) |
psigel | ZDB-2-BUM ZDB-2-BUM_2016 |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | Palgrave Macmillan |
record_format | marc |
spellingShingle | Routledge, Helen Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations Business Management Leadership Organization Planning Personnel management Manpower policy Behavioral economics Business and Management Human Resource Management Human Resource Development Behavioral/Experimental Economics Business Strategy/Leadership Führung Wirtschaft Gamification (DE-588)1082245879 gnd Serious game (DE-588)1046414801 gnd |
subject_GND | (DE-588)1082245879 (DE-588)1046414801 |
title | Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations |
title_auth | Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations |
title_exact_search | Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations |
title_full | Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations Helen Routledge, Head of Design and Production, Totem Learning Ltd, UK |
title_fullStr | Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations Helen Routledge, Head of Design and Production, Totem Learning Ltd, UK |
title_full_unstemmed | Why Games Are Good For Business How to Leverage the Power of Serious Games, Gamification and Simulations Helen Routledge, Head of Design and Production, Totem Learning Ltd, UK |
title_short | Why Games Are Good For Business |
title_sort | why games are good for business how to leverage the power of serious games gamification and simulations |
title_sub | How to Leverage the Power of Serious Games, Gamification and Simulations |
topic | Business Management Leadership Organization Planning Personnel management Manpower policy Behavioral economics Business and Management Human Resource Management Human Resource Development Behavioral/Experimental Economics Business Strategy/Leadership Führung Wirtschaft Gamification (DE-588)1082245879 gnd Serious game (DE-588)1046414801 gnd |
topic_facet | Business Management Leadership Organization Planning Personnel management Manpower policy Behavioral economics Business and Management Human Resource Management Human Resource Development Behavioral/Experimental Economics Business Strategy/Leadership Führung Wirtschaft Gamification Serious game |
url | https://doi.org/10.1057/9781137448989 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028919762&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT routledgehelen whygamesaregoodforbusinesshowtoleveragethepowerofseriousgamesgamificationandsimulations |