Learn to code with games:
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boca Raton ; London ; New York
CRC Press
[2016]
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Schriftenreihe: | Computer game development
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Schlagworte: | |
Online-Zugang: | Klappentext |
Beschreibung: | 286 Seiten Illustrationen |
ISBN: | 9781498704687 |
Internformat
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Datensatz im Suchindex
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adam_text | Learn ti Cult will tins
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.
The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code.
Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.
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author | Quick, John M. |
author_facet | Quick, John M. |
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bvnumber | BV043460530 |
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ctrlnum | (OCoLC)959225653 (DE-599)BVBBV043460530 |
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format | Book |
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id | DE-604.BV043460530 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:26:23Z |
institution | BVB |
isbn | 9781498704687 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028877739 |
oclc_num | 959225653 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | 286 Seiten Illustrationen |
publishDate | 2016 |
publishDateSearch | 2016 |
publishDateSort | 2016 |
publisher | CRC Press |
record_format | marc |
series2 | Computer game development |
spelling | Quick, John M. aut Learn to code with games John M. Quick, Digipen Institute of Technology, Singapore Boca Raton ; London ; New York CRC Press [2016] © 2016 286 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Computer game development Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Unity Spiel-Engine (DE-588)1034374524 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s Unity Spiel-Engine (DE-588)1034374524 s DE-604 Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028877739&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Quick, John M. Learn to code with games Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Unity Spiel-Engine (DE-588)1034374524 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 (DE-588)1034374524 |
title | Learn to code with games |
title_auth | Learn to code with games |
title_exact_search | Learn to code with games |
title_full | Learn to code with games John M. Quick, Digipen Institute of Technology, Singapore |
title_fullStr | Learn to code with games John M. Quick, Digipen Institute of Technology, Singapore |
title_full_unstemmed | Learn to code with games John M. Quick, Digipen Institute of Technology, Singapore |
title_short | Learn to code with games |
title_sort | learn to code with games |
topic | Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Unity Spiel-Engine (DE-588)1034374524 gnd |
topic_facet | Computerspiel Programmierung Unity Spiel-Engine |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028877739&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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