Coin-operated Americans: rebooting boyhood at the video game arcade
"Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives abo...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Minneapolis, London
University of Minnesota Press
2015
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games...and in the digital working world beyond. "... |
Beschreibung: | Includes bibliographical references (page 215-231) and index |
Beschreibung: | xxvii, 244 Seiten Illustrationen |
ISBN: | 9780816691838 9780816691821 |
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adam_text | COIN-OPERATED AMERICANS
/ KOCUREK, CARLY A.
: 2015
TABLE OF CONTENTS / INHALTSVERZEICHNIS
CONTENTSACKNOWLEDGMENTS
INTRODUCTION
1. THE MICROCOSMIC ARCADE: PLAYING AT THE CULTURAL VANGUARD
2. GAMING S GOLD MEDALISTS: TWIN GALAXIES AND THE RUSH TO COMPETITIVE
GAMING
3. ADAPTING VIOLENCE: DEATH RACE AND THE HISTORY OF GAMING MORAL PANIC
4. ANARCHY IN THE ARCADE: REGULATING COIN-OP VIDEO GAMES
5. PLAY SAVES THE DAY: TRON, WARGAMES, AND THE GAMER AS PROTAGONIST
6. THE ARCADE IS DEAD, LONG LIVE THE ARCADE: NOSTALGIA IN AN ERA OF
UBIQUITOUS COMPUTING
7. THE FUTURE IS NOW: CHANGES IN GAMING CULTURE
NOTES
BIBLIOGRAPHY
INDEX
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Kocurek, Carly A. |
author_GND | (DE-588)1081799390 |
author_facet | Kocurek, Carly A. |
author_role | aut |
author_sort | Kocurek, Carly A. |
author_variant | c a k ca cak |
building | Verbundindex |
bvnumber | BV043334694 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)944222080 (DE-599)BVBBV043334694 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
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spelling | Kocurek, Carly A. Verfasser (DE-588)1081799390 aut Coin-operated Americans rebooting boyhood at the video game arcade Carly A. Kocurek Minneapolis, London University of Minnesota Press 2015 xxvii, 244 Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (page 215-231) and index "Video gaming: it's a boy's world, right? That's what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry's craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade.From the dawn of the golden age of video games with the launch of Atari's Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the "video gamer" as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming's first moral panic, generated by Exidy's Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes.Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys.A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games...and in the digital working world beyond. "... Geschichte gnd rswk-swf HISTORY / Social History bisacsh COMPUTERS / Social Aspects / General bisacsh COMPUTERS / History bisacsh Geschichte Gesellschaft Video games United States History Video games Social aspects United States Coin-operated machines United States History Boys United States HISTORY / Social History COMPUTERS / Social Aspects / General COMPUTERS / History Kulturelle Identität (DE-588)4033542-2 gnd rswk-swf Männliche Jugend (DE-588)4290802-4 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf USA USA (DE-588)4078704-7 gnd rswk-swf USA (DE-588)4078704-7 g Videospiel (DE-588)4063465-6 s Männliche Jugend (DE-588)4290802-4 s Kulturelle Identität (DE-588)4033542-2 s Geschichte z DE-604 LoC Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028754775&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Kocurek, Carly A. Coin-operated Americans rebooting boyhood at the video game arcade HISTORY / Social History bisacsh COMPUTERS / Social Aspects / General bisacsh COMPUTERS / History bisacsh Geschichte Gesellschaft Video games United States History Video games Social aspects United States Coin-operated machines United States History Boys United States HISTORY / Social History COMPUTERS / Social Aspects / General COMPUTERS / History Kulturelle Identität (DE-588)4033542-2 gnd Männliche Jugend (DE-588)4290802-4 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4033542-2 (DE-588)4290802-4 (DE-588)4063465-6 (DE-588)4078704-7 |
title | Coin-operated Americans rebooting boyhood at the video game arcade |
title_auth | Coin-operated Americans rebooting boyhood at the video game arcade |
title_exact_search | Coin-operated Americans rebooting boyhood at the video game arcade |
title_full | Coin-operated Americans rebooting boyhood at the video game arcade Carly A. Kocurek |
title_fullStr | Coin-operated Americans rebooting boyhood at the video game arcade Carly A. Kocurek |
title_full_unstemmed | Coin-operated Americans rebooting boyhood at the video game arcade Carly A. Kocurek |
title_short | Coin-operated Americans |
title_sort | coin operated americans rebooting boyhood at the video game arcade |
title_sub | rebooting boyhood at the video game arcade |
topic | HISTORY / Social History bisacsh COMPUTERS / Social Aspects / General bisacsh COMPUTERS / History bisacsh Geschichte Gesellschaft Video games United States History Video games Social aspects United States Coin-operated machines United States History Boys United States HISTORY / Social History COMPUTERS / Social Aspects / General COMPUTERS / History Kulturelle Identität (DE-588)4033542-2 gnd Männliche Jugend (DE-588)4290802-4 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | HISTORY / Social History COMPUTERS / Social Aspects / General COMPUTERS / History Geschichte Gesellschaft Video games United States History Video games Social aspects United States Coin-operated machines United States History Boys United States Kulturelle Identität Männliche Jugend Videospiel USA |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028754775&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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