Describing and Studying Domain-Specific Serious Games:
Gespeichert in:
Format: | Elektronisch E-Book |
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Sprache: | English |
Veröffentlicht: |
Cham [u.a.]
Springer International Publishing
2015
|
Ausgabe: | 1st ed. 2015 |
Schriftenreihe: | Advances in Game-Based Learning
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Schlagworte: | |
Online-Zugang: | UPA01 Volltext Inhaltsverzeichnis Abstract |
Beschreibung: | 1 Online Ressource (XI, 259 p. 54 illus., 50 illus. in color) |
ISBN: | 9783319202761 |
DOI: | 10.1007/978-3-319-20276-1 |
Internformat
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Datensatz im Suchindex
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adam_text | DESCRIBING AND STUDYING DOMAIN-SPECIFIC SERIOUS GAMES
/
: 2015
TABLE OF CONTENTS / INHALTSVERZEICHNIS
PART 1: GAME DESCRIPTIONS
CHAPTER 1 DESIGN OF THE GAME “DUDEMAN & SIDEGIRL: OPERATION CLEAN
WORLD”, A NUMERICAL MAGNITUDE PROCESSING TRAINING
CHAPTER 2 DESCRIPTION OF THE EDUCATIONAL MATH GAME ‘MONKEY TALES: THE
MUSEUM OF ANYTHING’
CHAPTER 3 NUMBER NAVIGATION GAME (NNG): DESIGN PRINCIPLES AND GAME
DESCRIPTION
CHAPTER 4 ‘ZELDENRUST’: A MATHEMATICAL GAME-BASED LEARNING
ENVIRONMENT FOR PREVOCATIONAL STUDENTS
CHAPTER 5 APPLYING MOTIVATION THEORY TO THE DESIGN OF GAME-BASED
LEARNING ENVIRONMENTS
CHAPTER 6 DIESEL-X: A GAME-BASED TOOL FOR EARLY RISK DETECTION OF
DYSLEXIA IN PRESCHOOLERS
PART 2: EMPIRICAL STUDIES ON SERIOUS GAMES
CHAPTER 7 PERFORMANCE IN EDUCATIONAL MATH GAMES: IS IT A QUESTION OF
MATH KNOWLEDGE?
CHAPTER 8 INTEGRATION IN THE CURRICULUM AS A FACTOR IN MATH-GAME
EFFECTIVENESS
CHAPTER 9 DEVELOPING ADAPTIVE NUMBER KNOWLEDGE WITH THE NUMBER
NAVIGATION GAME-BASED LEARNING ENVIRONMENT
CHAPTER 10 NUMBER NAVIGATION GAME EXPERIENCE AND MOTIVATIONAL EFFECTS
CHAPTER 11 THE ROLE OF CURIOSITY-TRIGGERING EVENTS IN GAME-BASED
LEARNING FOR MATHEMATICS
CHAPTER 12 EVALUATING GAME-BASED LEARNING ENVIRONMENTS FOR ENHANCING
MOTIVATION IN MATHEMATICS
CHAPTER 13 FORMAL AND INFORMAL LEARNING ENVIRONMENTS: USING GAMES TO
SUPPORT EARLY NUMERACY
INDEX
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
DESCRIBING AND STUDYING DOMAIN-SPECIFIC SERIOUS GAMES
/
: 2015
ABSTRACT / INHALTSTEXT
THIS BOOK DESCRIBES RESEARCH OUTCOMES ON DOMAIN-SPECIFIC SERIOUS GAMES.
THE FIRST PART OF THE BOOK FOCUSES ON THE DESIGN AND MAJOR
CHARACTERISTICS OF ACTUAL (MAINLY MATH-RELATED) SERIOUS GAMES. THE
SECOND PART OF THE BOOK PRESENTS RECENT EMPIRICAL STUDIES ON THESE
GAMES, EXPLORING TOPICS SUCH AS THE EFFECTIVENESS OF SERIOUS GAMES FOR
LEARNING AND INCREASING MOTIVATION AND THE INFLUENCE OF LEARNERS’
DOMAIN-SPECIFIC AND GAME COMPETENCIES. THE INTEGRATION OF SERIOUS GAMES
INTO THE CURRICULUM AND SUBSEQUENT PERFORMANCE AND MOTIVATION OUTCOMES
ARE ALSO PRESENTED
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
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discipline | Allgemeines Pädagogik Informatik |
doi_str_mv | 10.1007/978-3-319-20276-1 |
edition | 1st ed. 2015 |
format | Electronic eBook |
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spelling | Describing and Studying Domain-Specific Serious Games edited by Joke Torbeyns, Erno Lehtinen, Jan Elen 1st ed. 2015 Cham [u.a.] Springer International Publishing 2015 1 Online Ressource (XI, 259 p. 54 illus., 50 illus. in color) txt rdacontent c rdamedia cr rdacarrier Advances in Game-Based Learning Education Educational Technology Learning & Instruction Erziehung Educational games Mathematikunterricht (DE-588)4037949-8 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Mathematikunterricht (DE-588)4037949-8 s Computerunterstütztes Lernen (DE-588)4225938-1 s DE-604 Torbeyns, Joke Sonstige oth Lehtinen, Erno 1950- Sonstige (DE-588)13325528X oth Elen, Jan Sonstige (DE-588)152540210 oth Erscheint auch als Druckausgabe 978-3-319-20275-4 https://doi.org/10.1007/978-3-319-20276-1 Verlag Volltext Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632518&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632518&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Abstract |
spellingShingle | Describing and Studying Domain-Specific Serious Games Education Educational Technology Learning & Instruction Erziehung Educational games Mathematikunterricht (DE-588)4037949-8 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
subject_GND | (DE-588)4037949-8 (DE-588)4225938-1 (DE-588)4143413-4 |
title | Describing and Studying Domain-Specific Serious Games |
title_auth | Describing and Studying Domain-Specific Serious Games |
title_exact_search | Describing and Studying Domain-Specific Serious Games |
title_full | Describing and Studying Domain-Specific Serious Games edited by Joke Torbeyns, Erno Lehtinen, Jan Elen |
title_fullStr | Describing and Studying Domain-Specific Serious Games edited by Joke Torbeyns, Erno Lehtinen, Jan Elen |
title_full_unstemmed | Describing and Studying Domain-Specific Serious Games edited by Joke Torbeyns, Erno Lehtinen, Jan Elen |
title_short | Describing and Studying Domain-Specific Serious Games |
title_sort | describing and studying domain specific serious games |
topic | Education Educational Technology Learning & Instruction Erziehung Educational games Mathematikunterricht (DE-588)4037949-8 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
topic_facet | Education Educational Technology Learning & Instruction Erziehung Educational games Mathematikunterricht Computerunterstütztes Lernen Aufsatzsammlung |
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