Simulations, serious games and their applications:
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation;...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Singapore
Springer Science+Business Media
[2014]
|
Schriftenreihe: | Gaming media and social effects
|
Schlagworte: | |
Online-Zugang: | BTU01 FHA01 FHI01 FHN01 FHR01 FKE01 FRO01 HWR01 FWS01 FWS02 Volltext Inhaltsverzeichnis Abstract |
Zusammenfassung: | This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality |
Beschreibung: | 1 Online Ressource (X, 258 p. 160 illus., 136 illus. in color) |
ISBN: | 9789814560320 9789814560313 |
DOI: | 10.1007/978-981-4560-32-0 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043209327 | ||
003 | DE-604 | ||
005 | 20180219 | ||
007 | cr|uuu---uuuuu | ||
008 | 151215s2014 |||| o||u| ||||||eng d | ||
020 | |a 9789814560320 |c Online |9 978-981-4560-32-0 | ||
020 | |a 9789814560313 |c Print |9 978-981-4560-31-3 | ||
024 | 7 | |a 10.1007/978-981-4560-32-0 |2 doi | |
035 | |a (OCoLC)1195535828 | ||
035 | |a (DE-599)BVBBV043209327 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-Aug4 |a DE-898 |a DE-861 |a DE-573 |a DE-859 |a DE-634 |a DE-92 |a DE-2070s |a DE-706 |a DE-863 |a DE-862 | ||
082 | 0 | |a 006.3 |2 23 | |
245 | 1 | 0 | |a Simulations, serious games and their applications |c Yiyu Cai, Sui Lin Goei editors |
264 | 1 | |a Singapore |b Springer Science+Business Media |c [2014] | |
264 | 4 | |c © 2014 | |
300 | |a 1 Online Ressource (X, 258 p. 160 illus., 136 illus. in color) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Gaming media and social effects | |
520 | 1 | |a This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality | |
650 | 4 | |a Engineering | |
650 | 4 | |a User interfaces (Computer systems) | |
650 | 4 | |a Computer science / Mathematics | |
650 | 4 | |a Computer mathematics | |
650 | 4 | |a Educational technology | |
650 | 4 | |a Computational intelligence | |
650 | 4 | |a Computational Intelligence | |
650 | 4 | |a User Interfaces and Human Computer Interaction | |
650 | 4 | |a Mathematical Applications in Computer Science | |
650 | 4 | |a Educational Technology | |
650 | 4 | |a Informatik | |
650 | 4 | |a Ingenieurwissenschaften | |
650 | 4 | |a Mathematik | |
650 | 0 | 7 | |a Computersimulation |0 (DE-588)4148259-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Serious game |0 (DE-588)1046414801 |2 gnd |9 rswk-swf |
655 | 7 | |8 1\p |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Serious game |0 (DE-588)1046414801 |D s |
689 | 0 | 1 | |a Computersimulation |0 (DE-588)4148259-1 |D s |
689 | 0 | |8 2\p |5 DE-604 | |
700 | 1 | |a Cai, Yiyu |4 edt | |
700 | 1 | |a Goei, Sui Lin |4 edt | |
856 | 4 | 0 | |u https://doi.org/10.1007/978-981-4560-32-0 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
856 | 4 | 2 | |m Springer Fremddatenuebernahme |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632488&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m Springer Fremddatenuebernahme |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632488&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |3 Abstract |
912 | |a ZDB-2-ENG |a ZDB-22-CAN | ||
940 | 1 | |q ZDB-2-ENG_2014 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-028632488 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
883 | 1 | |8 2\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l BTU01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FHA01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FHI01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FHN01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FHR01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FKE01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FRO01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u http://ebooks.ciando.com/book/index.cfm/bok_id/1247795 |l HWR01 |p ZDB-22-CAN |x Aggregator |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FWS01 |p ZDB-2-ENG |x Verlag |3 Volltext | |
966 | e | |u https://doi.org/10.1007/978-981-4560-32-0 |l FWS02 |p ZDB-2-ENG |x Verlag |3 Volltext |
Datensatz im Suchindex
DE-BY-FWS_katkey | 1016061 |
---|---|
_version_ | 1824553640908554240 |
adam_text | SIMULATIONS, SERIOUS GAMES AND THEIR APPLICATIONS
/
: 2014
TABLE OF CONTENTS / INHALTSVERZEICHNIS
COLLISION DETECTION USING AXIS ALIGNED BOUNDING BOXES
NAVIER-STOKES EQUATION BASED INK DIFFUSION SIMULATION IN CHINESE
CALLIGRAPHY
HUMAN BODY ADAPTATION AND CLOTH PREPOSITIONING FOR KINECT BASED VIRTUAL
TRY-ON
INTEGRATING EEG MODALITY IN SERIOUS GAMES FOR REHABILITATION OF MENTAL
PATIENTS
MULTI-LINK-AHEAD CONFLICTS PREDICTION IN DYNAMIC SEAPORT ENVIRONMENTS
LONG VEHICLE TURNING
RELIABLE AND FAST CONSERVATIVE ADVANCEMENT FOR PHYSICALLY REALISTIC
RIGID BODY SIMULATION
THE USE OF VIRTUAL WORLDS AND SERIOUS GAMING IN EDUCATION
SERIOUS GAMES FOR E-HEALTH CARE SERVICES
GF ENGINE - A VERSATILE PLATFORM FOR GAME DESIGN AND DEVELOPMENT
VIRTUAL CNC TRAINING
UPDATED GAMETOOLS: LIBRARIES FOR EASIER ADVANCED GRAPHICS IN SERIOUS
GAMING
PINK DOLPHINS - A SERIOUS SIMULATION GAME
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
SIMULATIONS, SERIOUS GAMES AND THEIR APPLICATIONS
/
: 2014
ABSTRACT / INHALTSTEXT
THIS BOOK PRESENTS THE STATE OF THE ART TECHNOLOGY IN SERIOUS GAMES
WHICH IS DRIVEN EXTENSIVE BY APPLICATIONS AND RESEARCH IN SIMULATION.
THE TOPICS IN THIS BOOK INCLUDE: (1) FASHION SIMULATION; (2) CHINESE
CALLIGRAPHY INK DIFFUSION SIMULATION; (3) REHABILITATION (4) LONG
VEHICLE TURNING SIMULATION; (5) MARINE TRAFFIC CONFLICT CONTROL; (6) CNC
SIMULATION; (7) SPECIAL NEEDS EDUCATION. THE BOOK ALSO ADDRESSES THE
FUNDAMENTAL ISSUES IN SIMULATION AND SERIOUS GAMES SUCH AS RAPID
COLLISION DETECTION, GAME ENGINES OR GAME DEVELOPMENT PLATFORMS. THE
TARGET AUDIENCE FOR THIS BOOK INCLUDES SCIENTISTS, ENGINEERS AND
PRACTITIONERS INVOLVED IN THE FIELD OF SERIOUS GAMES AND SIMULATION. THE
MAJOR PART OF THIS BOOK COMPRISES OF PAPERS PRESENTED AT THE 2012
ASIA-EUROPE WORKSHOP ON SERIOUS GAMES AND SIMULATION HELD IN NANYANG
TECHNOLOGICAL UNIVERSITY, SINGAPORE (MAY 9, 2012). ALL THE
CONTRIBUTIONS HAVE BEEN PEER REVIEWED AND BY SCIENTIFIC COMMITTEE
MEMBERS WITH REPORT ABOUT QUALITY, CONTENT AND ORIGINALITY
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author2 | Cai, Yiyu Goei, Sui Lin |
author2_role | edt edt |
author2_variant | y c yc s l g sl slg |
author_facet | Cai, Yiyu Goei, Sui Lin |
building | Verbundindex |
bvnumber | BV043209327 |
collection | ZDB-2-ENG ZDB-22-CAN |
ctrlnum | (OCoLC)1195535828 (DE-599)BVBBV043209327 |
dewey-full | 006.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.3 |
dewey-search | 006.3 |
dewey-sort | 16.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-981-4560-32-0 |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04839nmm a2200769zc 4500</leader><controlfield tag="001">BV043209327</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20180219 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151215s2014 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9789814560320</subfield><subfield code="c">Online</subfield><subfield code="9">978-981-4560-32-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9789814560313</subfield><subfield code="c">Print</subfield><subfield code="9">978-981-4560-31-3</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1007/978-981-4560-32-0</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1195535828</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043209327</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-898</subfield><subfield code="a">DE-861</subfield><subfield code="a">DE-573</subfield><subfield code="a">DE-859</subfield><subfield code="a">DE-634</subfield><subfield code="a">DE-92</subfield><subfield code="a">DE-2070s</subfield><subfield code="a">DE-706</subfield><subfield code="a">DE-863</subfield><subfield code="a">DE-862</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.3</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Simulations, serious games and their applications</subfield><subfield code="c">Yiyu Cai, Sui Lin Goei editors</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Singapore</subfield><subfield code="b">Springer Science+Business Media</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online Ressource (X, 258 p. 160 illus., 136 illus. in color)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Gaming media and social effects</subfield></datafield><datafield tag="520" ind1="1" ind2=" "><subfield code="a">This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Engineering</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">User interfaces (Computer systems)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer science / Mathematics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer mathematics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Educational technology</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computational intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computational Intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">User Interfaces and Human Computer Interaction</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Mathematical Applications in Computer Science</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Educational Technology</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Informatik</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Ingenieurwissenschaften</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Mathematik</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computersimulation</subfield><subfield code="0">(DE-588)4148259-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Serious game</subfield><subfield code="0">(DE-588)1046414801</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="8">1\p</subfield><subfield code="0">(DE-588)4143413-4</subfield><subfield code="a">Aufsatzsammlung</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Serious game</subfield><subfield code="0">(DE-588)1046414801</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Computersimulation</subfield><subfield code="0">(DE-588)4148259-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">2\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Cai, Yiyu</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Goei, Sui Lin</subfield><subfield code="4">edt</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Springer Fremddatenuebernahme</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632488&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Springer Fremddatenuebernahme</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632488&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Abstract</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-2-ENG</subfield><subfield code="a">ZDB-22-CAN</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-2-ENG_2014</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028632488</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">2\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">BTU01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FHA01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FHI01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FHN01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FHR01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FKE01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FRO01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://ebooks.ciando.com/book/index.cfm/bok_id/1247795</subfield><subfield code="l">HWR01</subfield><subfield code="p">ZDB-22-CAN</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FWS01</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1007/978-981-4560-32-0</subfield><subfield code="l">FWS02</subfield><subfield code="p">ZDB-2-ENG</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
genre | 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content |
genre_facet | Aufsatzsammlung |
id | DE-604.BV043209327 |
illustrated | Not Illustrated |
indexdate | 2025-02-20T06:39:06Z |
institution | BVB |
isbn | 9789814560320 9789814560313 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028632488 |
oclc_num | 1195535828 |
open_access_boolean | |
owner | DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-573 DE-859 DE-634 DE-92 DE-2070s DE-706 DE-863 DE-BY-FWS DE-862 DE-BY-FWS |
owner_facet | DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-573 DE-859 DE-634 DE-92 DE-2070s DE-706 DE-863 DE-BY-FWS DE-862 DE-BY-FWS |
physical | 1 Online Ressource (X, 258 p. 160 illus., 136 illus. in color) |
psigel | ZDB-2-ENG ZDB-22-CAN ZDB-2-ENG_2014 |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Springer Science+Business Media |
record_format | marc |
series2 | Gaming media and social effects |
spellingShingle | Simulations, serious games and their applications Engineering User interfaces (Computer systems) Computer science / Mathematics Computer mathematics Educational technology Computational intelligence Computational Intelligence User Interfaces and Human Computer Interaction Mathematical Applications in Computer Science Educational Technology Informatik Ingenieurwissenschaften Mathematik Computersimulation (DE-588)4148259-1 gnd Serious game (DE-588)1046414801 gnd |
subject_GND | (DE-588)4148259-1 (DE-588)1046414801 (DE-588)4143413-4 |
title | Simulations, serious games and their applications |
title_auth | Simulations, serious games and their applications |
title_exact_search | Simulations, serious games and their applications |
title_full | Simulations, serious games and their applications Yiyu Cai, Sui Lin Goei editors |
title_fullStr | Simulations, serious games and their applications Yiyu Cai, Sui Lin Goei editors |
title_full_unstemmed | Simulations, serious games and their applications Yiyu Cai, Sui Lin Goei editors |
title_short | Simulations, serious games and their applications |
title_sort | simulations serious games and their applications |
topic | Engineering User interfaces (Computer systems) Computer science / Mathematics Computer mathematics Educational technology Computational intelligence Computational Intelligence User Interfaces and Human Computer Interaction Mathematical Applications in Computer Science Educational Technology Informatik Ingenieurwissenschaften Mathematik Computersimulation (DE-588)4148259-1 gnd Serious game (DE-588)1046414801 gnd |
topic_facet | Engineering User interfaces (Computer systems) Computer science / Mathematics Computer mathematics Educational technology Computational intelligence Computational Intelligence User Interfaces and Human Computer Interaction Mathematical Applications in Computer Science Educational Technology Informatik Ingenieurwissenschaften Mathematik Computersimulation Serious game Aufsatzsammlung |
url | https://doi.org/10.1007/978-981-4560-32-0 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632488&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028632488&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT caiyiyu simulationsseriousgamesandtheirapplications AT goeisuilin simulationsseriousgamesandtheirapplications |