Simulations, serious games and their applications:

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation;...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Cai, Yiyu (HerausgeberIn), Goei, Sui Lin (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Singapore Springer Science+Business Media [2014]
Schriftenreihe:Gaming media and social effects
Schlagworte:
Online-Zugang:BTU01
FHA01
FHI01
FHN01
FHR01
FKE01
FRO01
HWR01
FWS01
FWS02
Volltext
Inhaltsverzeichnis
Abstract
Zusammenfassung:This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality
Beschreibung:1 Online Ressource (X, 258 p. 160 illus., 136 illus. in color)
ISBN:9789814560320
9789814560313
DOI:10.1007/978-981-4560-32-0