Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
Gespeichert in:
Hauptverfasser: | , , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
2015
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Schlagworte: | |
Online-Zugang: | FHM01 FHN01 FHR01 FNU01 FWS01 FWS02 Volltext Abstract |
Beschreibung: | 1 Online-Ressource (XXIII, 468 Seiten) 164 Illustrationen |
ISBN: | 9781484209523 |
DOI: | 10.1007/978-1-4842-0952-3 |
Internformat
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Datensatz im Suchindex
DE-BY-FWS_katkey | 589538 |
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adam_text | BUILD YOUR OWN 2D GAME ENGINE AND CREATE GREAT WEB GAMES
/ SUNG, KELVIN
: 2015
ABSTRACT / INHALTSTEXT
BUILD YOUR OWN 2D GAME ENGINE AND CREATE GREAT WEB GAMESTEACHES YOU
HOW TO DEVELOP YOUR OWN WEB-BASED GAME ENGINE STEP-BY-STEP, ALLOWING YOU
TO CREATE A WIDE VARIETY OF ONLINE VIDEOGAMES THAT CAN BE PLAYED IN
COMMON WEB BROWSERS. CHAPTERS INCLUDE EXAMPLES AND PROJECTS THAT
GRADUALLY INCREASE IN COMPLEXITY WHILE INTRODUCING A GROUND-UP DESIGN
FRAMEWORK, PROVIDING YOU WITH THE FOUNDATIONAL CONCEPTS NEEDED TO BUILD
FUN AND ENGAGING 2D GAMES. BY THE END OF THIS BOOK YOU WILL HAVE CREATED
A COMPLETE PROTOTYPE LEVEL FOR A SIDE SCROLLING ACTION PLATFORM GAME AND
WILL BE PREPARED TO BEGIN DESIGNING ADDITIONAL LEVELS AND GAMES OF YOUR
OWN. THIS BOOK ISOLATES AND PRESENTS RELEVANT KNOWLEDGE FROM SOFTWARE
ENGINEERING, COMPUTER GRAPHICS, MATHEMATICS, PHYSICS, GAME DEVELOPMENT,
GAME MECHANICS, AND LEVEL DESIGN IN THE CONTEXT OF BUILDING A 2D GAME
ENGINE FROM SCRATCH. THE BOOK THEN DERIVES AND ANALYZES THE SOURCE CODE
NEEDED TO IMPLEMENT TH ESE CONCEPTS BASED ON HTML5, JAVASCRIPT, AND
WEBGL. AFTER COMPLETING THE PROJECTS YOU WILL UNDERSTAND THE
CORE-CONCEPTS AND IMPLEMENTATION DETAILS OF A TYPICAL 2D GAME ENGINE AND
YOU WILL BE FAMILIAR WITH A DESIGN AND PROTOTYPING METHODOLOGY YOU CAN
USE TO CREATE GAME LEVELS AND MECHANICS THAT ARE FUN AND ENGAGING FOR
PLAYERS. YOU WILL GAIN INSIGHTS INTO THE MANY WAYS SOFTWARE DESIGN AND
CREATIVE DESIGN MUST WORK TOGETHER TO DELIVER THE BEST GAME EXPERIENCES,
AND YOU WILL HAVE ACCESS TO A VERSATILE 2D GAME ENGINE THAT YOU CAN
EXPAND UPON OR UTILIZE DIRECTLY TO BUILD YOUR OWN 2D GAMES THAT CAN BE
PLAYED ONLINE FROM ANYWHERE
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Sung, Kelvin 1964- Pavleas, Jebediah Arnez, Fernando Pace, Jason |
author_GND | (DE-588)104749616X (DE-588)1047495910 |
author_facet | Sung, Kelvin 1964- Pavleas, Jebediah Arnez, Fernando Pace, Jason |
author_role | aut aut aut aut |
author_sort | Sung, Kelvin 1964- |
author_variant | k s ks j p jp f a fa j p jp |
building | Verbundindex |
bvnumber | BV043208796 |
classification_rvk | ST 324 |
collection | ZDB-2-CWD |
ctrlnum | (OCoLC)930003584 (DE-599)BVBBV043208796 |
dewey-full | 004 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004 |
dewey-search | 004 |
dewey-sort | 14 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
doi_str_mv | 10.1007/978-1-4842-0952-3 |
format | Electronic eBook |
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id | DE-604.BV043208796 |
illustrated | Not Illustrated |
indexdate | 2024-08-01T12:11:35Z |
institution | BVB |
isbn | 9781484209523 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028631957 |
oclc_num | 930003584 |
open_access_boolean | |
owner | DE-863 DE-BY-FWS DE-898 DE-BY-UBR DE-862 DE-BY-FWS DE-92 DE-M347 DE-1049 |
owner_facet | DE-863 DE-BY-FWS DE-898 DE-BY-UBR DE-862 DE-BY-FWS DE-92 DE-M347 DE-1049 |
physical | 1 Online-Ressource (XXIII, 468 Seiten) 164 Illustrationen |
psigel | ZDB-2-CWD ZDB-2-CWD_2015 |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Apress |
record_format | marc |
spellingShingle | Sung, Kelvin 1964- Pavleas, Jebediah Arnez, Fernando Pace, Jason Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL Computerspiel (DE-588)4010457-6 gnd Informatik (DE-588)4026894-9 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4026894-9 |
title | Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL |
title_auth | Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL |
title_exact_search | Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL |
title_full | Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace |
title_fullStr | Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace |
title_full_unstemmed | Build Your Own 2D Game Engine and Create Great Web Games Using HTML5, JavaScript, and WebGL by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace |
title_short | Build Your Own 2D Game Engine and Create Great Web Games |
title_sort | build your own 2d game engine and create great web games using html5 javascript and webgl |
title_sub | Using HTML5, JavaScript, and WebGL |
topic | Computerspiel (DE-588)4010457-6 gnd Informatik (DE-588)4026894-9 gnd |
topic_facet | Computerspiel Informatik |
url | https://doi.org/10.1007/978-1-4842-0952-3 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028631957&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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