Narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media
"When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has lost none of its prominence as a principle o...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Baltimore
Johns Hopkins University Press
2015
|
Ausgabe: | [Second edition] |
Schriftenreihe: | Literary theory / cultural studies
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | "When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has lost none of its prominence as a principle of organization of the Web, but it is no longer considered avant-garde on the digital-literary scene. While the new forms that are currently being developed verify some of the recommendations made in NVR (shorter texts, greater reliance on multi-modality, self-referentiality and a tendency toward conceptual art), they generally avoid narrativity and its particular form of immersion, and even interactivity is no longer seen as indispensable. It is in the popular form of the video game that serious attempts are being made to reconcile immersion with interactivity. The second edition deals in greater detail with both the increase of narrativity in video games, and its loss in experimental digital literature. It also takes into consideration the creation of online worlds such as Second Life and World of Warcraft, which implement the idea of virtual reality in a way not foreseen by VR theorists of the nineties" ... |
Beschreibung: | Revised edition of: Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001. - Includes bibliographical references and index |
Beschreibung: | xii, 291 Seiten Illustrationen, Diagramme |
ISBN: | 9781421417974 |
Internformat
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246 | 1 | 3 | |a Narrative as virtual reality two |
250 | |a [Second edition] | ||
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336 | |b txt |2 rdacontent | ||
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338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Literary theory / cultural studies | |
500 | |a Revised edition of: Narrative as virtual reality : immersion and interactivity in literature and electronic media. 2001. - Includes bibliographical references and index | ||
520 | |a "When the first edition was written, the dominant form of electronic literature was hypertext fiction. The book devoted several chapters to hypertext theory, as well as to the difficulty of creating immersive hypertext narratives. Hypertextuality has lost none of its prominence as a principle of organization of the Web, but it is no longer considered avant-garde on the digital-literary scene. While the new forms that are currently being developed verify some of the recommendations made in NVR (shorter texts, greater reliance on multi-modality, self-referentiality and a tendency toward conceptual art), they generally avoid narrativity and its particular form of immersion, and even interactivity is no longer seen as indispensable. It is in the popular form of the video game that serious attempts are being made to reconcile immersion with interactivity. The second edition deals in greater detail with both the increase of narrativity in video games, and its loss in experimental digital literature. It also takes into consideration the creation of online worlds such as Second Life and World of Warcraft, which implement the idea of virtual reality in a way not foreseen by VR theorists of the nineties" ... | ||
650 | 4 | |a Books and reading | |
650 | 4 | |a Hypertext literature | |
650 | 4 | |a Electronic games | |
650 | 4 | |a Interactive multimedia | |
650 | 4 | |a Virtual reality | |
650 | 4 | |a Narrative (Rhetoric) | |
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Datensatz im Suchindex
DE-BY-863_location | 1000 |
---|---|
DE-BY-FWS_call_number | 1000/AN 39000 R989(2) |
DE-BY-FWS_katkey | 687340 |
DE-BY-FWS_media_number | 083101368891 |
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adam_text |
I .'
Can interactivity contribute to immersion, or is theft a f; texts indiheg interactive ''game^ .chtnetisioh? Is fe|arie-Laire : lit
lift
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FIGURES
A reenterable possible-worlds model
Auto-Illustrator, by Adrian Ward
They Come in a Steady Stream Now, by Richard Powers
Game, Game, Game and Again Game, by Jason Nelson
Grafik Dynamo, by Kate Armstrong and Michael Tippett
The Dreamlife of Letters, by Brian Kim Stefans
Code Movie 1, by Giselle Beiguelman
The vector with side branches
The complete graph
The network
The tree
The database
The maze
The directed network, or flow chart The hidden story The braided plot
Action space, epic wandering, and storyworld Cruising, by Ingrid Ankerson and Megan Sapnar Marginal, by Stuart Moulthrop Variations on the same narrative sequence Façade, by Michael Mateas and Andrew Stern Three types of stage design
TABLES
The meaning of virtual
Feature comparison for the metaphors “the text as game” and “the text as world” |
any_adam_object | 1 |
author | Ryan, Marie-Laure 1946- |
author_GND | (DE-588)108953157 |
author_facet | Ryan, Marie-Laure 1946- |
author_role | aut |
author_sort | Ryan, Marie-Laure 1946- |
author_variant | m l r mlr |
building | Verbundindex |
bvnumber | BV043177333 |
callnumber-first | Z - Library Science |
callnumber-label | Z1003 |
callnumber-raw | Z1003 |
callnumber-search | Z1003 |
callnumber-sort | Z 41003 |
callnumber-subject | Z - Books and Writing |
classification_rvk | AN 39000 AP 15950 EC 2010 |
ctrlnum | (OCoLC)937406659 (DE-599)BVBBV043177333 |
dewey-full | 028/.9 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 028 - Reading and use of other information media |
dewey-raw | 028/.9 |
dewey-search | 028/.9 |
dewey-sort | 228 19 |
dewey-tens | 020 - Library and information sciences |
discipline | Allgemeines Literaturwissenschaft |
edition | [Second edition] |
format | Book |
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id | DE-604.BV043177333 |
illustrated | Illustrated |
indexdate | 2024-08-05T08:31:19Z |
institution | BVB |
isbn | 9781421417974 |
language | English |
lccn | 015002502 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028601373 |
oclc_num | 937406659 |
open_access_boolean | |
owner | DE-384 DE-20 DE-473 DE-BY-UBG DE-12 DE-739 DE-29 DE-863 DE-BY-FWS DE-355 DE-BY-UBR DE-19 DE-BY-UBM |
owner_facet | DE-384 DE-20 DE-473 DE-BY-UBG DE-12 DE-739 DE-29 DE-863 DE-BY-FWS DE-355 DE-BY-UBR DE-19 DE-BY-UBM |
physical | xii, 291 Seiten Illustrationen, Diagramme |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
publisher | Johns Hopkins University Press |
record_format | marc |
series2 | Literary theory / cultural studies |
spellingShingle | Ryan, Marie-Laure 1946- Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media Books and reading Hypertext literature Electronic games Interactive multimedia Virtual reality Narrative (Rhetoric) Elektronische Medien (DE-588)4151918-8 gnd Leseverhalten (DE-588)4130705-7 gnd Multimedia (DE-588)4192358-3 gnd Buch (DE-588)4008570-3 gnd Literatur (DE-588)4035964-5 gnd |
subject_GND | (DE-588)4151918-8 (DE-588)4130705-7 (DE-588)4192358-3 (DE-588)4008570-3 (DE-588)4035964-5 |
title | Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media |
title_alt | Narrative as virtual reality two |
title_auth | Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media |
title_exact_search | Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media |
title_full | Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media Marie-Laure Ryan |
title_fullStr | Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media Marie-Laure Ryan |
title_full_unstemmed | Narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media Marie-Laure Ryan |
title_short | Narrative as virtual reality 2 |
title_sort | narrative as virtual reality 2 revisiting immersion and interactivity in literature and electronic media |
title_sub | revisiting immersion and interactivity in literature and electronic media |
topic | Books and reading Hypertext literature Electronic games Interactive multimedia Virtual reality Narrative (Rhetoric) Elektronische Medien (DE-588)4151918-8 gnd Leseverhalten (DE-588)4130705-7 gnd Multimedia (DE-588)4192358-3 gnd Buch (DE-588)4008570-3 gnd Literatur (DE-588)4035964-5 gnd |
topic_facet | Books and reading Hypertext literature Electronic games Interactive multimedia Virtual reality Narrative (Rhetoric) Elektronische Medien Leseverhalten Multimedia Buch Literatur |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028601373&sequence=000005&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=028601373&sequence=000006&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT ryanmarielaure narrativeasvirtualreality2revisitingimmersionandinteractivityinliteratureandelectronicmedia AT ryanmarielaure narrativeasvirtualrealitytwo |
Inhaltsverzeichnis
THWS Würzburg Zentralbibliothek Lesesaal
Signatur: |
1000 AN 39000 R989(2) |
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