The Second Life Herald: the virtual tabloid that witnessed the dawn of the metaverse
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass.
MIT Press
c2007
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references (p. [277]-295) The death of Urizenus -- Inside the virtual world -- Slinging bolts at the robot factory -- A day in the life of a techno-pagan newsroom -- Dollars and cyberspace -- The case of the broken jaw -- Crossing the line: scamming, griefing, and real-world crime -- Down the rabbit hole -- "Cyber me, baby!": sex, love, and software in the virtual world -- Murdered! -- Behind the pixel curtain -- Taking it to the virtual streets -- Into the code: exploits, mods, and hacks -- The resurrection of Urizenus Sklar -- The power of the virtual press -- Ruling the metaverse -- The day the grid disappeared -- The metaverse is born When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds |
Beschreibung: | 1 Online-Ressource (xvi, 295 p.) |
ISBN: | 0262278634 0262513226 1435606027 9780262278638 9780262513227 9781435606029 |
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500 | |a When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Ludlow, Peter |
author_facet | Ludlow, Peter |
author_role | aut |
author_sort | Ludlow, Peter |
author_variant | p l pl |
building | Verbundindex |
bvnumber | BV043171228 |
classification_rvk | AP 18450 |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T07:19:41Z |
institution | BVB |
isbn | 0262278634 0262513226 1435606027 9780262278638 9780262513227 9781435606029 |
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spelling | Ludlow, Peter Verfasser aut The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace Cambridge, Mass. MIT Press c2007 1 Online-Ressource (xvi, 295 p.) txt rdacontent c rdamedia cr rdacarrier Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references (p. [277]-295) The death of Urizenus -- Inside the virtual world -- Slinging bolts at the robot factory -- A day in the life of a techno-pagan newsroom -- Dollars and cyberspace -- The case of the broken jaw -- Crossing the line: scamming, griefing, and real-world crime -- Down the rabbit hole -- "Cyber me, baby!": sex, love, and software in the virtual world -- Murdered! -- Behind the pixel curtain -- Taking it to the virtual streets -- Into the code: exploits, mods, and hacks -- The resurrection of Urizenus Sklar -- The power of the virtual press -- Ruling the metaverse -- The day the grid disappeared -- The metaverse is born When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Online for being a bit too good at his job - for reporting in his virtual tabloid the Alphaville Herald on the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game - and when the Times, the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Herald to another virtual world - the powerful online environment of Second Life - just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald, Ludlow and his colleague Mark Wallace take us behind the scenes of the Herald as they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds Second Life swd Virtuelle Realität swd Second Life (Game) Avatars (Virtual reality) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Second Life (DE-588)7561424-8 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Second Life (DE-588)7561424-8 s 1\p DE-604 Virtuelle Realität (DE-588)4399931-1 s 2\p DE-604 Wallace, M. Sonstige oth Erscheint auch als Druckausgabe 0-262-12294-4 Erscheint auch als Druckausgabe 978-0-262-12294-8 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=208750 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Ludlow, Peter The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Second Life swd Virtuelle Realität swd Second Life (Game) Avatars (Virtual reality) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Second Life (DE-588)7561424-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
subject_GND | (DE-588)7561424-8 (DE-588)4399931-1 |
title | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_auth | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_exact_search | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse |
title_full | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace |
title_fullStr | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace |
title_full_unstemmed | The Second Life Herald the virtual tabloid that witnessed the dawn of the metaverse Peter Ludlow and Mark Wallace |
title_short | The Second Life Herald |
title_sort | the second life herald the virtual tabloid that witnessed the dawn of the metaverse |
title_sub | the virtual tabloid that witnessed the dawn of the metaverse |
topic | Second Life swd Virtuelle Realität swd Second Life (Game) Avatars (Virtual reality) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet Second Life (DE-588)7561424-8 gnd Virtuelle Realität (DE-588)4399931-1 gnd |
topic_facet | Second Life Virtuelle Realität Second Life (Game) Avatars (Virtual reality) Tabloid newspapers Fiction Computer programs Shared virtual environments Internet |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=208750 |
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