Computer animation: algorithms and techniques
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Morgan Kauffman
©2008
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Ausgabe: | 2nd ed |
Schriftenreihe: | Morgan Kaufmann series in computer graphics
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Previous edition: 2002 Includes bibliographical references and index Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i |
Beschreibung: | 1 Online-Ressource (xxii, 593 pages) |
ISBN: | 0080553850 9780080553856 |
Internformat
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490 | 0 | |a Morgan Kaufmann series in computer graphics | |
500 | |a Previous edition: 2002 | ||
500 | |a Includes bibliographical references and index | ||
500 | |a Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior | ||
500 | |a Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i | ||
650 | 4 | |a Fine Arts | |
650 | 4 | |a Computer science | |
650 | 7 | |a COMPUTERS / Digital Media / Video & Animation |2 bisacsh | |
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Datensatz im Suchindex
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any_adam_object | |
author | Parent, Rick |
author_facet | Parent, Rick |
author_role | aut |
author_sort | Parent, Rick |
author_variant | r p rp |
building | Verbundindex |
bvnumber | BV043170370 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)669806293 (DE-599)BVBBV043170370 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed |
format | Electronic eBook |
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indexdate | 2024-07-10T07:19:39Z |
institution | BVB |
isbn | 0080553850 9780080553856 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028594561 |
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physical | 1 Online-Ressource (xxii, 593 pages) |
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spelling | Parent, Rick Verfasser aut Computer animation algorithms and techniques Rick Parent 2nd ed Burlington, MA Morgan Kauffman ©2008 1 Online-Ressource (xxii, 593 pages) txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics Previous edition: 2002 Includes bibliographical references and index Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Informatik Computer animation Computeranimation (DE-588)4199710-4 gnd rswk-swf Algorithmische Programmierung (DE-588)4293504-0 gnd rswk-swf Computeranimation (DE-588)4199710-4 s Algorithmische Programmierung (DE-588)4293504-0 s 1\p DE-604 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=335102 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Parent, Rick Computer animation algorithms and techniques Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Informatik Computer animation Computeranimation (DE-588)4199710-4 gnd Algorithmische Programmierung (DE-588)4293504-0 gnd |
subject_GND | (DE-588)4199710-4 (DE-588)4293504-0 |
title | Computer animation algorithms and techniques |
title_auth | Computer animation algorithms and techniques |
title_exact_search | Computer animation algorithms and techniques |
title_full | Computer animation algorithms and techniques Rick Parent |
title_fullStr | Computer animation algorithms and techniques Rick Parent |
title_full_unstemmed | Computer animation algorithms and techniques Rick Parent |
title_short | Computer animation |
title_sort | computer animation algorithms and techniques |
title_sub | algorithms and techniques |
topic | Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation bisacsh Computer animation fast Informatik Computer animation Computeranimation (DE-588)4199710-4 gnd Algorithmische Programmierung (DE-588)4293504-0 gnd |
topic_facet | Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation Computer animation Informatik Computeranimation Algorithmische Programmierung |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=335102 |
work_keys_str_mv | AT parentrick computeranimationalgorithmsandtechniques |