Blender 3D Basics:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2012
|
Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Using the three basic Blender controllers Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D. Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International, Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it The complete novice's guide to 3D modeling and animation |
Beschreibung: | 1 Online-Ressource (843 pages) |
ISBN: | 184951691X 9781849516914 |
Internformat
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336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Using the three basic Blender controllers | ||
500 | |a Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D. | ||
500 | |a Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators | ||
500 | |a Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators | ||
500 | |a Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International, Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles | ||
500 | |a Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it | ||
500 | |a The complete novice's guide to 3D modeling and animation | ||
630 | 0 | 4 | |a Blender (Computer file) |
650 | 4 | |a Blender (Computer file) | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Fine Arts | |
650 | 4 | |a Computer science | |
650 | 7 | |a COMPUTERS / Digital Media / Video & Animation |2 bisacsh | |
650 | 7 | |a Blender (Computer file) |2 fast | |
650 | 7 | |a 3-D films |2 fast | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 7 | |a Three-dimensional imaging |2 fast | |
650 | 4 | |a Informatik | |
650 | 4 | |a Computer animation | |
650 | 4 | |a Three-dimensional imaging | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a 3-D films | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Fisher, Gordon |
author_facet | Fisher, Gordon |
author_role | aut |
author_sort | Fisher, Gordon |
author_variant | g f gf |
building | Verbundindex |
bvnumber | BV043155972 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)798535899 (DE-599)BVBBV043155972 |
dewey-full | 006.696 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.696 |
dewey-search | 006.696 |
dewey-sort | 16.696 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043155972 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:19:12Z |
institution | BVB |
isbn | 184951691X 9781849516914 |
language | English |
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owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (843 pages) |
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publishDate | 2012 |
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publisher | Packt Publishing |
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series2 | Community experience distilled |
spelling | Fisher, Gordon Verfasser aut Blender 3D Basics Birmingham Packt Publishing 2012 1 Online-Ressource (843 pages) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Using the three basic Blender controllers Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D. Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International, Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it The complete novice's guide to 3D modeling and animation Blender (Computer file) Computer graphics Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation bisacsh Blender (Computer file) fast 3-D films fast Computer animation fast Three-dimensional display systems fast Three-dimensional imaging fast Informatik Computer animation Three-dimensional imaging Three-dimensional display systems 3-D films http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465885 Aggregator Volltext |
spellingShingle | Fisher, Gordon Blender 3D Basics Blender (Computer file) Computer graphics Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation bisacsh Blender (Computer file) fast 3-D films fast Computer animation fast Three-dimensional display systems fast Three-dimensional imaging fast Informatik Computer animation Three-dimensional imaging Three-dimensional display systems 3-D films |
title | Blender 3D Basics |
title_auth | Blender 3D Basics |
title_exact_search | Blender 3D Basics |
title_full | Blender 3D Basics |
title_fullStr | Blender 3D Basics |
title_full_unstemmed | Blender 3D Basics |
title_short | Blender 3D Basics |
title_sort | blender 3d basics |
topic | Blender (Computer file) Computer graphics Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation bisacsh Blender (Computer file) fast 3-D films fast Computer animation fast Three-dimensional display systems fast Three-dimensional imaging fast Informatik Computer animation Three-dimensional imaging Three-dimensional display systems 3-D films |
topic_facet | Blender (Computer file) Computer graphics Fine Arts Computer science COMPUTERS / Digital Media / Video & Animation 3-D films Computer animation Three-dimensional display systems Three-dimensional imaging Informatik |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465885 |
work_keys_str_mv | AT fishergordon blender3dbasics |