Unity 3.x scripting: write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Pub.
©2012
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Schriftenreihe: | Community experience distilled
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary 3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI. Box GUI. ButtonGUI. Label; GUI. TextField; GUI. TextArea; GUI. Toggle; GUI. Toolbar and GUI. SelectionGrid; GUI. HorizontalSlider and GUI. VerticalSlider; GUI. HorizontalScrollBar and GUI. VerticalScrollBar; GUI. BeginGroup and GUI. EndGroup; GUI. BeginScrollView, GUI. EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook |
Beschreibung: | 1 Online-Ressource (vi, 275 pages) |
ISBN: | 1849692300 1849692319 9781849692304 9781849692311 |
Internformat
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245 | 1 | 0 | |a Unity 3.x scripting |b write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game |c Volodymyr Gerasimov, Devon Kraczla |
264 | 1 | |a Birmingham, UK |b Packt Pub. |c ©2012 | |
300 | |a 1 Online-Ressource (vi, 275 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Community experience distilled | |
500 | |a Includes index | ||
500 | |a Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script | ||
500 | |a Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running | ||
500 | |a CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary | ||
500 | |a 3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI. Box | ||
500 | |a GUI. ButtonGUI. Label; GUI. TextField; GUI. TextArea; GUI. Toggle; GUI. Toolbar and GUI. SelectionGrid; GUI. HorizontalSlider and GUI. VerticalSlider; GUI. HorizontalScrollBar and GUI. VerticalScrollBar; GUI. BeginGroup and GUI. EndGroup; GUI. BeginScrollView, GUI. EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character | ||
500 | |a Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook | ||
650 | 4 | |a Digital audio editors | |
650 | 4 | |a Sound / Recording and reproducing / Digital techniques | |
650 | 4 | |a Engineering | |
650 | 4 | |a Electrical engineering | |
650 | 4 | |a Computer science | |
650 | 4 | |a Sport & amp; Recreation | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Electrical |2 bisacsh | |
650 | 7 | |a COMPUTERS / Programming / Games |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Informatik | |
650 | 4 | |a Ingenieurwissenschaften | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
700 | 1 | |a Kraczla, Devon |e Sonstige |4 oth | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Gerasimov, Volodymyr |
author_facet | Gerasimov, Volodymyr |
author_role | aut |
author_sort | Gerasimov, Volodymyr |
author_variant | v g vg |
building | Verbundindex |
bvnumber | BV043155825 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)798535909 (DE-599)BVBBV043155825 |
dewey-full | 621.389/3 794.816693 |
dewey-hundreds | 600 - Technology (Applied sciences) 700 - The arts |
dewey-ones | 621 - Applied physics 794 - Indoor games of skill |
dewey-raw | 621.389/3 794.816693 |
dewey-search | 621.389/3 794.816693 |
dewey-sort | 3621.389 13 |
dewey-tens | 620 - Engineering and allied operations 790 - Recreational and performing arts |
discipline | Sport Elektrotechnik / Elektronik / Nachrichtentechnik |
format | Electronic eBook |
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id | DE-604.BV043155825 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:19:11Z |
institution | BVB |
isbn | 1849692300 1849692319 9781849692304 9781849692311 |
language | English |
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owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (vi, 275 pages) |
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publishDate | 2012 |
publishDateSearch | 2012 |
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publisher | Packt Pub. |
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series2 | Community experience distilled |
spelling | Gerasimov, Volodymyr Verfasser aut Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game Volodymyr Gerasimov, Devon Kraczla Birmingham, UK Packt Pub. ©2012 1 Online-Ressource (vi, 275 pages) txt rdacontent c rdamedia cr rdacarrier Community experience distilled Includes index Unity 3.x Scripting; Unity 3.x Scripting; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Diving into Scripting; Downloading and installing assets for this book; Getting started with the game; Available Character Controllers; Interactive objects; Triggers; Buttons; Base button script Activating platform statusExplosion box; The Update function; The BOOM function; Downloading the Detonator package; Pressing the button; Dynamic objects; Moving boxes; Triggered object; Moving platform; Moving the character with the platform; Summary; 2. Custom Character Controller; Creating a controllable character; Custom Character Controller; Setting up the project; Creating movement; Manipulating character vector; Register input from the user; The Rigidbody component; Jumping; User input verification; Raycasting; Improving efficiency in raycasting; Additional jump functionality; Running CamerasCamera scripting; Creating camera script; Creating an enumeration list; Writing functions; The Initialize function; Changing camera function; Changing the camera values function; Writing camera switching controls; Character movement and camera positioning; Updating camera type changing; Influencing camera with a mouse; Clamping angles; Camera's late update; Rotating character with a camera; Animation controls; Playing simple animations; Start function versus Awake function; Animation component and playing speed; Animation scripting; Walk, run, and idle animations; Summary 3. Action Game EssentialsProgramming weapons and pickables; Creating the base; Programming the weapon; The Shooting function; Shooting cooldown; Alternative shooting function; Advanced animation system; Working of an animation; Animation mixing; Animation script overview; Weapon pickup; Adding ammo and health pickups; Creating a treasure chest; Applying projectile fixes; Tethering and soft body; Tethering; Creating a tether; Creating assets; Tether manager; Creation of tether; The StickySegment script; Tether scripts overview; Summary; 4. Drag-and-Drop Inventory; GUI basics; GUI. Box GUI. ButtonGUI. Label; GUI. TextField; GUI. TextArea; GUI. Toggle; GUI. Toolbar and GUI. SelectionGrid; GUI. HorizontalSlider and GUI. VerticalSlider; GUI. HorizontalScrollBar and GUI. VerticalScrollBar; GUI. BeginGroup and GUI. EndGroup; GUI. BeginScrollView, GUI. EndScrollView, and ScrollTo; Other GUI classes; Drag-and-drop inventory; Basics; Inventory slots and draggable objects; Working with GUI windows; Inventory slots; Patching the inventory; Character customization; 3D character avatar; Dealing with a camera; Adjusting the camera; Window dragging limits; Customization; Setting up items; Adding items; Modifying character Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game with this book and ebook Digital audio editors Sound / Recording and reproducing / Digital techniques Engineering Electrical engineering Computer science Sport & amp; Recreation TECHNOLOGY & ENGINEERING / Electrical bisacsh COMPUTERS / Programming / Games bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Informatik Ingenieurwissenschaften Computer games Programming Computer graphics Three-dimensional display systems Kraczla, Devon Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465887 Aggregator Volltext |
spellingShingle | Gerasimov, Volodymyr Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game Digital audio editors Sound / Recording and reproducing / Digital techniques Engineering Electrical engineering Computer science Sport & amp; Recreation TECHNOLOGY & ENGINEERING / Electrical bisacsh COMPUTERS / Programming / Games bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Informatik Ingenieurwissenschaften Computer games Programming Computer graphics Three-dimensional display systems |
title | Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game |
title_auth | Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game |
title_exact_search | Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game |
title_full | Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game Volodymyr Gerasimov, Devon Kraczla |
title_fullStr | Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game Volodymyr Gerasimov, Devon Kraczla |
title_full_unstemmed | Unity 3.x scripting write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game Volodymyr Gerasimov, Devon Kraczla |
title_short | Unity 3.x scripting |
title_sort | unity 3 x scripting write efficient reusable scripts to build custom characters game environments and control enemy ai in your unity game |
title_sub | write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game |
topic | Digital audio editors Sound / Recording and reproducing / Digital techniques Engineering Electrical engineering Computer science Sport & amp; Recreation TECHNOLOGY & ENGINEERING / Electrical bisacsh COMPUTERS / Programming / Games bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Informatik Ingenieurwissenschaften Computer games Programming Computer graphics Three-dimensional display systems |
topic_facet | Digital audio editors Sound / Recording and reproducing / Digital techniques Engineering Electrical engineering Computer science Sport & amp; Recreation TECHNOLOGY & ENGINEERING / Electrical COMPUTERS / Programming / Games Computer games / Programming Computer graphics Three-dimensional display systems Informatik Ingenieurwissenschaften Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465887 |
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