Millennial monsters: Japanese toys and the global imagination
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley
University of California Press
c2006
|
Schriftenreihe: | Asia--local studies/global themes
13 |
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references and index Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world) From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada |
Beschreibung: | 1 Online-Ressource (1 v.) |
ISBN: | 0520938992 1423771125 1601290292 9780520938991 9781423771128 9781601290298 |
Internformat
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245 | 1 | 0 | |a Millennial monsters |b Japanese toys and the global imagination |c Anne Allison ; foreword by Gary Cross |
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500 | |a From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada | ||
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650 | 7 | |a Toys |2 fast | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Allison, Anne |
author_facet | Allison, Anne |
author_role | aut |
author_sort | Allison, Anne |
author_variant | a a aa |
building | Verbundindex |
bvnumber | BV043153909 |
classification_rvk | EI 6800 LB 61450 QR 529 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)68639895 (DE-599)BVBBV043153909 |
dewey-full | 688.7/20952 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 688 - Other final products & packaging |
dewey-raw | 688.7/20952 |
dewey-search | 688.7/20952 |
dewey-sort | 3688.7 520952 |
dewey-tens | 680 - Manufacture of products for specific uses |
discipline | Handwerk und Gewerbe / Verschiedene Technologien Außereuropäische Sprachen und Literaturen Literaturwissenschaft Wirtschaftswissenschaften Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
era | Geschichte 1945-2005 gnd Geschichte gnd |
era_facet | Geschichte 1945-2005 Geschichte |
format | Electronic eBook |
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geographic | Japan (DE-588)4028495-5 gnd |
geographic_facet | Japan |
id | DE-604.BV043153909 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:19:08Z |
institution | BVB |
isbn | 0520938992 1423771125 1601290292 9780520938991 9781423771128 9781601290298 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028578100 |
oclc_num | 68639895 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (1 v.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | University of California Press |
record_format | marc |
series2 | Asia--local studies/global themes |
spelling | Allison, Anne Verfasser aut Millennial monsters Japanese toys and the global imagination Anne Allison ; foreword by Gary Cross Berkeley University of California Press c2006 1 Online-Ressource (1 v.) txt rdacontent c rdamedia cr rdacarrier Asia--local studies/global themes 13 Includes bibliographical references and index Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world) From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada Geschichte 1945-2005 gnd rswk-swf Geschichte gnd rswk-swf ANTIQUES & COLLECTIBLES / Toy Animals bisacsh ANTIQUES & COLLECTIBLES / Toys bisacsh SOCIAL SCIENCE / Anthropology / Cultural bisacsh Animated films fast Consumer goods fast Games fast Manners and customs fast Philosophy, Japanese fast Toy industry fast Toys fast Toys / Marketing fast Video games fast Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Philosophy, Japanese Spielzeughandel (DE-588)4619617-1 gnd rswk-swf Globalisierung (DE-588)4557997-0 gnd rswk-swf Spielzeug (DE-588)4056248-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Japan (DE-588)4028495-5 gnd rswk-swf Japan (DE-588)4028495-5 g Spielzeughandel (DE-588)4619617-1 s Globalisierung (DE-588)4557997-0 s Geschichte 1945-2005 z 1\p DE-604 Computerspiel (DE-588)4010457-6 s Geschichte z 2\p DE-604 Spielzeug (DE-588)4056248-7 s 3\p DE-604 Erscheint auch als Druck-Ausgabe, Hardcover 0-520-22148-6 Erscheint auch als Druck-Ausgabe, Paperback 0-520-24565-2 Erscheint auch als Druck-Ausgabe, Hardcover 978-0-520-22148-2 Erscheint auch als Druck-Ausgabe, Paperback 978-0-520-24565-5 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=159387 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Allison, Anne Millennial monsters Japanese toys and the global imagination ANTIQUES & COLLECTIBLES / Toy Animals bisacsh ANTIQUES & COLLECTIBLES / Toys bisacsh SOCIAL SCIENCE / Anthropology / Cultural bisacsh Animated films fast Consumer goods fast Games fast Manners and customs fast Philosophy, Japanese fast Toy industry fast Toys fast Toys / Marketing fast Video games fast Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Philosophy, Japanese Spielzeughandel (DE-588)4619617-1 gnd Globalisierung (DE-588)4557997-0 gnd Spielzeug (DE-588)4056248-7 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4619617-1 (DE-588)4557997-0 (DE-588)4056248-7 (DE-588)4010457-6 (DE-588)4028495-5 |
title | Millennial monsters Japanese toys and the global imagination |
title_auth | Millennial monsters Japanese toys and the global imagination |
title_exact_search | Millennial monsters Japanese toys and the global imagination |
title_full | Millennial monsters Japanese toys and the global imagination Anne Allison ; foreword by Gary Cross |
title_fullStr | Millennial monsters Japanese toys and the global imagination Anne Allison ; foreword by Gary Cross |
title_full_unstemmed | Millennial monsters Japanese toys and the global imagination Anne Allison ; foreword by Gary Cross |
title_short | Millennial monsters |
title_sort | millennial monsters japanese toys and the global imagination |
title_sub | Japanese toys and the global imagination |
topic | ANTIQUES & COLLECTIBLES / Toy Animals bisacsh ANTIQUES & COLLECTIBLES / Toys bisacsh SOCIAL SCIENCE / Anthropology / Cultural bisacsh Animated films fast Consumer goods fast Games fast Manners and customs fast Philosophy, Japanese fast Toy industry fast Toys fast Toys / Marketing fast Video games fast Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Philosophy, Japanese Spielzeughandel (DE-588)4619617-1 gnd Globalisierung (DE-588)4557997-0 gnd Spielzeug (DE-588)4056248-7 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | ANTIQUES & COLLECTIBLES / Toy Animals ANTIQUES & COLLECTIBLES / Toys SOCIAL SCIENCE / Anthropology / Cultural Animated films Consumer goods Games Manners and customs Philosophy, Japanese Toy industry Toys Toys / Marketing Video games Toys Japan Games Japan Animated films Japan Video games Japan Consumer goods Japan Toy industry Japan Toys Japan Marketing Spielzeughandel Globalisierung Spielzeug Computerspiel Japan |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=159387 |
work_keys_str_mv | AT allisonanne millennialmonstersjapanesetoysandtheglobalimagination |