A1 techniques for game programming:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cincinnati, Ohio
Premier Press
©2002
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | 1 Online-Ressource (xxxii, 448 pages) |
ISBN: | 0585455961 9780585455969 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
author | Buckland, Mat |
author_facet | Buckland, Mat |
author_role | aut |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/15268 |
dewey-search | 794.8/15268 |
dewey-sort | 3794.8 515268 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043150545 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:19:01Z |
institution | BVB |
isbn | 0585455961 9780585455969 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028574736 |
oclc_num | 52642149 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxxii, 448 pages) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | Premier Press game development series |
spelling | Buckland, Mat Verfasser aut A1 techniques for game programming Mat Buckland Cincinnati, Ohio Premier Press ©2002 1 Online-Ressource (xxxii, 448 pages) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series GAMES / Video & Electronic bisacsh Artificial intelligence fast Computer games / Programming fast Künstliche Intelligenz Computer games Programming Artificial intelligence http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=83842 Aggregator Volltext |
spellingShingle | Buckland, Mat A1 techniques for game programming GAMES / Video & Electronic bisacsh Artificial intelligence fast Computer games / Programming fast Künstliche Intelligenz Computer games Programming Artificial intelligence |
title | A1 techniques for game programming |
title_auth | A1 techniques for game programming |
title_exact_search | A1 techniques for game programming |
title_full | A1 techniques for game programming Mat Buckland |
title_fullStr | A1 techniques for game programming Mat Buckland |
title_full_unstemmed | A1 techniques for game programming Mat Buckland |
title_short | A1 techniques for game programming |
title_sort | a1 techniques for game programming |
topic | GAMES / Video & Electronic bisacsh Artificial intelligence fast Computer games / Programming fast Künstliche Intelligenz Computer games Programming Artificial intelligence |
topic_facet | GAMES / Video & Electronic Artificial intelligence Computer games / Programming Künstliche Intelligenz Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=83842 |
work_keys_str_mv | AT bucklandmat a1techniquesforgameprogramming |