Play between worlds: exploring online game culture
Saved in:
Bibliographic Details
Main Author: Taylor, T. L. (Author)
Format: Electronic eBook
Language:English
Published: Cambridge, Mass. MIT Press c2006
Subjects:
Online Access:DE-1046
DE-1047
Volltext
Item Description:Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002
Includes bibliographical references (p. [165]-192) and index
1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies
"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket
Physical Description:1 Online-Ressource (197 p.)
ISBN:0262201631
0262284715
1423774574
9780262201636
9780262284714
9781423774570

There is no print copy available.

Interlibrary loan Place Request Caution: Not in THWS collection! Get full text