Play between worlds: exploring online game culture
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass.
MIT Press
c2006
|
Schlagworte: | |
Online-Zugang: | DE-1046 DE-1047 Volltext |
Beschreibung: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references (p. [165]-192) and index 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket |
Beschreibung: | 1 Online-Ressource (197 p.) |
ISBN: | 0262201631 0262284715 1423774574 9780262201636 9780262284714 9781423774570 |
Internformat
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245 | 1 | 0 | |a Play between worlds |b exploring online game culture |c T.L. Taylor |
264 | 1 | |a Cambridge, Mass. |b MIT Press |c c2006 | |
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500 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 | ||
500 | |a Includes bibliographical references (p. [165]-192) and index | ||
500 | |a 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies | ||
500 | |a "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 4 | |a Jeux sur Internet / Aspect social | |
650 | 4 | |a Jeux de simulation / Aspect social | |
650 | 4 | |a Jeu de rôle / Aspect social | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Internet games |x Social aspects | |
650 | 4 | |a Fantasy games |x Social aspects | |
650 | 4 | |a Role playing |x Social aspects | |
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689 | 0 | |8 1\p |5 DE-604 | |
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Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
author | Taylor, T. L. |
author_facet | Taylor, T. L. |
author_role | aut |
author_sort | Taylor, T. L. |
author_variant | t l t tl tlt |
building | Verbundindex |
bvnumber | BV043148558 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)69669806 (DE-599)BVBBV043148558 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043148558 |
illustrated | Not Illustrated |
indexdate | 2024-12-19T15:01:20Z |
institution | BVB |
isbn | 0262201631 0262284715 1423774574 9780262201636 9780262284714 9781423774570 |
language | English |
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physical | 1 Online-Ressource (197 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | MIT Press |
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spelling | Taylor, T. L. Verfasser aut Play between worlds exploring online game culture T.L. Taylor Cambridge, Mass. MIT Press c2006 1 Online-Ressource (197 p.) txt rdacontent c rdamedia cr rdacarrier Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references (p. [165]-192) and index 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket GAMES / Video & Electronic bisacsh Jeux sur Internet / Aspect social Jeux de simulation / Aspect social Jeu de rôle / Aspect social Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Pen-&-Paper-Rollenspiel (DE-588)4121472-9 gnd rswk-swf Pen-&-Paper-Rollenspiel (DE-588)4121472-9 s Soziologie (DE-588)4077624-4 s 1\p DE-604 Computerspiel (DE-588)4010457-6 s 2\p DE-604 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=156964 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Taylor, T. L. Play between worlds exploring online game culture GAMES / Video & Electronic bisacsh Jeux sur Internet / Aspect social Jeux de simulation / Aspect social Jeu de rôle / Aspect social Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel (DE-588)4010457-6 gnd Soziologie (DE-588)4077624-4 gnd Pen-&-Paper-Rollenspiel (DE-588)4121472-9 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4077624-4 (DE-588)4121472-9 |
title | Play between worlds exploring online game culture |
title_auth | Play between worlds exploring online game culture |
title_exact_search | Play between worlds exploring online game culture |
title_full | Play between worlds exploring online game culture T.L. Taylor |
title_fullStr | Play between worlds exploring online game culture T.L. Taylor |
title_full_unstemmed | Play between worlds exploring online game culture T.L. Taylor |
title_short | Play between worlds |
title_sort | play between worlds exploring online game culture |
title_sub | exploring online game culture |
topic | GAMES / Video & Electronic bisacsh Jeux sur Internet / Aspect social Jeux de simulation / Aspect social Jeu de rôle / Aspect social Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel (DE-588)4010457-6 gnd Soziologie (DE-588)4077624-4 gnd Pen-&-Paper-Rollenspiel (DE-588)4121472-9 gnd |
topic_facet | GAMES / Video & Electronic Jeux sur Internet / Aspect social Jeux de simulation / Aspect social Jeu de rôle / Aspect social Gesellschaft Internet games Social aspects Fantasy games Social aspects Role playing Social aspects Computerspiel Soziologie Pen-&-Paper-Rollenspiel |
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work_keys_str_mv | AT taylortl playbetweenworldsexploringonlinegameculture |