Before the crash: early video game history
Gespeichert in:
Format: | Elektronisch E-Book |
---|---|
Sprache: | English |
Veröffentlicht: |
Detroit
Wayne State University Press
c2012
|
Schriftenreihe: | Contemporary approaches to film and media series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references and index Introduction - Mark J.P. Wolf -- - Video games caught up in history: accessibility, teleological distortion, and other methodological issues - Carl Therrien -- - What's Victoria got to do with it? Toward an archaeology of domestic video gaming - Erkki Huhtamo -- - Ball-and-paddle consoles - Leonard Herman -- - Channel F for forgotten: The Fairchild video entertainment system - Zach Whalen -- - The video game industry crash of 1977 - Mark J.P. Wolf -- - A question of character: transmediation, abstraction, and identification in early games licensed from movies - Jessica Aldred -- - Every which way but: reading the Atari catalog - Sheila C. Murphy -- - One-bit wonders: video game sound before the crash - Karen Collins -- - The rise and fall of cinematronics - Tim Skelly -- - Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 - Brett Camper -- - Coin-drop capitalism: economic lessons from the video game Arcade - Carly A. Kocurek -- - Early online gaming: BBSs and MUDs - Staci Tucker -- - Appendix A. Video Game history: getting things straight - Ralph H. Baer -- - Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) - Ross A. Dannenberg |
Beschreibung: | 1 Online-Ressource (xi, 255 p.) |
ISBN: | 0814337228 9780814337226 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
author_GND | (DE-588)1080317511 |
building | Verbundindex |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
era | Geschichte 1971-1984 gnd |
era_facet | Geschichte 1971-1984 |
format | Electronic eBook |
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institution | BVB |
isbn | 0814337228 9780814337226 |
language | English |
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publishDate | 2012 |
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publisher | Wayne State University Press |
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series2 | Contemporary approaches to film and media series |
spelling | Before the crash early video game history edited by Mark J. P. Wolf Detroit Wayne State University Press c2012 1 Online-Ressource (xi, 255 p.) txt rdacontent c rdamedia cr rdacarrier Contemporary approaches to film and media series Includes bibliographical references and index Introduction - Mark J.P. Wolf -- - Video games caught up in history: accessibility, teleological distortion, and other methodological issues - Carl Therrien -- - What's Victoria got to do with it? Toward an archaeology of domestic video gaming - Erkki Huhtamo -- - Ball-and-paddle consoles - Leonard Herman -- - Channel F for forgotten: The Fairchild video entertainment system - Zach Whalen -- - The video game industry crash of 1977 - Mark J.P. Wolf -- - A question of character: transmediation, abstraction, and identification in early games licensed from movies - Jessica Aldred -- - Every which way but: reading the Atari catalog - Sheila C. Murphy -- - One-bit wonders: video game sound before the crash - Karen Collins -- - The rise and fall of cinematronics - Tim Skelly -- - Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 - Brett Camper -- - Coin-drop capitalism: economic lessons from the video game Arcade - Carly A. Kocurek -- - Early online gaming: BBSs and MUDs - Staci Tucker -- - Appendix A. Video Game history: getting things straight - Ralph H. Baer -- - Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) - Ross A. Dannenberg Geschichte 1971-1984 gnd rswk-swf GAMES / Video & Electronic bisacsh Video games fast Video games / Social aspects fast Geschichte Gesellschaft Video games History Video games Social aspects Videospiel (DE-588)4063465-6 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Geschichte 1971-1984 z 2\p DE-604 Wolf, Mark J. P. 1967- Sonstige (DE-588)1080317511 oth Erscheint auch als Druck-Ausgabe, Paperback 0-8143-3450-4 Erscheint auch als Druck-Ausgabe, Paperback 978-0-8143-3450-8 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=454083 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Before the crash early video game history GAMES / Video & Electronic bisacsh Video games fast Video games / Social aspects fast Geschichte Gesellschaft Video games History Video games Social aspects Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4143413-4 |
title | Before the crash early video game history |
title_auth | Before the crash early video game history |
title_exact_search | Before the crash early video game history |
title_full | Before the crash early video game history edited by Mark J. P. Wolf |
title_fullStr | Before the crash early video game history edited by Mark J. P. Wolf |
title_full_unstemmed | Before the crash early video game history edited by Mark J. P. Wolf |
title_short | Before the crash |
title_sort | before the crash early video game history |
title_sub | early video game history |
topic | GAMES / Video & Electronic bisacsh Video games fast Video games / Social aspects fast Geschichte Gesellschaft Video games History Video games Social aspects Videospiel (DE-588)4063465-6 gnd |
topic_facet | GAMES / Video & Electronic Video games Video games / Social aspects Geschichte Gesellschaft Video games History Video games Social aspects Videospiel Aufsatzsammlung |
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