3D game development with Microsoft Silverlight 3: beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Pub.
2009
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Title from title screen. - Includes index "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description p |
Beschreibung: | 1 Online-Ressource (viii, 430 p.) |
ISBN: | 1847198929 1847198937 9781847198921 9781847198938 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043141159 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 151126s2009 |||| o||u| ||||||eng d | ||
020 | |a 1847198929 |9 1-84719-892-9 | ||
020 | |a 1847198937 |c electronic bk. |9 1-84719-893-7 | ||
020 | |a 9781847198921 |9 978-1-84719-892-1 | ||
020 | |a 9781847198921 |9 978-1-84719-892-1 | ||
020 | |a 9781847198938 |c electronic bk. |9 978-1-84719-893-8 | ||
035 | |a (OCoLC)498122873 | ||
035 | |a (DE-599)BVBBV043141159 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 794.8/1526 |2 22 | |
100 | 1 | |a Hillar, Gastón C. |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game development with Microsoft Silverlight 3 |b beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine |c Gastón C. Hillar ; reviewer, Tarkan Karadayi |
264 | 1 | |a Birmingham, UK |b Packt Pub. |c 2009 | |
300 | |a 1 Online-Ressource (viii, 430 p.) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Title from title screen. - Includes index | ||
500 | |a "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description p | ||
630 | 0 | 4 | |a Silverlight (Electronic resource) |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Silverlight (Electronic resource) |2 blmlsh | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Internet games / Programming |2 local | |
650 | 7 | |a Three-dimensional display systems |2 local | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Three-dimensional display systems | |
700 | 1 | |a Karadayi, Tarkan |e Sonstige |4 oth | |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457 |x Aggregator |3 Volltext |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028565350 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804175590546210816 |
---|---|
any_adam_object | |
author | Hillar, Gastón C. |
author_facet | Hillar, Gastón C. |
author_role | aut |
author_sort | Hillar, Gastón C. |
author_variant | g c h gc gch |
building | Verbundindex |
bvnumber | BV043141159 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)498122873 (DE-599)BVBBV043141159 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03028nmm a2200493zc 4500</leader><controlfield tag="001">BV043141159</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151126s2009 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1847198929</subfield><subfield code="9">1-84719-892-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1847198937</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-84719-893-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781847198921</subfield><subfield code="9">978-1-84719-892-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781847198921</subfield><subfield code="9">978-1-84719-892-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781847198938</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-84719-893-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)498122873</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043141159</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/1526</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Hillar, Gastón C.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">3D game development with Microsoft Silverlight 3</subfield><subfield code="b">beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine</subfield><subfield code="c">Gastón C. Hillar ; reviewer, Tarkan Karadayi</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, UK</subfield><subfield code="b">Packt Pub.</subfield><subfield code="c">2009</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (viii, 430 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Title from title screen. - Includes index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description p</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">Silverlight (Electronic resource)</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Video & Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Silverlight (Electronic resource)</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Internet games / Programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Karadayi, Tarkan</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028565350</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043141159 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:42Z |
institution | BVB |
isbn | 1847198929 1847198937 9781847198921 9781847198938 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028565350 |
oclc_num | 498122873 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (viii, 430 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Packt Pub. |
record_format | marc |
spelling | Hillar, Gastón C. Verfasser aut 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gastón C. Hillar ; reviewer, Tarkan Karadayi Birmingham, UK Packt Pub. 2009 1 Online-Ressource (viii, 430 p.) txt rdacontent c rdamedia cr rdacarrier Title from title screen. - Includes index "This book uses Balder, an open source 3D engine offering 3D capabilities for Silverlight 3. It leaves out boring matrix algebra and complex 3D mathematics. By the end of the book you will have explored the entire engine, and will be able to design and program your own 3D games with ease! The book begins by introducing you to the fundamental concepts of 2D games and then drives you into the 3D world, using easy-to-follow, step-by-step examples. The book employs amazing graphics and impressive performance, and increasingly adds more features to a 3D game giving you a rich interactive experience. By following the practical examples in this book, you will learn the important concepts, from the creation of the initial models, up to the addition of physics and artificial intelligence"--Resource description p Silverlight (Electronic resource) GAMES / Video & Electronic bisacsh Silverlight (Electronic resource) blmlsh Computer games / Programming local Internet games / Programming local Three-dimensional display systems local Computer games Programming Three-dimensional display systems Karadayi, Tarkan Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457 Aggregator Volltext |
spellingShingle | Hillar, Gastón C. 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine Silverlight (Electronic resource) GAMES / Video & Electronic bisacsh Silverlight (Electronic resource) blmlsh Computer games / Programming local Internet games / Programming local Three-dimensional display systems local Computer games Programming Three-dimensional display systems |
title | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
title_auth | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
title_exact_search | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
title_full | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gastón C. Hillar ; reviewer, Tarkan Karadayi |
title_fullStr | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gastón C. Hillar ; reviewer, Tarkan Karadayi |
title_full_unstemmed | 3D game development with Microsoft Silverlight 3 beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine Gastón C. Hillar ; reviewer, Tarkan Karadayi |
title_short | 3D game development with Microsoft Silverlight 3 |
title_sort | 3d game development with microsoft silverlight 3 beginner s guide a practical guide to creating real time responsive online 3d games in silverlight 3 using c♯ xbap wpf xaml balder and farseer physics engine |
title_sub | beginner's guide : a practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine |
topic | Silverlight (Electronic resource) GAMES / Video & Electronic bisacsh Silverlight (Electronic resource) blmlsh Computer games / Programming local Internet games / Programming local Three-dimensional display systems local Computer games Programming Three-dimensional display systems |
topic_facet | Silverlight (Electronic resource) GAMES / Video & Electronic Computer games / Programming Internet games / Programming Three-dimensional display systems Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=333457 |
work_keys_str_mv | AT hillargastonc 3dgamedevelopmentwithmicrosoftsilverlight3beginnersguideapracticalguidetocreatingrealtimeresponsiveonline3dgamesinsilverlight3usingcxbapwpfxamlbalderandfarseerphysicsengine AT karadayitarkan 3dgamedevelopmentwithmicrosoftsilverlight3beginnersguideapracticalguidetocreatingrealtimeresponsiveonline3dgamesinsilverlight3usingcxbapwpfxamlbalderandfarseerphysicsengine |