Focus on 2D in direct3D:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Indianapolis, IN?]
Premier Press
©2002
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index From DirectDraw 7.0 to Direct3D 8.0 -- - Initirlizing Direct3D -- - Initialization Steps -- - Purpose of the IDirect308 Object -- - Creating an IDirect308 Object -- - Examining Capabilities -- - Adapters -- - Device Types -- - Display Formats -- - Getting the Current Display Mode -- - Checking for Compatible Formats -- - Checking Resource Formats -- - Checking Support -- - Crerting a Device -- - Creating IDirect3D Device8 Objects -- - Setting up Viewports -- - Direct3D Colors, and Clearing a Viewport -- - Presenting the Scene -- - Resetting the Display -- - Vertex Formats -- - The Purpose of Direct3D -- - Representing Vertex Data -- - Position -- - RHW -- - Vertex Normal -- - Diffuse Color -- - Specular Color -- - Texture Coordinates -- - Telling the Device Which Format You're Using -- - Transformed or Untransformed -- - Vertex Buffers -- - Creating a Vertex Buffer -- - Loading the Buffer with Data -- - Telling the Device Which Buffer to Use -- - Destroying the Buffer -- - Index Buffers -- - Creating an Index Buffer -- - Loading an Index -- - Telling the Device Which Indices to Use -- - Destroying Index Buffers -- - Drawing Primitives -- - Rendering States -- - Beginning and Ending a Scene -- - Primitive Types -- - Drawing Primitives without a Vertex Buffer -- - Indexed Primitives with User Pointers -- - Drawing Primitives with Vertex Buffers -- - Drawing Indexed Primitives with Index Buffers -- - Surfaces -- - Resource Types -- - Back Buffers -- - Image Surfaces -- - Copying from Surface to Surface -- - Loading Images -- - Direct3D Cursors -- - Creating additional Render Targets -- - Textures -- - Creating a Texture |
Beschreibung: | 1 Online-Ressource (xvi, 271 pages) |
ISBN: | 0585439877 1931841101 9780585439877 9781931841108 |
Internformat
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Datensatz im Suchindex
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any_adam_object | |
author | Pazera, Ernest |
author_facet | Pazera, Ernest |
author_role | aut |
author_sort | Pazera, Ernest |
author_variant | e p ep |
building | Verbundindex |
bvnumber | BV043139159 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)52100986 (DE-599)BVBBV043139159 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
dewey-search | 006.6/93 |
dewey-sort | 16.6 293 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043139159 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:39Z |
institution | BVB |
isbn | 0585439877 1931841101 9780585439877 9781931841108 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028563350 |
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physical | 1 Online-Ressource (xvi, 271 pages) |
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spelling | Pazera, Ernest Verfasser aut Focus on 2D in direct3D Ernest Pazera [Indianapolis, IN?] Premier Press ©2002 1 Online-Ressource (xvi, 271 pages) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index From DirectDraw 7.0 to Direct3D 8.0 -- - Initirlizing Direct3D -- - Initialization Steps -- - Purpose of the IDirect308 Object -- - Creating an IDirect308 Object -- - Examining Capabilities -- - Adapters -- - Device Types -- - Display Formats -- - Getting the Current Display Mode -- - Checking for Compatible Formats -- - Checking Resource Formats -- - Checking Support -- - Crerting a Device -- - Creating IDirect3D Device8 Objects -- - Setting up Viewports -- - Direct3D Colors, and Clearing a Viewport -- - Presenting the Scene -- - Resetting the Display -- - Vertex Formats -- - The Purpose of Direct3D -- - Representing Vertex Data -- - Position -- - RHW -- - Vertex Normal -- - Diffuse Color -- - Specular Color -- - Texture Coordinates -- - Telling the Device Which Format You're Using -- - Transformed or Untransformed -- - Vertex Buffers -- - Creating a Vertex Buffer -- - Loading the Buffer with Data -- - Telling the Device Which Buffer to Use -- - Destroying the Buffer -- - Index Buffers -- - Creating an Index Buffer -- - Loading an Index -- - Telling the Device Which Indices to Use -- - Destroying Index Buffers -- - Drawing Primitives -- - Rendering States -- - Beginning and Ending a Scene -- - Primitive Types -- - Drawing Primitives without a Vertex Buffer -- - Indexed Primitives with User Pointers -- - Drawing Primitives with Vertex Buffers -- - Drawing Indexed Primitives with Index Buffers -- - Surfaces -- - Resource Types -- - Back Buffers -- - Image Surfaces -- - Copying from Surface to Surface -- - Loading Images -- - Direct3D Cursors -- - Creating additional Render Targets -- - Textures -- - Creating a Texture Direct3D. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Direct3D. fast Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78618 Aggregator Volltext |
spellingShingle | Pazera, Ernest Focus on 2D in direct3D Direct3D. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Direct3D. fast Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems |
title | Focus on 2D in direct3D |
title_auth | Focus on 2D in direct3D |
title_exact_search | Focus on 2D in direct3D |
title_full | Focus on 2D in direct3D Ernest Pazera |
title_fullStr | Focus on 2D in direct3D Ernest Pazera |
title_full_unstemmed | Focus on 2D in direct3D Ernest Pazera |
title_short | Focus on 2D in direct3D |
title_sort | focus on 2d in direct3d |
topic | Direct3D. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Direct3D. fast Computer graphics fast Three-dimensional display systems fast Computer graphics Three-dimensional display systems |
topic_facet | Direct3D. COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Three-dimensional display systems |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78618 |
work_keys_str_mv | AT pazeraernest focuson2dindirect3d |