Game programming all in one:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Place of publication not identified]
Premier Press
©2002
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references (pages 903-906) and index C++ Programming -- - Introduction to C++ Programming -- - Why Use C++? -- - Setting Up Visual C++ -- - Your First Program: "Hello all you happy people" -- - Structure of a C++ Program -- - Commenting -- - Catching Errors -- - Warnings -- - Vrriables and Operators -- - Variables and Memory -- - What Type of Variables Are There? -- - Using Variables in Your Programs -- - Variable Modifiers -- - Variable Naming -- - Redefining Types -- - What Is an Operator? -- - Bitwise Shift Operators -- - Relational Operators -- - Conditional Operator -- - Logical Operators -- - Operator Precedence -- - Functions and Program Flow -- - Functions: What Are They and What Are They Used For? -- - Creating and Using Functions -- - Default Parameters -- - Variable Scope -- - Recursion -- - Things to Remember When Using Functions -- - Program Flow -- - Code Blocks and Statements -- - if, else if, else Statements -- - while, do ... while, and for Loops -- - Breaking and Continuing -- - Switching to switch -- - Randomizing -- - First Game: "Craps" -- - Multiple Files and the Preprocessor -- - Differences between Source and Header Files -- - Handling Multiple Files -- - What Is the Preprocessor? -- - Avoiding Multiple Includes -- - Macros -- - Other Preprocessor Directives -- - Arrays, Pointers, and Strings -- - What Is an Array? -- - Declaring and Using an Array -- - Multi-Dimensional Arrays -- - Pointers to What? -- - Pointers and Variables -- - Pointers and Arrays -- - Declaring and Allocating Memory to a Pointer -- - Pointer Operators -- - Manipulating Memory -- - Strings -- - Classes -- - What Is a Class? -- - Building Classes -- - Using Classes |
Beschreibung: | 1 Online-Ressource (xxxvii, 952 pages) |
ISBN: | 0585439885 1931841233 9780585439884 9781931841238 |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Sousa, Bruno Miguel Teixeira de |
author_facet | Sousa, Bruno Miguel Teixeira de |
author_role | aut |
author_sort | Sousa, Bruno Miguel Teixeira de |
author_variant | b m t d s bmtd bmtds |
building | Verbundindex |
bvnumber | BV043137413 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)52101010 (DE-599)BVBBV043137413 |
dewey-full | 794.8/15265 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/15265 |
dewey-search | 794.8/15265 |
dewey-sort | 3794.8 515265 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043137413 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:35Z |
institution | BVB |
isbn | 0585439885 1931841233 9780585439884 9781931841238 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028561603 |
oclc_num | 52101010 |
open_access_boolean | |
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owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxxvii, 952 pages) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | Premier Press game development series |
spelling | Sousa, Bruno Miguel Teixeira de Verfasser aut Game programming all in one Bruno Miguel Teixeira de Sousa [Place of publication not identified] Premier Press ©2002 1 Online-Ressource (xxxvii, 952 pages) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes bibliographical references (pages 903-906) and index C++ Programming -- - Introduction to C++ Programming -- - Why Use C++? -- - Setting Up Visual C++ -- - Your First Program: "Hello all you happy people" -- - Structure of a C++ Program -- - Commenting -- - Catching Errors -- - Warnings -- - Vrriables and Operators -- - Variables and Memory -- - What Type of Variables Are There? -- - Using Variables in Your Programs -- - Variable Modifiers -- - Variable Naming -- - Redefining Types -- - What Is an Operator? -- - Bitwise Shift Operators -- - Relational Operators -- - Conditional Operator -- - Logical Operators -- - Operator Precedence -- - Functions and Program Flow -- - Functions: What Are They and What Are They Used For? -- - Creating and Using Functions -- - Default Parameters -- - Variable Scope -- - Recursion -- - Things to Remember When Using Functions -- - Program Flow -- - Code Blocks and Statements -- - if, else if, else Statements -- - while, do ... while, and for Loops -- - Breaking and Continuing -- - Switching to switch -- - Randomizing -- - First Game: "Craps" -- - Multiple Files and the Preprocessor -- - Differences between Source and Header Files -- - Handling Multiple Files -- - What Is the Preprocessor? -- - Avoiding Multiple Includes -- - Macros -- - Other Preprocessor Directives -- - Arrays, Pointers, and Strings -- - What Is an Array? -- - Declaring and Using an Array -- - Multi-Dimensional Arrays -- - Pointers to What? -- - Pointers and Variables -- - Pointers and Arrays -- - Declaring and Allocating Memory to a Pointer -- - Pointer Operators -- - Manipulating Memory -- - Strings -- - Classes -- - What Is a Class? -- - Building Classes -- - Using Classes Computer games / Programming GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78619 Aggregator Volltext |
spellingShingle | Sousa, Bruno Miguel Teixeira de Game programming all in one Computer games / Programming GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming |
title | Game programming all in one |
title_auth | Game programming all in one |
title_exact_search | Game programming all in one |
title_full | Game programming all in one Bruno Miguel Teixeira de Sousa |
title_fullStr | Game programming all in one Bruno Miguel Teixeira de Sousa |
title_full_unstemmed | Game programming all in one Bruno Miguel Teixeira de Sousa |
title_short | Game programming all in one |
title_sort | game programming all in one |
topic | Computer games / Programming GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming |
topic_facet | Computer games / Programming GAMES / Video & Electronic Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78619 |
work_keys_str_mv | AT sousabrunomiguelteixeirade gameprogrammingallinone |