Physics modeling for game programmers:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Thomson/Premier
c2004
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index |
Beschreibung: | 1 Online-Ressource (xxv, 513 p.) |
ISBN: | 1417544619 9781417544615 |
Internformat
MARC
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650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer graphics | |
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Datensatz im Suchindex
_version_ | 1804175566560034816 |
---|---|
any_adam_object | |
author | Conger, David |
author_facet | Conger, David |
author_role | aut |
author_sort | Conger, David |
author_variant | d c dc |
building | Verbundindex |
bvnumber | BV043129079 |
collection | ZDB-4-EBA |
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dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043129079 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:20Z |
institution | BVB |
isbn | 1417544619 9781417544615 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028553270 |
oclc_num | 56722680 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxv, 513 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Thomson/Premier |
record_format | marc |
series2 | Premier Press game development series |
spelling | Conger, David Verfasser aut Physics modeling for game programmers David Conger Boston, MA Thomson/Premier c2004 1 Online-Ressource (xxv, 513 p.) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index GAMES / Video & Electronic bisacsh Computer games / Design fast Computer games / Programming fast Computer graphics fast Computer games Design Computer games Programming Computer graphics http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=119220 Aggregator Volltext |
spellingShingle | Conger, David Physics modeling for game programmers GAMES / Video & Electronic bisacsh Computer games / Design fast Computer games / Programming fast Computer graphics fast Computer games Design Computer games Programming Computer graphics |
title | Physics modeling for game programmers |
title_auth | Physics modeling for game programmers |
title_exact_search | Physics modeling for game programmers |
title_full | Physics modeling for game programmers David Conger |
title_fullStr | Physics modeling for game programmers David Conger |
title_full_unstemmed | Physics modeling for game programmers David Conger |
title_short | Physics modeling for game programmers |
title_sort | physics modeling for game programmers |
topic | GAMES / Video & Electronic bisacsh Computer games / Design fast Computer games / Programming fast Computer graphics fast Computer games Design Computer games Programming Computer graphics |
topic_facet | GAMES / Video & Electronic Computer games / Design Computer games / Programming Computer graphics Computer games Design Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=119220 |
work_keys_str_mv | AT congerdavid physicsmodelingforgameprogrammers |