From Pac-Man to pop music: interactive audio in games and new media
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Aldershot
Ashgate
2008
|
Schriftenreihe: | Ashgate popular and folk music series
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | Literaturverz. S. 189 - 202 |
Beschreibung: | 1 Online-Ressource (XI, 207 S.) Ill., graph. Darst., Notenbeisp. |
ISBN: | 9781409429036 1409429032 9780754662006 0754662004 9780754662112 075466211X |
Internformat
MARC
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245 | 1 | 0 | |a From Pac-Man to pop music |b interactive audio in games and new media |c ed. by Karen Collins |
264 | 1 | |a Aldershot |b Ashgate |c 2008 | |
300 | |a 1 Online-Ressource (XI, 207 S.) |b Ill., graph. Darst., Notenbeisp. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Ashgate popular and folk music series | |
500 | |a Literaturverz. S. 189 - 202 | ||
505 | 0 | |a Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz | |
648 | 7 | |a Geschichte |2 gnd |9 rswk-swf | |
650 | 7 | |a MUSIC / Instruction & Study / Theory |2 bisacsh | |
650 | 7 | |a Popular music |2 fast | |
650 | 7 | |a Video game music |2 fast | |
650 | 7 | |a Computermuziek |2 gtt | |
650 | 7 | |a Computerspellen |2 gtt | |
650 | 7 | |a Audiovisuele middelen |2 gtt | |
650 | 7 | |a Neue Medien |2 swd | |
650 | 7 | |a Popmusik |2 swd | |
650 | 7 | |a Computerspiel |2 swd | |
650 | 7 | |a Videoclip |2 swd | |
650 | 4 | |a Video game music |x History and criticism | |
650 | 4 | |a Popular music |x History and criticism | |
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Datensatz im Suchindex
_version_ | 1804175561923231744 |
---|---|
any_adam_object | |
author2 | Collins, Karen 1973- |
author2_role | edt |
author2_variant | k c kc |
author_GND | (DE-588)136800262 |
author_facet | Collins, Karen 1973- |
building | Verbundindex |
bvnumber | BV043126796 |
classification_rvk | AP 18200 |
collection | ZDB-4-EBA |
contents | Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz |
ctrlnum | (OCoLC)654422805 (DE-599)BVBBV043126796 |
dewey-full | 006.5 781.5/4 |
dewey-hundreds | 000 - Computer science, information, general works 700 - The arts |
dewey-ones | 006 - Special computer methods 781 - General principles and musical forms |
dewey-raw | 006.5 781.5/4 |
dewey-search | 006.5 781.5/4 |
dewey-sort | 16.5 |
dewey-tens | 000 - Computer science, information, general works 780 - Music |
discipline | Allgemeines Informatik Musikwissenschaft |
era | Geschichte gnd |
era_facet | Geschichte |
format | Electronic eBook |
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genre_facet | Aufsatzsammlung |
id | DE-604.BV043126796 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:18:15Z |
institution | BVB |
isbn | 9781409429036 1409429032 9780754662006 0754662004 9780754662112 075466211X |
language | English |
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physical | 1 Online-Ressource (XI, 207 S.) Ill., graph. Darst., Notenbeisp. |
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publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Ashgate |
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series2 | Ashgate popular and folk music series |
spelling | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins Aldershot Ashgate 2008 1 Online-Ressource (XI, 207 S.) Ill., graph. Darst., Notenbeisp. txt rdacontent c rdamedia cr rdacarrier Ashgate popular and folk music series Literaturverz. S. 189 - 202 Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz Geschichte gnd rswk-swf MUSIC / Instruction & Study / Theory bisacsh Popular music fast Video game music fast Computermuziek gtt Computerspellen gtt Audiovisuele middelen gtt Neue Medien swd Popmusik swd Computerspiel swd Videoclip swd Video game music History and criticism Popular music History and criticism Videospiel (DE-588)4063465-6 gnd rswk-swf Popmusik (DE-588)4046781-8 gnd rswk-swf Musik (DE-588)4040802-4 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Videospiel (DE-588)4063465-6 s Musik (DE-588)4040802-4 s Geschichte z 2\p DE-604 Popmusik (DE-588)4046781-8 s 3\p DE-604 Collins, Karen 1973- (DE-588)136800262 edt Erscheint auch als Druck-Ausgabe From Pac-Man to pop music (DE-604)BV022878120 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=390034 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | From Pac-Man to pop music interactive audio in games and new media Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz MUSIC / Instruction & Study / Theory bisacsh Popular music fast Video game music fast Computermuziek gtt Computerspellen gtt Audiovisuele middelen gtt Neue Medien swd Popmusik swd Computerspiel swd Videoclip swd Video game music History and criticism Popular music History and criticism Videospiel (DE-588)4063465-6 gnd Popmusik (DE-588)4046781-8 gnd Musik (DE-588)4040802-4 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4046781-8 (DE-588)4040802-4 (DE-588)4143413-4 |
title | From Pac-Man to pop music interactive audio in games and new media |
title_auth | From Pac-Man to pop music interactive audio in games and new media |
title_exact_search | From Pac-Man to pop music interactive audio in games and new media |
title_full | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins |
title_fullStr | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins |
title_full_unstemmed | From Pac-Man to pop music interactive audio in games and new media ed. by Karen Collins |
title_short | From Pac-Man to pop music |
title_sort | from pac man to pop music interactive audio in games and new media |
title_sub | interactive audio in games and new media |
topic | MUSIC / Instruction & Study / Theory bisacsh Popular music fast Video game music fast Computermuziek gtt Computerspellen gtt Audiovisuele middelen gtt Neue Medien swd Popmusik swd Computerspiel swd Videoclip swd Video game music History and criticism Popular music History and criticism Videospiel (DE-588)4063465-6 gnd Popmusik (DE-588)4046781-8 gnd Musik (DE-588)4040802-4 gnd |
topic_facet | MUSIC / Instruction & Study / Theory Popular music Video game music Computermuziek Computerspellen Audiovisuele middelen Neue Medien Popmusik Computerspiel Videoclip Video game music History and criticism Popular music History and criticism Videospiel Musik Aufsatzsammlung |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=390034 |
work_keys_str_mv | AT collinskaren frompacmantopopmusicinteractiveaudioingamesandnewmedia |