Game programming all in one:
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Harbour, Jonathan S. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boston, Mass. Thomson Course Technology c2007
Ausgabe:3rd ed
Schlagworte:
Online-Zugang:FAW01
FAW02
Volltext
Beschreibung:Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002
pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices
Includes bibliographical references (p. 769-776) and index
This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]
Beschreibung:1 Online-Ressource (803 p.)
ISBN:1598637800
9781598637809

Es ist kein Print-Exemplar vorhanden.

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