Game programming all in one:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Thomson Course Technology
c2007
|
Ausgabe: | 3rd ed |
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices Includes bibliographical references (p. 769-776) and index This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover] |
Beschreibung: | 1 Online-Ressource (803 p.) |
ISBN: | 1598637800 9781598637809 |
Internformat
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100 | 1 | |a Harbour, Jonathan S. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game programming all in one |c Jonathan S. Harbour |
250 | |a 3rd ed | ||
264 | 1 | |a Boston, Mass. |b Thomson Course Technology |c c2007 | |
300 | |a 1 Online-Ressource (803 p.) | ||
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500 | |a Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 | ||
500 | |a pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices | ||
500 | |a Includes bibliographical references (p. 769-776) and index | ||
500 | |a This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover] | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
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Datensatz im Suchindex
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any_adam_object | |
author | Harbour, Jonathan S. |
author_facet | Harbour, Jonathan S. |
author_role | aut |
author_sort | Harbour, Jonathan S. |
author_variant | j s h js jsh |
building | Verbundindex |
bvnumber | BV043126626 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)568421490 (DE-599)BVBBV043126626 |
dewey-full | 794.8/15265 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/15265 |
dewey-search | 794.8/15265 |
dewey-sort | 3794.8 515265 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 3rd ed |
format | Electronic eBook |
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id | DE-604.BV043126626 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:15Z |
institution | BVB |
isbn | 1598637800 9781598637809 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028550817 |
oclc_num | 568421490 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (803 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Thomson Course Technology |
record_format | marc |
spelling | Harbour, Jonathan S. Verfasser aut Game programming all in one Jonathan S. Harbour 3rd ed Boston, Mass. Thomson Course Technology c2007 1 Online-Ressource (803 p.) txt rdacontent c rdamedia cr rdacarrier Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices Includes bibliographical references (p. 769-776) and index This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover] GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming Erscheint auch als Druck-Ausgabe, Paperback 1-59863-289-2 Erscheint auch als Druck-Ausgabe, Paperback 978-1-59863-289-7 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263434 Aggregator Volltext |
spellingShingle | Harbour, Jonathan S. Game programming all in one GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming |
title | Game programming all in one |
title_auth | Game programming all in one |
title_exact_search | Game programming all in one |
title_full | Game programming all in one Jonathan S. Harbour |
title_fullStr | Game programming all in one Jonathan S. Harbour |
title_full_unstemmed | Game programming all in one Jonathan S. Harbour |
title_short | Game programming all in one |
title_sort | game programming all in one |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263434 |
work_keys_str_mv | AT harbourjonathans gameprogrammingallinone |