Real-time shader programming: covering DirectX 9.0
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
San Francisco
Morgan Kaufmann Publishers
©2003
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Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Title from title screen. - Includes link to companion web site. - Title from website (viewed Jan. 12, 2006) Includes bibliographical references and index Preface -- Chapter 1: Introduction -- Chapter 2: Preliminary Math -- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders -- Chapter 5: Shader Set Up in DirectX -- Chapter 6: Shader Tools and Resources -- Chapter 7: Shader Buffet -- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References -- Index -- About the Author -- About the CD-ROM. Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics |
Beschreibung: | 1 Online-Ressource |
ISBN: | 0080515908 1558608532 9780080515908 9781558608535 |
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Datensatz im Suchindex
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any_adam_object | |
author | Fosner, Ron |
author_facet | Fosner, Ron |
author_role | aut |
author_sort | Fosner, Ron |
author_variant | r f rf |
building | Verbundindex |
bvnumber | BV043122978 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)62882071 (DE-599)BVBBV043122978 |
dewey-full | 006.6/93 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/93 |
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dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043122978 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:08Z |
institution | BVB |
isbn | 0080515908 1558608532 9780080515908 9781558608535 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028547169 |
oclc_num | 62882071 |
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physical | 1 Online-Ressource |
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publishDate | 2003 |
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series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Fosner, Ron Verfasser aut Real-time shader programming covering DirectX 9.0 Ron Fosner San Francisco Morgan Kaufmann Publishers ©2003 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Title from title screen. - Includes link to companion web site. - Title from website (viewed Jan. 12, 2006) Includes bibliographical references and index Preface -- Chapter 1: Introduction -- Chapter 2: Preliminary Math -- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders -- Chapter 5: Shader Set Up in DirectX -- Chapter 6: Shader Tools and Resources -- Chapter 7: Shader Buffet -- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References -- Index -- About the Author -- About the CD-ROM. Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics DirectX. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh DirectX. fast Computer graphics fast Real-time data processing fast Three-dimensional display systems fast Computer graphics 3-dimensional computer graphics Real-time data processing Three-dimensional display systems Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf DirectX 9.0 (DE-588)4730867-9 gnd rswk-swf Echtzeitverarbeitung (DE-588)4151002-1 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 s Echtzeitverarbeitung (DE-588)4151002-1 s 1\p DE-604 DirectX 9.0 (DE-588)4730867-9 s 2\p DE-604 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=240302 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Fosner, Ron Real-time shader programming covering DirectX 9.0 DirectX. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh DirectX. fast Computer graphics fast Real-time data processing fast Three-dimensional display systems fast Computer graphics 3-dimensional computer graphics Real-time data processing Three-dimensional display systems Dreidimensionale Computergrafik (DE-588)4133691-4 gnd DirectX 9.0 (DE-588)4730867-9 gnd Echtzeitverarbeitung (DE-588)4151002-1 gnd |
subject_GND | (DE-588)4133691-4 (DE-588)4730867-9 (DE-588)4151002-1 |
title | Real-time shader programming covering DirectX 9.0 |
title_auth | Real-time shader programming covering DirectX 9.0 |
title_exact_search | Real-time shader programming covering DirectX 9.0 |
title_full | Real-time shader programming covering DirectX 9.0 Ron Fosner |
title_fullStr | Real-time shader programming covering DirectX 9.0 Ron Fosner |
title_full_unstemmed | Real-time shader programming covering DirectX 9.0 Ron Fosner |
title_short | Real-time shader programming |
title_sort | real time shader programming covering directx 9 0 |
title_sub | covering DirectX 9.0 |
topic | DirectX. COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh DirectX. fast Computer graphics fast Real-time data processing fast Three-dimensional display systems fast Computer graphics 3-dimensional computer graphics Real-time data processing Three-dimensional display systems Dreidimensionale Computergrafik (DE-588)4133691-4 gnd DirectX 9.0 (DE-588)4730867-9 gnd Echtzeitverarbeitung (DE-588)4151002-1 gnd |
topic_facet | DirectX. COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer graphics Real-time data processing Three-dimensional display systems 3-dimensional computer graphics Dreidimensionale Computergrafik DirectX 9.0 Echtzeitverarbeitung |
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work_keys_str_mv | AT fosnerron realtimeshaderprogrammingcoveringdirectx90 |