Game graphics programming:
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Bibliographic Details
Main Author: Sherrod, Allen (Author)
Format: Electronic eBook
Language:English
Published: Boston, MA Course Technology/Charles River Media/Cengage Learning c2008
Series:Course Technology PTR game development series
Subjects:
Online Access:FAW01
FAW02
Volltext
Item Description:Includes index
Includes bibliographical references and index
"The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games"--Resource description p
Physical Description:1 Online-Ressource (xxiii, 645 p.)
ISBN:1584505168
1584506156
9781584505167
9781584506157

There is no print copy available.

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