Game graphics programming:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Course Technology/Charles River Media/Cengage Learning
c2008
|
Schriftenreihe: | Course Technology PTR game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index Includes bibliographical references and index "The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games"--Resource description p |
Beschreibung: | 1 Online-Ressource (xxiii, 645 p.) |
ISBN: | 1584505168 1584506156 9781584505167 9781584506157 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043122540 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 151126s2008 |||| o||u| ||||||eng d | ||
020 | |a 1584505168 |9 1-58450-516-8 | ||
020 | |a 1584506156 |c electronic bk. |9 1-58450-615-6 | ||
020 | |a 9781584505167 |9 978-1-58450-516-7 | ||
020 | |a 9781584506157 |c electronic bk. |9 978-1-58450-615-7 | ||
035 | |a (OCoLC)567991063 | ||
035 | |a (DE-599)BVBBV043122540 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 794.8/1526 |2 22 | |
100 | 1 | |a Sherrod, Allen |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game graphics programming |c Allen Sherrod |
264 | 1 | |a Boston, MA |b Course Technology/Charles River Media/Cengage Learning |c c2008 | |
300 | |a 1 Online-Ressource (xxiii, 645 p.) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Course Technology PTR game development series | |
500 | |a Includes index | ||
500 | |a Includes bibliographical references and index | ||
500 | |a "The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games"--Resource description p | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 blmlsh | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer graphics | |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322 |x Aggregator |3 Volltext |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028546730 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804175553357414400 |
---|---|
any_adam_object | |
author | Sherrod, Allen |
author_facet | Sherrod, Allen |
author_role | aut |
author_sort | Sherrod, Allen |
author_variant | a s as |
building | Verbundindex |
bvnumber | BV043122540 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)567991063 (DE-599)BVBBV043122540 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02946nmm a2200481zc 4500</leader><controlfield tag="001">BV043122540</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151126s2008 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1584505168</subfield><subfield code="9">1-58450-516-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1584506156</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-58450-615-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781584505167</subfield><subfield code="9">978-1-58450-516-7</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781584506157</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-58450-615-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)567991063</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043122540</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/1526</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Sherrod, Allen</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game graphics programming</subfield><subfield code="c">Allen Sherrod</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, MA</subfield><subfield code="b">Course Technology/Charles River Media/Cengage Learning</subfield><subfield code="c">c2008</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxiii, 645 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Course Technology PTR game development series</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games"--Resource description p</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Video & Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028546730</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043122540 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:07Z |
institution | BVB |
isbn | 1584505168 1584506156 9781584505167 9781584506157 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028546730 |
oclc_num | 567991063 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxiii, 645 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Course Technology/Charles River Media/Cengage Learning |
record_format | marc |
series2 | Course Technology PTR game development series |
spelling | Sherrod, Allen Verfasser aut Game graphics programming Allen Sherrod Boston, MA Course Technology/Charles River Media/Cengage Learning c2008 1 Online-Ressource (xxiii, 645 p.) txt rdacontent c rdamedia cr rdacarrier Course Technology PTR game development series Includes index Includes bibliographical references and index "The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games"--Resource description p GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Programming local Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322 Aggregator Volltext |
spellingShingle | Sherrod, Allen Game graphics programming GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Programming local Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics |
title | Game graphics programming |
title_auth | Game graphics programming |
title_exact_search | Game graphics programming |
title_full | Game graphics programming Allen Sherrod |
title_fullStr | Game graphics programming Allen Sherrod |
title_full_unstemmed | Game graphics programming Allen Sherrod |
title_short | Game graphics programming |
title_sort | game graphics programming |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming blmlsh Computer games / Programming local Computer games / Programming fast Computer graphics fast Computer games Programming Computer graphics |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer graphics Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263322 |
work_keys_str_mv | AT sherrodallen gamegraphicsprogramming |