Creating music and sound for games:
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Bibliographic Details
Main Author: Childs, George W. (Author)
Format: Electronic eBook
Language:English
Published: Boston Thomson Course Technology [2007]
Subjects:
Online Access:FAW01
FAW02
UER01
Volltext
Item Description:Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002
Includes bibliographical references and index
Meetings -- Sound database -- Field recording -- Sound design: tools of the trade -- Sound design: basic tools and techniques -- Advanced tools and techniques -- Software instruments and samplers -- Batch converting -- Mixing cut scenes -- Composing: the game design -- Composing: tools of the trade -- Samplers -- Editing prerecorded music -- Creating music for cut scenes -- Breaking into the game industry -- Reviewing what you've learned -- Online resources -- Tools of the trade -- Potential employers -- Glossary
Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video
Physical Description:1 Online-Ressource (xix, 293 p.)
ISBN:1598633015
1598637797
9781598633016
9781598637793

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