Creating music and sound for games:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston
Thomson Course Technology
[2007]
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 UER01 Volltext |
Beschreibung: | Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references and index Meetings -- Sound database -- Field recording -- Sound design: tools of the trade -- Sound design: basic tools and techniques -- Advanced tools and techniques -- Software instruments and samplers -- Batch converting -- Mixing cut scenes -- Composing: the game design -- Composing: tools of the trade -- Samplers -- Editing prerecorded music -- Creating music for cut scenes -- Breaking into the game industry -- Reviewing what you've learned -- Online resources -- Tools of the trade -- Potential employers -- Glossary Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video |
Beschreibung: | 1 Online-Ressource (xix, 293 p.) |
ISBN: | 1598633015 1598637797 9781598633016 9781598637793 |
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500 | |a Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video | ||
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650 | 7 | |a Computer game music |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer sound processing |2 fast | |
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Datensatz im Suchindex
_version_ | 1804175551924011008 |
---|---|
any_adam_object | |
author | Childs, George W. |
author_GND | (DE-588)138665257 |
author_facet | Childs, George W. |
author_role | aut |
author_sort | Childs, George W. |
author_variant | g w c gw gwc |
building | Verbundindex |
bvnumber | BV043121758 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)560579601 (DE-599)BVBBV043121758 |
dewey-full | 780.285 |
dewey-hundreds | 700 - The arts |
dewey-ones | 780 - Music |
dewey-raw | 780.285 |
dewey-search | 780.285 |
dewey-sort | 3780.285 |
dewey-tens | 780 - Music |
discipline | Musikwissenschaft |
format | Electronic eBook |
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id | DE-604.BV043121758 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:06Z |
institution | BVB |
isbn | 1598633015 1598637797 9781598633016 9781598637793 |
language | English |
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spelling | Childs, George W. Verfasser (DE-588)138665257 aut Creating music and sound for games G.W. Childs IV Boston Thomson Course Technology [2007] 1 Online-Ressource (xix, 293 p.) txt rdacontent c rdamedia cr rdacarrier Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 Includes bibliographical references and index Meetings -- Sound database -- Field recording -- Sound design: tools of the trade -- Sound design: basic tools and techniques -- Advanced tools and techniques -- Software instruments and samplers -- Batch converting -- Mixing cut scenes -- Composing: the game design -- Composing: tools of the trade -- Samplers -- Editing prerecorded music -- Creating music for cut scenes -- Breaking into the game industry -- Reviewing what you've learned -- Online resources -- Tools of the trade -- Potential employers -- Glossary Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and compositor fit into the game production team and interact with one another. Discusses sound design techniques for recording sounds to be used in a game, using wave editing tools, using software samplers to create new sounds, and mixing scenes in a video game. Composition techniques described include those for programming, recording, and editing software; software samplers, scoring cut scenes, and editing a cut scene and fitting it into the video MUSIC / Reference bisacsh MUSIC / Genres & Styles / Classical bisacsh Computer game music fast Computer games / Programming fast Computer sound processing fast Audiotechnik swd Programmierung swd Computerspiel swd Musik swd Computer game music Computer games Programming Computer sound processing Musik (DE-588)4040802-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Audiotechnik (DE-588)4140445-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Musik (DE-588)4040802-4 s Programmierung (DE-588)4076370-5 s 1\p DE-604 Audiotechnik (DE-588)4140445-2 s 2\p DE-604 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263433 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Childs, George W. Creating music and sound for games MUSIC / Reference bisacsh MUSIC / Genres & Styles / Classical bisacsh Computer game music fast Computer games / Programming fast Computer sound processing fast Audiotechnik swd Programmierung swd Computerspiel swd Musik swd Computer game music Computer games Programming Computer sound processing Musik (DE-588)4040802-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Audiotechnik (DE-588)4140445-2 gnd |
subject_GND | (DE-588)4040802-4 (DE-588)4010457-6 (DE-588)4076370-5 (DE-588)4140445-2 |
title | Creating music and sound for games |
title_auth | Creating music and sound for games |
title_exact_search | Creating music and sound for games |
title_full | Creating music and sound for games G.W. Childs IV |
title_fullStr | Creating music and sound for games G.W. Childs IV |
title_full_unstemmed | Creating music and sound for games G.W. Childs IV |
title_short | Creating music and sound for games |
title_sort | creating music and sound for games |
topic | MUSIC / Reference bisacsh MUSIC / Genres & Styles / Classical bisacsh Computer game music fast Computer games / Programming fast Computer sound processing fast Audiotechnik swd Programmierung swd Computerspiel swd Musik swd Computer game music Computer games Programming Computer sound processing Musik (DE-588)4040802-4 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Audiotechnik (DE-588)4140445-2 gnd |
topic_facet | MUSIC / Reference MUSIC / Genres & Styles / Classical Computer game music Computer games / Programming Computer sound processing Audiotechnik Programmierung Computerspiel Musik Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=263433 |
work_keys_str_mv | AT childsgeorgew creatingmusicandsoundforgames |