Shaders for game programming and artists:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Thomson/Course Technology
©2004
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 |
Beschreibung: | 1 Online-Ressource (xxiii, 483 pages) |
ISBN: | 1592000924 1592004644 9781592000920 9781592004645 |
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Datensatz im Suchindex
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any_adam_object | |
author | St-Laurent, Sebastien |
author_facet | St-Laurent, Sebastien |
author_role | aut |
author_sort | St-Laurent, Sebastien |
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building | Verbundindex |
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dewey-full | 794.8/16693 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/16693 |
dewey-search | 794.8/16693 |
dewey-sort | 3794.8 516693 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043121497 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:05Z |
institution | BVB |
isbn | 1592000924 1592004644 9781592000920 9781592004645 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028545688 |
oclc_num | 55897198 |
open_access_boolean | |
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physical | 1 Online-Ressource (xxiii, 483 pages) |
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publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Thomson/Course Technology |
record_format | marc |
spelling | St-Laurent, Sebastien Verfasser aut Shaders for game programming and artists Sebastien St-Laurent Boston, MA Thomson/Course Technology ©2004 1 Online-Ressource (xxiii, 483 pages) txt rdacontent c rdamedia cr rdacarrier Includes index. - Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 COMPUTERS / Programming / Games bisacsh Computer games / Programming fast Three-dimensional display systems fast Three-dimensional imaging fast Computer games Programming Three-dimensional display systems Three-dimensional imaging http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=111898 Aggregator Volltext |
spellingShingle | St-Laurent, Sebastien Shaders for game programming and artists COMPUTERS / Programming / Games bisacsh Computer games / Programming fast Three-dimensional display systems fast Three-dimensional imaging fast Computer games Programming Three-dimensional display systems Three-dimensional imaging |
title | Shaders for game programming and artists |
title_auth | Shaders for game programming and artists |
title_exact_search | Shaders for game programming and artists |
title_full | Shaders for game programming and artists Sebastien St-Laurent |
title_fullStr | Shaders for game programming and artists Sebastien St-Laurent |
title_full_unstemmed | Shaders for game programming and artists Sebastien St-Laurent |
title_short | Shaders for game programming and artists |
title_sort | shaders for game programming and artists |
topic | COMPUTERS / Programming / Games bisacsh Computer games / Programming fast Three-dimensional display systems fast Three-dimensional imaging fast Computer games Programming Three-dimensional display systems Three-dimensional imaging |
topic_facet | COMPUTERS / Programming / Games Computer games / Programming Three-dimensional display systems Three-dimensional imaging Computer games Programming |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=111898 |
work_keys_str_mv | AT stlaurentsebastien shadersforgameprogrammingandartists |