Real-time rendering tricks and techniques in DirectX:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
[Place of publication not identified]
Premier Press
©2002
|
Schriftenreihe: | Premier Press game development series
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index Building the Sandbox -- - Let the Rendering Begin! -- - Shaders -- - Vertex Shader Techniques -- - Pixel Shader Techniques -- - Other Useful Techniques |
Beschreibung: | 1 Online-Ressource (xxxvii, 821 pages) |
ISBN: | 0585440077 1931841276 9780585440071 |
Internformat
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490 | 0 | |a Premier Press game development series | |
500 | |a Includes index | ||
500 | |a Building the Sandbox -- - Let the Rendering Begin! -- - Shaders -- - Vertex Shader Techniques -- - Pixel Shader Techniques -- - Other Useful Techniques | ||
630 | 0 | 4 | |a DirectX. |
650 | 7 | |a COMPUTERS / Data Processing |2 bisacsh | |
650 | 7 | |a DirectX. |2 fast | |
650 | 7 | |a Multimedia systems |2 fast | |
650 | 7 | |a Real-time data processing |2 fast | |
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650 | 4 | |a Rendering (Computer graphics) | |
650 | 4 | |a Real-time data processing | |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Dempski, Kelly |
author_facet | Dempski, Kelly |
author_role | aut |
author_sort | Dempski, Kelly |
author_variant | k d kd |
building | Verbundindex |
bvnumber | BV043121269 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)52110111 (DE-599)BVBBV043121269 |
dewey-full | 004/.33 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004/.33 |
dewey-search | 004/.33 |
dewey-sort | 14 233 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043121269 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:05Z |
institution | BVB |
isbn | 0585440077 1931841276 9780585440071 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028545460 |
oclc_num | 52110111 |
open_access_boolean | |
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physical | 1 Online-Ressource (xxxvii, 821 pages) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2002 |
publishDateSearch | 2002 |
publishDateSort | 2002 |
publisher | Premier Press |
record_format | marc |
series2 | Premier Press game development series |
spelling | Dempski, Kelly Verfasser aut Real-time rendering tricks and techniques in DirectX Kelly Dempski [Place of publication not identified] Premier Press ©2002 1 Online-Ressource (xxxvii, 821 pages) txt rdacontent c rdamedia cr rdacarrier Premier Press game development series Includes index Building the Sandbox -- - Let the Rendering Begin! -- - Shaders -- - Vertex Shader Techniques -- - Pixel Shader Techniques -- - Other Useful Techniques DirectX. COMPUTERS / Data Processing bisacsh DirectX. fast Multimedia systems fast Real-time data processing fast Rendering (Computer graphics) fast Rendering (Computer graphics) Real-time data processing Multimedia systems http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78638 Aggregator Volltext |
spellingShingle | Dempski, Kelly Real-time rendering tricks and techniques in DirectX DirectX. COMPUTERS / Data Processing bisacsh DirectX. fast Multimedia systems fast Real-time data processing fast Rendering (Computer graphics) fast Rendering (Computer graphics) Real-time data processing Multimedia systems |
title | Real-time rendering tricks and techniques in DirectX |
title_auth | Real-time rendering tricks and techniques in DirectX |
title_exact_search | Real-time rendering tricks and techniques in DirectX |
title_full | Real-time rendering tricks and techniques in DirectX Kelly Dempski |
title_fullStr | Real-time rendering tricks and techniques in DirectX Kelly Dempski |
title_full_unstemmed | Real-time rendering tricks and techniques in DirectX Kelly Dempski |
title_short | Real-time rendering tricks and techniques in DirectX |
title_sort | real time rendering tricks and techniques in directx |
topic | DirectX. COMPUTERS / Data Processing bisacsh DirectX. fast Multimedia systems fast Real-time data processing fast Rendering (Computer graphics) fast Rendering (Computer graphics) Real-time data processing Multimedia systems |
topic_facet | DirectX. COMPUTERS / Data Processing Multimedia systems Real-time data processing Rendering (Computer graphics) |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=78638 |
work_keys_str_mv | AT dempskikelly realtimerenderingtricksandtechniquesindirectx |