Programming role playing games with DirectX:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, MA
Premier Press
©2004
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Accompanying CD-ROM includes Microsoft DirectX 9 SDK; Jasc Paint Shop Pro 8, trial version; Caligari gameSpace Light; GoldWave version 5, trial version; source code and programs from the book. - "Thomson Course Technology PTR"--Title page verso. - Includes index |
Beschreibung: | 1 Online-Ressource (xxvi, 849 pages) |
ISBN: | 159200315X 1592004660 9781592004669 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043119589 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 151126s2004 |||| o||u| ||||||eng d | ||
020 | |a 159200315X |9 1-59200-315-X | ||
020 | |a 1592004660 |9 1-59200-466-0 | ||
020 | |a 9781592004669 |9 978-1-59200-466-9 | ||
035 | |a (OCoLC)56409342 | ||
035 | |a (DE-599)BVBBV043119589 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 794.8/1536 |2 22 | |
100 | 1 | |a Adams, Jim |e Verfasser |4 aut | |
245 | 1 | 0 | |a Programming role playing games with DirectX |c Jim Adams |
246 | 1 | 3 | |a Role playing games with DirectX |
250 | |a 2nd ed | ||
264 | 1 | |a Boston, MA |b Premier Press |c ©2004 | |
300 | |a 1 Online-Ressource (xxvi, 849 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Accompanying CD-ROM includes Microsoft DirectX 9 SDK; Jasc Paint Shop Pro 8, trial version; Caligari gameSpace Light; GoldWave version 5, trial version; source code and programs from the book. - "Thomson Course Technology PTR"--Title page verso. - Includes index | ||
630 | 0 | 4 | |a DirectX. |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a DirectX. |2 fast | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Fantasy games |2 fast | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Fantasy games | |
650 | 0 | 7 | |a DirectX |0 (DE-588)4516280-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a DirectX |0 (DE-588)4516280-3 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987 |x Aggregator |3 Volltext |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028543780 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804175547688812544 |
---|---|
any_adam_object | |
author | Adams, Jim |
author_facet | Adams, Jim |
author_role | aut |
author_sort | Adams, Jim |
author_variant | j a ja |
building | Verbundindex |
bvnumber | BV043119589 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)56409342 (DE-599)BVBBV043119589 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
edition | 2nd ed |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02286nmm a2200529zc 4500</leader><controlfield tag="001">BV043119589</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151126s2004 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">159200315X</subfield><subfield code="9">1-59200-315-X</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1592004660</subfield><subfield code="9">1-59200-466-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781592004669</subfield><subfield code="9">978-1-59200-466-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)56409342</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043119589</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8/1536</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Adams, Jim</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Programming role playing games with DirectX</subfield><subfield code="c">Jim Adams</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Role playing games with DirectX</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2nd ed</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, MA</subfield><subfield code="b">Premier Press</subfield><subfield code="c">©2004</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xxvi, 849 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Accompanying CD-ROM includes Microsoft DirectX 9 SDK; Jasc Paint Shop Pro 8, trial version; Caligari gameSpace Light; GoldWave version 5, trial version; source code and programs from the book. - "Thomson Course Technology PTR"--Title page verso. - Includes index</subfield></datafield><datafield tag="630" ind1="0" ind2="4"><subfield code="a">DirectX.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Video & Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">DirectX.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Fantasy games</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Fantasy games</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">DirectX</subfield><subfield code="0">(DE-588)4516280-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">DirectX</subfield><subfield code="0">(DE-588)4516280-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028543780</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043119589 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:02Z |
institution | BVB |
isbn | 159200315X 1592004660 9781592004669 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028543780 |
oclc_num | 56409342 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xxvi, 849 pages) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Premier Press |
record_format | marc |
spelling | Adams, Jim Verfasser aut Programming role playing games with DirectX Jim Adams Role playing games with DirectX 2nd ed Boston, MA Premier Press ©2004 1 Online-Ressource (xxvi, 849 pages) txt rdacontent c rdamedia cr rdacarrier Accompanying CD-ROM includes Microsoft DirectX 9 SDK; Jasc Paint Shop Pro 8, trial version; Caligari gameSpace Light; GoldWave version 5, trial version; source code and programs from the book. - "Thomson Course Technology PTR"--Title page verso. - Includes index DirectX. GAMES / Video & Electronic bisacsh DirectX. fast Computer games / Programming fast Fantasy games fast Computer games Programming Fantasy games DirectX (DE-588)4516280-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s DirectX (DE-588)4516280-3 s 1\p DE-604 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Adams, Jim Programming role playing games with DirectX DirectX. GAMES / Video & Electronic bisacsh DirectX. fast Computer games / Programming fast Fantasy games fast Computer games Programming Fantasy games DirectX (DE-588)4516280-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4516280-3 (DE-588)4010457-6 |
title | Programming role playing games with DirectX |
title_alt | Role playing games with DirectX |
title_auth | Programming role playing games with DirectX |
title_exact_search | Programming role playing games with DirectX |
title_full | Programming role playing games with DirectX Jim Adams |
title_fullStr | Programming role playing games with DirectX Jim Adams |
title_full_unstemmed | Programming role playing games with DirectX Jim Adams |
title_short | Programming role playing games with DirectX |
title_sort | programming role playing games with directx |
topic | DirectX. GAMES / Video & Electronic bisacsh DirectX. fast Computer games / Programming fast Fantasy games fast Computer games Programming Fantasy games DirectX (DE-588)4516280-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | DirectX. GAMES / Video & Electronic Computer games / Programming Fantasy games Computer games Programming DirectX Computerspiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=116987 |
work_keys_str_mv | AT adamsjim programmingroleplayinggameswithdirectx AT adamsjim roleplayinggameswithdirectx |