CryENGINE 3 Game Development Beginner's Guide:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2012
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? Time for action -- setting up time of day and its basic parameters Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool |
Beschreibung: | 1 Online-Ressource (606 pages) |
ISBN: | 1849692009 1849692068 9781849692007 9781849692069 |
Internformat
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500 | |a CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions | ||
500 | |a 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher | ||
500 | |a What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects | ||
500 | |a Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? | ||
500 | |a Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? | ||
500 | |a Time for action -- setting up time of day and its basic parameters | ||
500 | |a Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool | ||
650 | 4 | |a Computer games / Design | |
650 | 4 | |a Computer games / Programming | |
650 | 4 | |a Video games / Design | |
650 | 7 | |a COMPUTERS / Image Processing |2 bisacsh | |
650 | 7 | |a COMPUTERS / Digital Media / Graphics Applications |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY / Techniques / Digital |2 bisacsh | |
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650 | 4 | |a Computer games |x Programming | |
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Datensatz im Suchindex
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any_adam_object | |
author | Tracy, Sean |
author_facet | Tracy, Sean |
author_role | aut |
author_sort | Tracy, Sean |
author_variant | s t st |
building | Verbundindex |
bvnumber | BV043118621 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)815979052 (DE-599)BVBBV043118621 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
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dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV043118621 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:00Z |
institution | BVB |
isbn | 1849692009 1849692068 9781849692007 9781849692069 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028542812 |
oclc_num | 815979052 |
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owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (606 pages) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2012 |
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spelling | Tracy, Sean Verfasser aut CryENGINE 3 Game Development Beginner's Guide Birmingham Packt Publishing 2012 1 Online-Ressource (606 pages) txt rdacontent c rdamedia cr rdacarrier CryENGINE 3 Game Development Beginner's Guide; CryENGINE 3 Game Development Beginner's Guide; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions 1. Introducing the CryENGINE 3 Free SDKWhat is the CryENGINE?; Applying your vision; Far Cry by Crytek -- first-person shooter; Aion by NCsoft -- massively online role-playing game; Crysis by Crytek -- first-person shooter; Crysis Warhead by Crytek -- first-person shooter; Crysis 2 by Crytek -- first-person shooter; CryENGINE 3 Free SDK; What's in it for me?; Do I need a full team to develop with the CryENGINE?; Learning by example; Time for action -- installing the CryENGINE 3 Free SDK; What just happened?; Come in ... stay awhile; Time for action -- load the sample map in the launcher What just happened?Visual Studio Express and C++ game code; Acquiring the sample source assets; Time for action -- installation of the 3ds Max exporter Plugin; What just happened?; Time for action -- downloading and opening the sample assets; What just happened?; Time for action -- installing the Adobe Photoshop plugin-CryTif; What just happened?; CryENGINE 3 Sandbox; Time for action -- starting Sandbox and WYSIWYP; What just happened?; Getting around in the Sandbox Editor; Time for action -- manipulating the perspective camera; What just happened?; Handling level objects Time for action -- selecting and browsing objectsWhat just happened?; Time for action -- saving our work; What just happened?; Have a go hero -- free your mind; Summary; 2. Breaking Ground with Sandbox; What makes a game?; Reducing, reusing, recycling; Developing out of the box; Time for action -- creating a new level; What just happened?; Using the right Heightmap Resolution; Scaling your level with Meters Per Unit; Calculating the real-world size of the terrain; Using or not using terrain; Time for action -- creating your own heightmap; What just happened? Have a go hero -- using additional brush settingsUsing alternative ways for creating terrain; Generating procedural terrain; Have a go hero -- generating procedural terrain; Importing a pre-made heightmap; Pop quiz -- level size and scale; Creating terrain textures; Time for action -- creating some basic terrain texture layers; What just happened?; Adding altitude and slope; Adjusting the tile resolution; Pop Quiz -- terrain texture layers; Creating vegetation; Time for action -- creating some flora for your level; What just happened? Time for action -- setting up time of day and its basic parameters Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool Computer games / Design Computer games / Programming Video games / Design COMPUTERS / Image Processing bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh Computer games / Programming local Computer games / Design local Video games / Design local Computer games Programming Computer games Design Video games Design Reindell, Paul Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=492074 Aggregator Volltext |
spellingShingle | Tracy, Sean CryENGINE 3 Game Development Beginner's Guide Computer games / Design Computer games / Programming Video games / Design COMPUTERS / Image Processing bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh Computer games / Programming local Computer games / Design local Video games / Design local Computer games Programming Computer games Design Video games Design |
title | CryENGINE 3 Game Development Beginner's Guide |
title_auth | CryENGINE 3 Game Development Beginner's Guide |
title_exact_search | CryENGINE 3 Game Development Beginner's Guide |
title_full | CryENGINE 3 Game Development Beginner's Guide |
title_fullStr | CryENGINE 3 Game Development Beginner's Guide |
title_full_unstemmed | CryENGINE 3 Game Development Beginner's Guide |
title_short | CryENGINE 3 Game Development Beginner's Guide |
title_sort | cryengine 3 game development beginner s guide |
topic | Computer games / Design Computer games / Programming Video games / Design COMPUTERS / Image Processing bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh Computer games / Programming local Computer games / Design local Video games / Design local Computer games Programming Computer games Design Video games Design |
topic_facet | Computer games / Design Computer games / Programming Video games / Design COMPUTERS / Image Processing COMPUTERS / Digital Media / Graphics Applications PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems Computer games Programming Computer games Design Video games Design |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=492074 |
work_keys_str_mv | AT tracysean cryengine3gamedevelopmentbeginnersguide AT reindellpaul cryengine3gamedevelopmentbeginnersguide |