Software engineering for game developers:
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Thomson Course Technology PTR
©2005
|
Schriftenreihe: | Gale virtual reference library
|
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes index Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK) |
Beschreibung: | 1 Online-Ressource (1 volume) |
ISBN: | 1417566000 1592001556 1598630555 9781417566006 9781592001552 9781598630558 |
Internformat
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500 | |a Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index | ||
500 | |a Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK) | ||
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 4 | |a Computer games |x Programming | |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Flynt, John P. |
author_facet | Flynt, John P. |
author_role | aut |
author_sort | Flynt, John P. |
author_variant | j p f jp jpf |
building | Verbundindex |
bvnumber | BV043118540 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)57300076 (DE-599)BVBBV043118540 |
dewey-full | 794.81 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81 |
dewey-search | 794.81 |
dewey-sort | 3794.81 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV043118540 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:18:00Z |
institution | BVB |
isbn | 1417566000 1592001556 1598630555 9781417566006 9781592001552 9781598630558 |
language | English |
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physical | 1 Online-Ressource (1 volume) |
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publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Thomson Course Technology PTR |
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series2 | Gale virtual reference library |
spelling | Flynt, John P. Verfasser aut Software engineering for game developers John P. Flynt, with Omar Salem Boston, Mass. Thomson Course Technology PTR ©2005 1 Online-Ressource (1 volume) txt rdacontent c rdamedia cr rdacarrier Gale virtual reference library Includes index Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK) GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s 1\p DE-604 Salem, Omar Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=124566 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Flynt, John P. Software engineering for game developers GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4116522-6 (DE-588)4010457-6 |
title | Software engineering for game developers |
title_auth | Software engineering for game developers |
title_exact_search | Software engineering for game developers |
title_full | Software engineering for game developers John P. Flynt, with Omar Salem |
title_fullStr | Software engineering for game developers John P. Flynt, with Omar Salem |
title_full_unstemmed | Software engineering for game developers John P. Flynt, with Omar Salem |
title_short | Software engineering for game developers |
title_sort | software engineering for game developers |
topic | GAMES / Video & Electronic bisacsh Computer games / Programming fast Computer games Programming Softwareentwicklung (DE-588)4116522-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | GAMES / Video & Electronic Computer games / Programming Computer games Programming Softwareentwicklung Computerspiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=124566 |
work_keys_str_mv | AT flyntjohnp softwareengineeringforgamedevelopers AT salemomar softwareengineeringforgamedevelopers |