Software engineering for game developers:
Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Flynt, John P. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Boston, Mass. Thomson Course Technology PTR ©2005
Schriftenreihe:Gale virtual reference library
Schlagworte:
Online-Zugang:FAW01
FAW02
Volltext
Beschreibung:Includes index
Introduction -- Getting into the game -- Requirements -- getting the picture -- A tutorial: UML and object-oriented programming -- Software design -- much ado about something -- Old is good-the library approach -- Object-oriented fantasies and realities -- P is for pattern -- Risk analysis -- Iterating design -- Control freaks and configuration management -- Evident evil -- the art of testing -- Numbers for nabobs -- What people do -- development strategies -- Practice, practice, practice -- Team work -- Process improvement -- Release planning and management -- Documentation -- learning how to learn -- Philosophy of software engineering and game development -- Appendix A. Installation and setup -- Appendix B. Working with files -- Appendix C. Source control -- Appendix D. Software engineering and game design documentation -- Appendix E. Resources -- Glossary -- Index
Reference book about how a small team of developers can build a computer game using practices that are fostered by software engineering. It takes you through the major phases of the software engineering lifecycle and introduces you to the subjects named in the Software Engineering Body of Knowledge (SWEBOK)
Beschreibung:1 Online-Ressource (1 volume)
ISBN:1417566000
1592001556
1598630555
9781417566006
9781592001552
9781598630558

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