Making virtual worlds: Linden Lab and Second Life
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Ithaca
Cornell University Press
2009
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Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Includes bibliographical references and index Introduction : a developer's-eye view -- The product : Second Life, capital, and the possibility of failure in a virtual world -- Tools of the gods -- Knowing the gamer from the game -- The birth of the cool -- Precarious authority -- Appendix A. The Tao of Linden -- Appendix B. The mission of Linden Lab |
Beschreibung: | 1 Online-Ressource (x, 165 p.) |
ISBN: | 0801447461 0801458994 9780801447464 9780801458996 |
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245 | 1 | 0 | |a Making virtual worlds |b Linden Lab and Second Life |c Thomas M. Malaby |
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610 | 1 | 4 | |a Linden Lab (Firm) |
610 | 2 | 4 | |a Linden Lab (Firm) |
650 | 7 | |a SOCIAL SCIENCE / Anthropology / Cultural |2 bisacsh | |
650 | 7 | |a GAMES / Board |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Second Life (Game) |x Social aspects | |
650 | 4 | |a Shared virtual environments |v Case studies | |
650 | 4 | |a Computer games |x Design |x Social aspects |v Case studies | |
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Datensatz im Suchindex
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any_adam_object | |
author | Malaby, Thomas M. |
author_facet | Malaby, Thomas M. |
author_role | aut |
author_sort | Malaby, Thomas M. |
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dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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isbn | 0801447461 0801458994 9780801447464 9780801458996 |
language | English |
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spelling | Malaby, Thomas M. Verfasser aut Making virtual worlds Linden Lab and Second Life Thomas M. Malaby Ithaca Cornell University Press 2009 1 Online-Ressource (x, 165 p.) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Introduction : a developer's-eye view -- The product : Second Life, capital, and the possibility of failure in a virtual world -- Tools of the gods -- Knowing the gamer from the game -- The birth of the cool -- Precarious authority -- Appendix A. The Tao of Linden -- Appendix B. The mission of Linden Lab Linden Lab (Firm) SOCIAL SCIENCE / Anthropology / Cultural bisacsh GAMES / Board bisacsh Gesellschaft Second Life (Game) Social aspects Shared virtual environments Case studies Computer games Design Social aspects Case studies Business anthropology California San Francisco Case studies Corporate culture California San Francisco Case studies (DE-588)4522595-3 Fallstudiensammlung gnd-content http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=673730 Aggregator Volltext |
spellingShingle | Malaby, Thomas M. Making virtual worlds Linden Lab and Second Life Linden Lab (Firm) SOCIAL SCIENCE / Anthropology / Cultural bisacsh GAMES / Board bisacsh Gesellschaft Second Life (Game) Social aspects Shared virtual environments Case studies Computer games Design Social aspects Case studies Business anthropology California San Francisco Case studies Corporate culture California San Francisco Case studies |
subject_GND | (DE-588)4522595-3 |
title | Making virtual worlds Linden Lab and Second Life |
title_auth | Making virtual worlds Linden Lab and Second Life |
title_exact_search | Making virtual worlds Linden Lab and Second Life |
title_full | Making virtual worlds Linden Lab and Second Life Thomas M. Malaby |
title_fullStr | Making virtual worlds Linden Lab and Second Life Thomas M. Malaby |
title_full_unstemmed | Making virtual worlds Linden Lab and Second Life Thomas M. Malaby |
title_short | Making virtual worlds |
title_sort | making virtual worlds linden lab and second life |
title_sub | Linden Lab and Second Life |
topic | Linden Lab (Firm) SOCIAL SCIENCE / Anthropology / Cultural bisacsh GAMES / Board bisacsh Gesellschaft Second Life (Game) Social aspects Shared virtual environments Case studies Computer games Design Social aspects Case studies Business anthropology California San Francisco Case studies Corporate culture California San Francisco Case studies |
topic_facet | Linden Lab (Firm) SOCIAL SCIENCE / Anthropology / Cultural GAMES / Board Gesellschaft Second Life (Game) Social aspects Shared virtual environments Case studies Computer games Design Social aspects Case studies Business anthropology California San Francisco Case studies Corporate culture California San Francisco Case studies Fallstudiensammlung |
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