3D game programming for teens:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Course Technology/Cengage Learning
c2009
|
Ausgabe: | 2nd ed |
Schlagworte: | |
Online-Zugang: | FAW01 FAW02 Volltext |
Beschreibung: | Second author from cover. - Includes CD-ROM: 1-59863-843-2; includes Blitz3D software. - Includes index Getting started -- Getting to know BASIC -- Loops, functions, arrays, and types -- Style factor -- Shapes and objects -- Controlling objects -- Lights and games -- Getting graphic -- Setting the stage -- 3D modeling -- Collisions -- Sounds -- Other 3D game components -- Putting it all together "Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy to follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You begin with an introduction to some simple programming concepts using the Blitz3D language. Then you will learn about graphics creation for games using CorelDraw and Photopaint. Finally you will explore basic 3D modeling with Autodesk 3ds Max, and you will learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required! The CD-ROM includes all of the source code used in the book."--P. [4] of cover |
Beschreibung: | 1 Online-Ressource (xiv, 409 p.) |
ISBN: | 1598638432 1598639196 9781598638431 9781598639193 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV043113055 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 151126s2009 |||| o||u| ||||||eng d | ||
020 | |a 1598638432 |9 1-59863-843-2 | ||
020 | |a 1598639196 |c electronic bk. |9 1-59863-919-6 | ||
020 | |a 9781598638431 |9 978-1-59863-843-1 | ||
020 | |a 9781598639193 |c electronic bk. |9 978-1-59863-919-3 | ||
035 | |a (OCoLC)554873368 | ||
035 | |a (DE-599)BVBBV043113055 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 006.693 |2 22 | |
100 | 1 | |a Sethi, Maneesh |e Verfasser |4 aut | |
245 | 1 | 0 | |a 3D game programming for teens |c Maneesh Sethi [and Eric Grebler] |
246 | 1 | 3 | |a Game programming for teens |
250 | |a 2nd ed | ||
264 | 1 | |a Boston, Mass. |b Course Technology/Cengage Learning |c c2009 | |
300 | |a 1 Online-Ressource (xiv, 409 p.) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Second author from cover. - Includes CD-ROM: 1-59863-843-2; includes Blitz3D software. - Includes index | ||
500 | |a Getting started -- Getting to know BASIC -- Loops, functions, arrays, and types -- Style factor -- Shapes and objects -- Controlling objects -- Lights and games -- Getting graphic -- Setting the stage -- 3D modeling -- Collisions -- Sounds -- Other 3D game components -- Putting it all together | ||
500 | |a "Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy to follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You begin with an introduction to some simple programming concepts using the Blitz3D language. Then you will learn about graphics creation for games using CorelDraw and Photopaint. Finally you will explore basic 3D modeling with Autodesk 3ds Max, and you will learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required! The CD-ROM includes all of the source code used in the book."--P. [4] of cover | ||
650 | 7 | |a COMPUTERS / Image Processing |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY / Techniques / Digital |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Imaging Systems |2 bisacsh | |
650 | 7 | |a COMPUTERS / Digital Media / Graphics Applications |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 blmlsh | |
650 | 7 | |a Computer programming |2 blmlsh | |
650 | 7 | |a Computer graphics / Design |2 blmlsh | |
650 | 7 | |a Three-dimensional display systems |2 blmlsh | |
650 | 7 | |a Computer games / Programming |2 local | |
650 | 7 | |a Computer programming |2 local | |
650 | 7 | |a Computer graphics / Design |2 local | |
650 | 7 | |a Three-dimensional display systems |2 local | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics / Design |2 fast | |
650 | 7 | |a Computer programming |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Computer games |x Programming | |
650 | 4 | |a Computer programming | |
650 | 4 | |a Computer graphics |x Design | |
650 | 4 | |a Three-dimensional display systems | |
700 | 1 | |a Grebler, Eric |e Sonstige |4 oth | |
856 | 4 | 0 | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348 |x Aggregator |3 Volltext |
912 | |a ZDB-4-EBA | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-028537246 | ||
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348 |l FAW01 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348 |l FAW02 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804175534886748160 |
---|---|
any_adam_object | |
author | Sethi, Maneesh |
author_facet | Sethi, Maneesh |
author_role | aut |
author_sort | Sethi, Maneesh |
author_variant | m s ms |
building | Verbundindex |
bvnumber | BV043113055 |
collection | ZDB-4-EBA |
ctrlnum | (OCoLC)554873368 (DE-599)BVBBV043113055 |
dewey-full | 006.693 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.693 |
dewey-search | 006.693 |
dewey-sort | 16.693 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04243nmm a2200661zc 4500</leader><controlfield tag="001">BV043113055</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">151126s2009 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1598638432</subfield><subfield code="9">1-59863-843-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1598639196</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">1-59863-919-6</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781598638431</subfield><subfield code="9">978-1-59863-843-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781598639193</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-1-59863-919-3</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)554873368</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043113055</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.693</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Sethi, Maneesh</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">3D game programming for teens</subfield><subfield code="c">Maneesh Sethi [and Eric Grebler]</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Game programming for teens</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2nd ed</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boston, Mass.</subfield><subfield code="b">Course Technology/Cengage Learning</subfield><subfield code="c">c2009</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (xiv, 409 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Second author from cover. - Includes CD-ROM: 1-59863-843-2; includes Blitz3D software. - Includes index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Getting started -- Getting to know BASIC -- Loops, functions, arrays, and types -- Style factor -- Shapes and objects -- Controlling objects -- Lights and games -- Getting graphic -- Setting the stage -- 3D modeling -- Collisions -- Sounds -- Other 3D game components -- Putting it all together</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">"Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy to follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You begin with an introduction to some simple programming concepts using the Blitz3D language. Then you will learn about graphics creation for games using CorelDraw and Photopaint. Finally you will explore basic 3D modeling with Autodesk 3ds Max, and you will learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required! The CD-ROM includes all of the source code used in the book."--P. [4] of cover</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Image Processing</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">PHOTOGRAPHY / Techniques / Digital</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">TECHNOLOGY & ENGINEERING / Imaging Systems</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Digital Media / Graphics Applications</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer programming</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics / Design</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">blmlsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer programming</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics / Design</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">local</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics / Design</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer programming</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield><subfield code="x">Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Grebler, Eric</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-028537246</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348</subfield><subfield code="l">FAW01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348</subfield><subfield code="l">FAW02</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043113055 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:17:49Z |
institution | BVB |
isbn | 1598638432 1598639196 9781598638431 9781598639193 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028537246 |
oclc_num | 554873368 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
physical | 1 Online-Ressource (xiv, 409 p.) |
psigel | ZDB-4-EBA ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Course Technology/Cengage Learning |
record_format | marc |
spelling | Sethi, Maneesh Verfasser aut 3D game programming for teens Maneesh Sethi [and Eric Grebler] Game programming for teens 2nd ed Boston, Mass. Course Technology/Cengage Learning c2009 1 Online-Ressource (xiv, 409 p.) txt rdacontent c rdamedia cr rdacarrier Second author from cover. - Includes CD-ROM: 1-59863-843-2; includes Blitz3D software. - Includes index Getting started -- Getting to know BASIC -- Loops, functions, arrays, and types -- Style factor -- Shapes and objects -- Controlling objects -- Lights and games -- Getting graphic -- Setting the stage -- 3D modeling -- Collisions -- Sounds -- Other 3D game components -- Putting it all together "Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy to follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You begin with an introduction to some simple programming concepts using the Blitz3D language. Then you will learn about graphics creation for games using CorelDraw and Photopaint. Finally you will explore basic 3D modeling with Autodesk 3ds Max, and you will learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required! The CD-ROM includes all of the source code used in the book."--P. [4] of cover COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer games / Programming blmlsh Computer programming blmlsh Computer graphics / Design blmlsh Three-dimensional display systems blmlsh Computer games / Programming local Computer programming local Computer graphics / Design local Three-dimensional display systems local Computer games / Programming fast Computer graphics / Design fast Computer programming fast Three-dimensional display systems fast Computer games Programming Computer programming Computer graphics Design Three-dimensional display systems Grebler, Eric Sonstige oth http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348 Aggregator Volltext |
spellingShingle | Sethi, Maneesh 3D game programming for teens COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer games / Programming blmlsh Computer programming blmlsh Computer graphics / Design blmlsh Three-dimensional display systems blmlsh Computer games / Programming local Computer programming local Computer graphics / Design local Three-dimensional display systems local Computer games / Programming fast Computer graphics / Design fast Computer programming fast Three-dimensional display systems fast Computer games Programming Computer programming Computer graphics Design Three-dimensional display systems |
title | 3D game programming for teens |
title_alt | Game programming for teens |
title_auth | 3D game programming for teens |
title_exact_search | 3D game programming for teens |
title_full | 3D game programming for teens Maneesh Sethi [and Eric Grebler] |
title_fullStr | 3D game programming for teens Maneesh Sethi [and Eric Grebler] |
title_full_unstemmed | 3D game programming for teens Maneesh Sethi [and Eric Grebler] |
title_short | 3D game programming for teens |
title_sort | 3d game programming for teens |
topic | COMPUTERS / Image Processing bisacsh PHOTOGRAPHY / Techniques / Digital bisacsh TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh COMPUTERS / Digital Media / Graphics Applications bisacsh Computer games / Programming blmlsh Computer programming blmlsh Computer graphics / Design blmlsh Three-dimensional display systems blmlsh Computer games / Programming local Computer programming local Computer graphics / Design local Three-dimensional display systems local Computer games / Programming fast Computer graphics / Design fast Computer programming fast Three-dimensional display systems fast Computer games Programming Computer programming Computer graphics Design Three-dimensional display systems |
topic_facet | COMPUTERS / Image Processing PHOTOGRAPHY / Techniques / Digital TECHNOLOGY & ENGINEERING / Imaging Systems COMPUTERS / Digital Media / Graphics Applications Computer games / Programming Computer programming Computer graphics / Design Three-dimensional display systems Computer games Programming Computer graphics Design |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=306348 |
work_keys_str_mv | AT sethimaneesh 3dgameprogrammingforteens AT greblereric 3dgameprogrammingforteens AT sethimaneesh gameprogrammingforteens AT greblereric gameprogrammingforteens |